When playing World versus World you play for the world you have chosen to represent. There are currently 51 worlds in 2 regions: 24 are based in North America and 27 are based in the European Union. The world also determines the upgrades you recieve for representing your guild.
 Home world
You must choose a "home world" the first time you log on to the game; this determines the server you represent during World versus World and your Power of the Mists bonuses. All of your characters are bound to the same world. You can only change the home world after paying a penalty and must wait a week before being able to transfer again.
 Mega Server
When players enter a zone, they are placed into the same instance as everyone else, until the game determines that the map is getting full, at which point it creates a new instance. When there are multiple versions of the map, the game attempts to put you in the same map alongside your friends, guildies, and members of the same world; in the EU, priority is also given to those using the same supported language, i.e. English, French, German, or Spanish.
If you find yourself on a different version of the map from the members of your party, you can right-click their name or portrait in the party UI and choose Join In [zone name]. If the map is full, you can keep trying until you succeed, as there are always people entering and leaving each instance.
Players from North America cannot enter the same maps as those from Europe or China. Players can transfer from NA to EU worlds and vice-versa, but not between China and the EU/NA regions.
Guesting allows you to play with friends on other worlds in the same region without transferring. Guests retain guild bonuses from their home world and any influence earned accrues to their home world's guild. Guests cannot participate in World versus World and do not receive any Power of the Mists bonuses.
Players on North American home worlds cannot guest on European worlds or vice versa.
 How to guest
From the character selection screen, choose World Selection. Choose the world to which you wish to guest and click on the Guest button (next to the Transfer button). After confirming your choice, the game will place a suitcase icon symbol next to the guest world. The next character you play will be guesting on that server and continue to do so until you logout, change characters, or restart the current character. To guest again (or with another character), repeat the same steps.
You are eligible to guest as many times as you like, but you may only choose up to two guest worlds every 24 hours.
Caution: Double-check when guesting that you have not accidentally started the transfer process; the buttons are very close together and the prompts are similar.
To transfer to a different world, go to the character selection screen (usingor when you first logon) and select the desired world; you will be logged out while the game makes these changes, which might take 5-30 minutes. You can transfer once every seven days at a cost determined by the destination server population.
 Discount pricing
Periodically, ArenaNet will offer incentives for players to transfer to lower population worlds, including waiving transfer costs.
 Tournament pricing
During WvW tournaments, Arenanet will change the pricing to encourage movement to lower-ranked servers and discourage people from transferring to better-ranked servers just for the tournament rewards. During the current 2014 season (ending on 30 May 2014), the following prices are in effect:
|Cost||Applies to worlds with these ranks as of 28 Mar|
| 7-9 |
| 1-3 |
 Accounts without active characters
The transfer fee is waived for accounts without any active characters. This allows people just starting out to change worlds for free; you also can transfer without cost if you delete all your existing characters. The next time you log on without any characters, you will be prompted to choose a new home world.  Please be aware that if you decide to delete the characters on your account, Customer Support cannot restore them, in whole or in part.
 Access to guild improvements on the new world
When you move, you will lose access to all your guild improvements on your original world (unless you move back). This includes any guild vault and all of its contents. Accordingly, if you have any items stored in a group or personal guild vault, be sure to move them to one of your existing characters and/or your personal bank before transferring.
Guilds are not tied to any specific world; all players can join any guild regardless of which world they play on. However, influence and guild upgrades are specific to each world: players in the same guild but on different worlds will contribute to separate influence pools and build through separate upgrade trees. Members that transfer will have to regenerate influence and build new upgrades on the new world.
 List of worlds
The 51 servers are organized by region and official language designations.
 North America
- Anvil Rock
- Borlis Pass
- Crystal Desert
- Devona's Rest
- Ehmry Bay1
- Eredon Terrace
- Ferguson's Crossing2
- Fort Aspenwood
- Gate of Madness
- Henge of Denravi
- Isle of Janthir
- Jade Quarry
- Northern Shiverpeaks
- Sanctum of Rall3
- Sea of Sorrows
- Sorrow's Furnace
- Stormbluff Isle
- Tarnished Coast
- Yak's Bend
27 worlds, 13 with a specific language focus
- Aurora Glade
- Far Shiverpeaks
- Fissure of Woe
- Gunnar's Hold
- Piken Square
- Ring of Fire
- Ruins of Surmia
- Seafarer's Rest
- Whiteside Ridge4
- French (FR)
- Augury Rock
- Fort Ranik
- Jade Sea
- Vizunah Square
- German (DE)
- Abaddon's Mouth
- Drakkar Lake
- Elona Reach
- Miller's Sound
- Spanish (ES)
- Baruch Bay5
 Origin of names
Each world is named after a location in the world of Tyria with a few exceptions, named after the following people:
- 1 Kevin Ehmry, an ArenaNet employee.
- 2 Mike Ferguson, an ArenaNet employee.
- 3 Roger "Oldroar" Rall, a fan who died before the game was released.  
- 4 Chris Whiteside, an ArenaNet employee.
- 5 Stefan Baruch, one of the henchmen from Guild Wars Prophecies.
- You cannot move to a world that is listed as Full. However, that status varies throughout the day and tends to drop during off-peak hours, i.e. if you are unable to transfer, try again when there are fewer people playing, e.g. early in the morning (server time) or during the work week.
- Players have designated certain worlds with tags that they feel will help others find a server whose players match their own interests, e.g. role playing or Polish speakers. However, the wiki does not list them for several reasons: they are unofficial, subject to change without warning, and unverifiable (e.g. no one can say that World A has more Esperanto-speakers than World B or whether World C has "a lot" of role players).
- Due to concerns about the effect of frequent transfers on World versus World, ArenaNet imposed a 24-hour waiting period on changing servers; this was later extended to 7-days for the same reason.
- Before January 28, 2013 it was free to transfer servers within the relevant waiting period.
- Prior to the April 15, 2014 update, each world had its own instance for each zone in PvE and in the Heart of the Mists. When the map was full, an overflow map would be created. This caused at least two issues: (1) for Living Stories and World Bosses, players in high-population worlds could find themselves on an overflow map instead of their home world's instance and (2) those in low-population worlds could find their instances feeling nearly empty.
- ^ Martin Kerstein explains how influence accrues
- ^ Martin Kerstein on cross-region guesting restriction
- ^ Gaile Gray states transfer fees are for characters
- ^ The Wild Boar Inn blogpost
- ^ SanctumOfRall.com 'About' page
- ^ Free World Transfers Limited to Once Every 24 Hours Guild Wars 2 Guru
- ^ Free World Transfers: Limited to Once Every 7 Days Guild Wars 2