User talk:God Of Fissures

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Another thought: if the time between waypoints is within 60 seconds, then mesmer runners can teleport parties from waypoint to waypoint until reaching the destination.-- shew|make 14:15, 14 May 2012 (UTC)

I don't think Mesmer teleportation (via usage of Portal Entre/Exeunt) is practical in that respect. God Of Fissures 14:20, 14 May 2012 (UTC)
Why not? The mesmer can utilize stealth and swiftness, not to mention decoys. "Escorting" implies that all players must be active. Well, using portals does too, although a high level mesmer may be able to teleport lower level players past difficult mobs.-- shew|make
Yes, the mesmer can utilize stealth as a form of damage mitigation, and can use Temporal Curtain as a form of party-wide Swiftness, but portals will not work in the way you think. In order for a link between two portals to be established, both an entrance portal and an exit portal have to be laid on the ground. The mesmer would have to lay an entrance portal, run ahead somehow, place an exit portal, and then have his party run through it. With the information we have right now, this doesn't seam feasible. Keep brainstorming though, it is good. God Of Fissures 14:33, 14 May 2012 (UTC)
Portal Entre says it has a duration of 12 seconds, not 60. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:33, 14 May 2012 (UTC)
Portal Entre lasts 12 seconds once an exit portal has been placed. Until you place that exit, though, you have 60 seconds to travel and place your exit before the entry disappears. All the "runnees" have to do is walk through once the entry glows.-- shew|make 14:39, 14 May 2012 (UTC)

Zoomed in maps[edit]

Do you think you could either upload the new images over the existing images or at least capitalize and tag them correctly? E.g., you uploaded the LA map at [[:File:Lion's arch map fullzoom.jpg]] but it should have been File:Lion's Arch map.jpg - fullzoom being unnecessary to add. Furthermore, they need to be given the following tags:

{{Arenanet image|screenshot}}

So that they can be categorized apporpriately. If you can follow this for any future images, that'd be much appreciated (and if you can get an upper level map of Divinity's Reach as the one you upload is middle level, which does not show everything the upper level can, it'd be appreciated as well). Konig/talk 00:21, 16 May 2012 (UTC)

Okay I will remember this. Thanks. As for the upper level of Divinity's Reach, I'll get detailed map shots of that during BWE2. God Of Fissures 13:09, 16 May 2012 (UTC)

RE: This[edit]

If you are going to directly copy code/images from this wiki to anywhere else, you need to provide attribution to this wiki, as per GFDL. (Something like a link to the original file page on this wiki would suffice.) Aqua (T|C) 00:43, 16 May 2012 (UTC)

I don't know what you are talking about. I own the GWRunning wiki. God Of Fissures 13:10, 16 May 2012 (UTC)
Yes but youdid not create that certain style of page. That was designed by GW2 wikiers, and thus you should attribute this wiki for the inspiration to your page. Venom20 User Venom20-icon-0602-sm-black.png 13:14, 16 May 2012 (UTC)
"If you do not want your writing to be edited mercilessly or redistributed by others, do not submit it." God Of Fissures 14:02, 16 May 2012 (UTC)
Guild Wars 2 Wiki:Copyrights --> GNU Free Documentation License --> Section 2. VERBATIM COPYING: "You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License."
Technically, you are correct in that the GFDL does not require attribution, although it is one of those good neighbor things that you should do anyway. However, the GFDL does require that any copies/derivatives are also licensed under GFDL, so if there are any images or other content that you copied from here (that are not (c)ArenaNet), you need to make sure they are clearly labeled as GFDL on your wiki. I can't find any indication of the license your wiki is currently operating under. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:35, 16 May 2012 (UTC)

Polymock Arena[edit]

How did you get over there?- User Zesbeer sig.png Zesbeer 22:52, 22 July 2012 (UTC)

Go to the Incubation waypoint and find a way to safely get down to the ground on your left. Keep walking around on the ground toward Rata Sum. You will eventually get to a pyramid/cube near the lake underneath Rata Sum that has an active Asura Gate inside it...but getting inside is no easy task. You have to "climb" the pyramid using the right-angle glitch (which is that you can climb any 90-degree edge) until you get to the top. Then you have to work your way down the side and land behind the Asura Gate. From there, just walk around it to the right...and walk through it. You will then be teleported to the Polymock Arenas. It has no NPC's or anything...just structures, an Asura Gate leading back to where you came, and an Asura Gate leading to the broken-down one in Rata Sum. I will be releasing a how-to video as well as a guided tour through the arena later this week. Have fun and best of luck!!! God Of Fissures 23:07, 22 July 2012 (UTC)

Question on maps[edit]

I noticed that there are some outdated maps in the wiki and would like to help fix this. Unfortunately I don't know how. Whenever I take screenshots and try to assemble them into one map, there are slight differences in color so you can tell the boundaries of the original files. Since you uploaded some maps, how did you create them? Did you use some panorama-photo software? Thanks in Advance Nicktar 21:34, 13 September 2012 (UTC)

Haha, no...I don't use any special software, just Adobe Photoshop CS5. Due to the map being an aerial view, the developers added a hint of realism by implementing dynamic cloud cover. This cloud cover can make some areas brighter than others, especially water. To compensate, I take multiple pictures of each section and if an area ends up being too bright, I use a darker version. If it is too dark, I add a sliver of the brighter picture. In the end, I have a large, fully zoomed in map of the area that has the same brightness throughout. It is a lot of work.
Now you can also do this. On the world map, there is one layer (meaning Tyria (underground), etc...not sure which one exactly) that doesn't have the cloud cover on it. The downside to this layer is that some of your points of interest and waypoints will be half-faded. When editing, you can simply replace the faded version with a regular version of the icon. This way, you don't have to worry about the brighter and darker areas. Best of luck!!! God Of Fissures 23:28, 14 September 2012 (UTC)

Electric Celerity[edit]

I heard that you, along with Demonic Sin Ex and Im Staying, are the main core of Electric Celerity, the top running guild in Guild Wars. Is that true?

That was a while ago and there were more people than just me, demo, and smell. God Of Fissures (talk) 13:18, 3 June 2013 (UTC)

waypoint icons[edit]

I reverted them back to the tango versions so that they wouldn't clash with the other map icons, which are all tangos. (Frankly, your edit of the game texture to remove the shadow made it worse.) If you think that we should switch over from tangos to game textures, feel free to start a discussion on the community portal. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:31, 9 June 2013 (UTC)

What do you mean by tangos? God Of Fissures (talk) 00:13, 10 June 2013 (UTC)
w:Tango Desktop Project, we just use "tango" to refer to icons that have been created following those design guidelines. Complete heart (map icon).png, Point of interest.png, Skill point.png, Waypoint (map icon).png, and Vista.png are all in this style, as well as many other icons used around the wiki (currencies, professions, etc.). Changing one of them creates a major inconsistency, so any change to them really should be discussed first. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:25, 10 June 2013 (UTC)