User:Nirushuni/Notepad

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Please don't edit anything here. Hit the discussion page or my talk page if something catches your eye, instead.



Superior Buried Treasure/Drop rate - Had one box give no trade contracts, Elonian weapon and Intact Mosaic... see if there's any trend there

Useful places for Blink/teleports in general - WvW, LNY Celestial Challenge, misc spots like that bridge in VB

My Grove home instance path (can the teleport up to Wintersday tree be done with any other classes?)

Do all hatchling mobs use that Drake Hatchling knockback thing? Is it an effect or an attack?



Finishing off Searing Ascent walkthrough[edit]

(also, could a page be made for the diving goggles achievement?)

  • Writeup of getting to the start from WP?
  • At least from third checkpoint onwards, AyinMaiden's video had easier methods than Dulfy (second-last sling into that little hole)
  • Screenshotting
    • May be best once I have a non-potato PC, cause graphics
    • Could existing images be improved?
      • Looked like the rock in 5A can be glided around, may make a better view for 5B
  • Things to mention...
    • Where to use the vineslings
      • Precise positioning (for the vinesling, player, or both) is needed at some points
      • Decent timing helps with some mid-glide slings - too late and you'll bounce off a wall
    • Stopping to land and rest - both aforementioned vids glide on past some spots, and think Dulfy glided a U-turn which can be done on foot
    • Hitting and sliding down walls mid-glide - at least two points where this is needed with little room for error
    • Parts that are easy to screw up
      • Dropping and turning around from the skeleton ledge - wait until after a lightning strike to move (learnt that the hard way!), lean forward for glide to next platform
    • Handy skill use
      • Ledge before using very first vinesling is in port range of initial essence
      • Possible to port between detour essence and the skeleton you glide from?
      • Some lengthy hallways between checkpoint #3 and the end - speed boosts/teleports (ie Mimic + Blink combo) helpful



Logitech G19 applet[edit]

Quick primer on the G19 itself

Note screen controls, then contents of each applet "page", including bugs

Get a photo of the app in action (make sure keyboard and visible desk space is clean)

Could add what LGS can bind to macro keys

  • Screenshots?
    • LCD emulator can be accessed from LGS settings > Developer, but applet's text doesn't display correctly
  • When was it added to the keyboard?
  • Confirm whether it was made by ANet or Logitech (latter seems more likely)
  • Do LGS updates also update the applet?
  • Where is it stored (possibly encrypted)? Dig around in LGS folders
  • Any differences with the G19s?
  • Do the G17 (monochrome screen) and Arx (phone connectivity) keyboards have their own apps?



Grawl Trapper wurm summoning[edit]

Tested so far with Frostgorge grawl (71 + 80), try others + vets

How/where to move this on main pages?

For amusement - write up my experience with friendly wurms against Claw of Jormag

  • The initial bags
    • Only thrown when I get within a certain range - don't know exact distance, but it's closer than 450 (max range of Illusionary Wave) and further than sword autoattack
    • Generally aimed at me; using Blink to move behind a grawl during casting, the bag would still move towards me, depending on timing
    • Prolly have a long cooldown if at all; haven't yet seen grawl try to summon again if it already has a wurm up, or had one that was killed
    • Can go doink! Note friendly wurm behaviours
      • How easy is it to reflect with skills besides Feedback?
  • The rabbits
    • Spawn at same level as the grawl
    • Also tried to move towards me in the short time they were alive
    • Shortly after spawning, gain an effect called "Wurm Summon" (uses the Earth Attunement icon); it lasts three seconds, after which rabbit dies to summon wurm
    • Can attack if I'm in melee range; basic attack called Nibble
    • Aren't as squishy as they look; see if lower levels are easier, or try full Zerker
  • The wurms
    • Also spawn at same level as the grawl
    • Hostiles give experience and loot when killed + don't despawn after a battle or when their master dies (unlike some other summons; test with player dying)
    • Have the same skills as regular Ice Wurm Hatchlings (Bite, and Ice Shards(?) after tunnelling)
    • Go after neutral/ambient mobs of their own accord
    • Have limits on movement - I have to move a decent distance (how far?) away for them to follow; using mounts makes it easy to lose them (do they despawn?)