User:가이드/하베스트템플

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Strike_Mission:_Harvest_Temple를 번역한 문서이다.

챌린지 모드[edit]

몬스터가 강해짐
  • 모든 보스는 추가 체력과 Protection.png Protection, Resistance.png Resistance, Regeneration.png Regeneration을 얻으며, 추가되거나 변경된 기믹(메카닉)이 생긴다.
  • 대부분의 드래곤보이드 몹들은 스폰될 때 Protection.png Protection, Resistance.png Resistance, Regeneration.png Regeneration를 얻는다.
  • 모든 드래곤보이드 챔피언들은 스폰될 때 Might.png25 Might를 얻는다.
  • "베테랑 보이드 멜터"(처음 시작할때 나오는 6마리 제외하고)는 Protection.png Protection, Swiftness.png Swiftness를 얻은 채로 스폰된다.
  • 일부 드래곤보이드의 공격이 무적(invulnerable)이나 스태빌리티로 막을 수 없다.
기믹(메카닉) 변경점
  • 플랫폼에서 떨어지면 즉사한다.
  • 퍼져나가는 공허장판은 더욱 빠르게 퍼지며 플랫폼 전체를 커버하게 된다. 이 공허장판은 또한 틱마다 분 하나를 커럽트한다.
  • 여섯 "베테랑 보이드 멜터"이 용심장 정화 페이즈마다 나타난다
  • 용심장은 10초마다 Ignite Arrows (Dominion).png Void Empowerment 1스택 씩 얻으며, 스택이 쌓일 때마다, Void Discharge를 방출한다. 추가로, 용심장은 중도 피해의 범위형 펄스 공격을 발산하며, 또한 큰 피해를 가할 수 있다.(the AoE under the Heart pulses medium damage and its attacks deal very heavy damage.)
  • 용심장 제어 기믹에 실패해 충격파가 발생하면 모든 플레이어는 즉사한다.
  • 용심장이 정화 지점에 도달해도 가속도를 유지한다.
  • 각자헤쳐 기믹은 이제 모든 플레이어가 아니라 공허장판에서 가장 가까운 7명이 지정된다.
  • Reds last until the next phase, except during Soo-Won where they are permanent starting from Part 1.
  • 드래곤보이드 페이즈에서 3개의 그린 서클이 주기적으로 나타난다. 각각 그린마다 다운되지 않은 2명의 플레이어가 서있어야한다. (indicated by either inward arrows if criteria not met, or swirling green projectiles if met). The location of these circles depend on how far the Void AoE has expanded. 그린 기믹을 실패하면 모든 플레이어가 다운드 상태가 되며, Debilitated.png Debilitated (30s)를 1스택 얻는다. 이 효과는 무적으로 막을 수 없으나, 들어오는 데미지 자체는 막을 수 있다.

일반적인 숙지사항과 팁[edit]

  • DPS를 최대한 뽑음과 동시에 딜로스 상황을 최대한 줄여야한다. 그래야 공허장판이 플랫폼을 전부 삼켜버리기 전에 페이즈를 끝낼 수 있다. 모든 페이즈는 공허장판이 그린이 나오는 위치를 삼켜버리는 순간, 플레이어들의 동선이 더더욱 길어지게 되어 점점 진행하기 어렵게 된다. 이동기나 메스머의 포탈를 활용하여 그린 기믹을 수행하고 다시 보스로 돌아가는 것이 좋다. 이런 이동 스킬들은 쿨타임을 잘 계산하여 사용해야한다. 그렇지 않으면 다음 그린 기믹을 수행해야할 때, 이동기를 못 쓸 수도 있다. 아니면 그린으로 미리 이동하는 것도 방법이다.
  • 거의 대부분의 적들이 더욱 강력해지고 단단해진다.
    • 분 스트립이나 분 커럽을 활용하여, 몹들의 데미지를 경감시키고(마이트 제거), 몹에게 주는 피해를 더 늘릴 수 있다(프로텍션 제거).
    • 광역 은신은 몹들이 플레이어 위치로 모이게 만들어 클리빙을 쉽게 할 수 있다. 단, 몹들이 죽을 때 자폭을 하니 주의해야한다.
  • 특정 기믹을 특정인에게 수행할 수 있도록 만들게 상황을 유도하면 DPS를 더 뽑아낼 수 있다.
    • 보스 페이즈에서, 공허장판에서 가장 가까이 있는 2명의 플레이어는 레드장판의 대상이 된다. 가급적이면 서포터들이 받아가서 기믹을 수행하여, 딜러들이 더 딜을 넣을 수 있도록 하자.
    • 레드장판은 가급적이면 중앙에 놓는 것이 좋다. 중심은 공허장판이 차지하게 되므로 쓰지못할 공간에 놓는 것이다.
    • 각자헤쳐 기믹은 공허장판에서 가장 가까이 있는 7명이 대상이 된다. 딜러들은 가급적이면 공허장판에서 더 멀리 서있는 것이 좋다.
  • 용심장 정화 페이즈는 시간이 더더욱 빡빡해지고, 벌칙이 더 강해진다. 모든 플레이어가 가급적이면 오브를 움직이고 디파이언스 바를 까는 것과 관련하여 자신의 스킬과 빌드에 잘 숙지하고 있어야 한다.
  • 데미지 보너스 판정:
    • 공허용 보스는 서쪽방향(보스를 바라볼때 오른쪽)에 서는 것으로 측면공격(flanked) 판정이 뜬다.
    • 하베스트 템플은 밤으로 판정된다. 밤에 효과를 보이는 아이템들을 활용하도록 하자.(예: Superior Sigil of the Night)

본론[edit]

정화 페이즈 1 (시작)[edit]

Players should quickly direct the orb into purifying rifts due to Void Empowerment. Five Veteran Void Melters will initially spawn near the first rift, whereas one will spawn behind the orb. The orb now maintains its momentum when reaching a rift, so players must quickly reposition themselves in advance to direct the orb into the next rift. Attacks from the orbs deal very heavy damage and should be avoided.

공허용 페이즈 1[edit]

  • 조막 (얼음용)

This phase remains largely unchanged aside from the addition of Greens. The boss attack pattern is slightly adjusted to accommodate for this, with the initial pattern being: Breath of Jormag (Pattern 1) [no center rays] with RedsGreens into Grasp of JormagBreath of Jormag (Pattern 2) with SpreadFrost Meteor

Afterwards, the following attack pattern is repeated: [Reds with Breath of Jormag (Pattern 1)] into GreensGrasp of JormagBreath of Jormag (Pattern 2) with SpreadFrost Meteor

  • 프라이모더스 (불용)

This phase follows a fixed, repeating pattern: [Jaws of Destruction with Spread] into Reds into Greens3x Lava Slam. Players can no longer block the Lava Slam and will instead be instantly defeated. Jaws of Destruction now also instantly defeats players instead of downing them. Players can reliably bait the Reds by moving closely around the void AoE and opposite of each other when running to the safe zone. Take care not to drop the Reds on top of Greens.

  • 크랄카토릭 (수정용)

This phase is mechanically identical to the normal mode version: 2x Branded Beams (Sides)Crystal Barrage1x Branded Beam (Center) with RedsCrystal Barrage.

정화 페이즈 2[edit]

Four Veteran Void Melters will initially spawn near the first rift, whereas one will spawn northwest and northeast of the orb. The Melters near the rift should be defeated as quick as possible to avoid delaying the orb push. The mini-boss should ideally be defeated by the time the orb reaches the final rift.

공허용 페이즈 2[edit]

  • 모드레모스 (식물용)

Void Skullpiercers are noticeably dangerous because they can knock players into mechanics or off the platform when in melee range. Ranged damage dealers should prioritize and defeat them before they get too close to the group. Otherwise, crowd control skills can be used to delay the kick attack. Placement of Reds is important for this phase to provide players more room to avoid the shockwaves, especially since Reds persist until the phase ends.

As with before, the Dragonvoid alternates between Poison Roar with Reds and Shock Wave with Spread.

  • 자이탄 (시체용)

The Champion Void Giants should be quickly dealt with to prevent them from damaging and disabling the group. Effective use of stealth can lure all three giants to the group and allow for them to be cleaved together, preferably on top of the boss.

This phase follows a fixed, repeating pattern: Greens into Putrid DelugeReds with SlamScream of Zhaitan into Spread.

The Scream of Zhaitan attack has been reworked: it is now an unavoidable arena-wide attack that applies a stack of Debilitating Void.png Infirmity. The fear applied afterwards also bypasses stability, so players must either immediately cleanse the fear, use stun breaks, or apply resistance beforehand then cleanse. Applying barrier and protection before this attack will significantly reduce the damage taken by all players. This attack is especially dangerous for players baiting Reds who must immediately return to the group to stun break, cleanse the fear, and heal from the damage. If the Scream of Zhaitan attack will occur before the boss can be defeated, players should delay damage then defeat the boss once the attack completes and everyone has recovered from the damage.

정화 페이즈 3[edit]

In addition to the two Melters spawning at the first rift, two will spawn southwest of the orb and one will spawn northeast. Because the Champion Void Saltspray Dragon is blocking the first rift, it is important for groups to defeat mini-boss as soon as possible to avoid delaying the orb push.

The attacks from the orb deal very heavy damage. Projectile destruction and reflect skills can prevent players from downing to the projectiles. Otherwise, players must actively position themselves relative to where the projectiles emerge from.

공허용 페이즈 3[edit]

수원: 파트 1 (100% – 50%)[edit]

A group of mechanics will overlap with each other at the start and throughout the fight. This phase follows a fixed, repeating pattern: [Reds with Greens with Tsunami] into Magic Hail → [Swipe with Spread] into Torment of the VoidTail Slam into Tsunami then Magic Hail → [Void Beam with Void Purge]

Reds will now persist until Soo-Won reaches 0% health, making their drop placement very important. These should ideally be placed in near the northern edge of the arena. Failure to do so will make subsequent phases much more difficult. Additionally, both Reds and Greens occur during the same time as the Dragonvoid's Tsunami attack. Players performing these mechanics must also avoid getting downed or knocked back by this attack. Players in each set of Greens must time their movement differently depending on their location:

  • Close and Mid Green: The main attack to avoid is the tsunami wave. Players can either jump or dodge into the green to avoid this.
  • Far Green: Players must not only avoid the tsunami wave but also a void orb that covers the entire circle. They must therefore dodge late enough into the green to avoid both attacks, but early enough to make it in before the Greens explode.

The Magic Hail attack will occur shortly afterwards and target players closest to their origin. This attack applies the chilled debuff and can easily down players at low health. The Swipe attack will also now instantly defeat players. Standing either in the small safezone near Soo-Won or between and near the bottom end of the arrows will avoid both this and the void ball attacks.

공허용심장 페이즈 (Void Amalgamate)

This phase remains unchanged aside from the lingering Reds from the previous phase. There is no time limit, so players can use this phase to refresh skill cooldowns. Players should start repositioning and applying boons for the next phase right before defeating the amalgamate.

수원
파트 2 (50% – 0%)

This phase is virtually identical to the Part 1, however players must defeat Soo-Won starting from 50% health instead of 33% health. Furthermore, a Champion Void Goliath spawns alongside the Champion Void Obliterator. The Goliath will periodically channel a large AoE that knocks back and applies chilled to hit players. Its defiance bar should ideally be broken during this animation to interrupt and put this attack on cooldown. The Dragonvoid mechanics are slightly delayed at the start to accommodate for these additional champions.

Both mini-bosses should be defeated as soon as possible because they each can knock players into mechanics, out of Greens, or off the arena. Effective use of stealth allows for both mini-bosses to stack on top of each other at the start of the phase. Alternatively, the Champion Void Obliterator can be baited away from the group as it targets the closest player and can charge towards them.