Talk:Skip up the Volcano
Feedback 2016/09/28 Checkpoint 5. Escaping the large hole
I've taken the the alternative route and fallen into a large hole. I've been able to jump out of it. Is this the same hole that is inescapable? --126.96.36.199 19:04, 28 September 2016 (UTC)
- The fifth checkpoint section doesn't really have much of an alternative route so I presume you fell in the last section instead. The hole I meant is the one you glide over in steps 6d and 6f. I spent about 20 minutes trying to find an escape route out of that one and asked 2 people in my guild whether they did; however, since writing it I've heard that it is indeed escapable, although quite difficult to do so. I might try to see if I can find a way out tomorrow, unless someone else adds it to the guide before then. 23:47, 28 September 2016 (UTC)
- Edit: So, I went there and there's a convenient and easy to climb rock there that leads you back to the checkpoint, which means the hole I was thinking off was either patched, or elsewhere (I remember it being larger, but that could be the result of both). Either way, I removed the note, it's pointless. ^^ 15:08, 29 September 2016 (UTC)
This JP cheats. There are places with large obtuse angles on the 3d construct that you CAN jump up, but other areas with what looks like easy obtuse angles that you can't. This JP isn't about you interacting with a live 3d environment but instead a memory puzzle that you have to go into blind. They have deliberately coded into the 3d environment hidden walls and blocks so you can't go to areas where you should be able to anywhere else. —The preceding unsigned comment was added by 188.8.131.52 (talk • contribs) at 09:31, October 11, 2016 (UTC).
- You seem a little frustrated, I recommend taking a break for at least a couple hours.
- Yes, the puzzle is a lot about memorization of the route, just like most of them are. Yes, some slopes are unusually slippery, but once you try jumping there a few times you should realize that and as far as I know none of those jumps will force you to go back too far, or even at all. Yes, one slope is unusually safe, but given the lack of alternatives and not too terrible punishment for failing it's a jump you should still try. No, I don't remember any hidden walls in the entire puzzle, and no, the geometry isn't really much worse than other JPs. And if you have trouble finding the correct route, that's where guides can come in, and once you do know the way, the puzzle is actually surprisingly easy, albeit long. 11:21, 11 October 2016 (UTC)
- He does not sound frustrated at all to me. I do not know about hard-coded jumps, but he is right with the memorization of the puzzle and going in blind. You, Mr. Noxx, however, are simply wrong. The fact that the geometry "isn't really much worse than other JPs" is just erroneous. This jumping puzzle is, indeed, quite harder than most others. From my experience, there are many jumps created at the limit of possibility and, most unpleasant, going into a lava geizer disables your glider without warning (therefore forcing you to time your jumps). The mastery point this puzzle rewards with justifies, however, the increased difficulty. But just, perhaps the "Gliding Disabled" effect popping up in midjump is not that wise from a user experience perspective.
- Also, please remember this a wiki. Do not go around calling people "frustrated". It is just wrong. Please refrain from insults.
- Cheers. ---- Magnum 17:30, 28 October 2017 (UTC)
- I didn't realize saying someone seems "frustrated" could be considered an insult, that's a pretty low tolerance...
- Anyway, I do understand where you're both coming from, it is a somewhat frustrating JP. However, JP difficulty is not an objective matter, what one may perceive as easy may seem difficult for others and vice versa. For instance I don't think Skip up the Volcano is that bad, for the reasons listed above. On the other hand, I hate Only Zuhl, and I could say it cheats by having a group event inside; ever since this JP launched, we also received Searing Ascent and I personally think it's the worst JP in the entire game by far (which is also why I refused to write a guide for that one). I could go on how unfair and frustrating it is, but... why should I? As you said, this is a wiki. We document facts and (potentially) write guides, but we do not rate the game, that belongs to the forums or reddit. As harsh as you might find me saying this, the OP's feedback didn't actually bring anything useful to the wiki, and there's no point arguing about subjective assessments here.
- In any case, I didn't mean any harm. Have a nice day! ^^ 18:26, 28 October 2017 (UTC)
- Hello. I, personally, do not consider "frustrated" to be much of an insult, but I have seen it used and, most importantly, received, as one. It might very well be low tolerance, as you mention, but I try to prepare for the worst in any situation, including human interaction. Looking back, I seem to have been quite harsh with the last bit (I apologize for that, I did not mean anything bad).
- Back to the JP, indeed, "hard" is subjective. That is why I tried to compare it to other JPs, because (from my point of view), they were simply fast to do with (almost) no fails, whereas in this one I failed a lot because not so few jumps are pretty close to the limit and I had to watch a guide to make sure they were possible and they still do not seem like it when looking at them. Also, the gliding disabling that takes place without anyone warning you about it is unfortunate :). It seems to be triggered by the lava geisers, but I have not tried it enough to be sure and it appeared like some geisers did not disable my glider.
- Anyway, like I said, my apologies for the rudeness. Maybe it was my own frustration affecting me :) ---- Magnum 08:53, 29 October 2017 (UTC)
Do checkpoints survive a map close?
It was late, I was grumpy, exhausted and tired, and when the map instance got closed due to low population shortly after I'd reached the 5th checkpoint, I didn't have the heart to go on to see if the checkpoint info survived the map switch. So I gave up on the JP and went for the two Mursaat tokens instead. But, would I have been fine? Does the checkpoint status survive a map close? I suspect that it doesn't, but does anyone have information on this? 184.108.40.206 10:36, 5 December 2016 (UTC)
- Unfortunately no, the checkpoints don't survive a map close. At the very least it didn't at release of it, so I assume it's still the case. -Darqam 13:42, 5 December 2016 (UTC)
Teleport to Friend Warning
I used a Teleport to Friend at the last long glide (just before the end chest) because it was too long for the Mesmer portal to reach. Even though I had gotten all of the checkpoints up to that point, it erased them for me and I couldn't open the end chest. Apparently it saw me as leaving the JP because it was such a long traversal. I (and other members of my party) were able to use the TP to Friend everywhere else without problems.--Lady.denali (talk) 07:37, 8 November 2019 (UTC)
Are the checkpoints supposed to be of some value?
- Unfortunately, logging out or leaving the zone will reset your checkpoints. --BuffsEverywhere (talk) 03:57, 13 May 2020 (UTC)
- I am aware of that. As I said, I hit not just one but two checkpoints after logging in to resume. I realize that you need all of them (I assume in sequence) to earn full credit for the JP overall, but apparently it's also necessary for revival to be possible, which is not what the page says, so I'm adding that.