Talk:Protection
Dare not ever make this available to any profession, ArenaNet. Especially not for/on Assassins (though they are technically still speculation at this point)! *actually loves the old Shadow Form on GW1, but the new one is just sooo much more fun* I'll ragequit if it becomes a player useable boon in a game update! *myea-no.* /endrant - Infinite - talk 14:43, 23 September 2010 (UTC)
- In fact I'd say it already is ^ ^ — Mist Form and Help Me!. 15:16, 23 September 2010 (UTC)
- Dangit you're right! Luckily Mist Form only lasts 6 seconds and is in no way upkeepable. I suppose it was only fair towards a profession unable to spec points into Vitality. :\ - Infinite - talk 15:35, 23 September 2010 (UTC)
- Both are only available when you're about to die anyway, and have abysmally short spans. --Kyoshi (Talk) 16:22, 23 September 2010 (UTC)
- I'd almost like to assume that Rampage as One will grant this boon as well. --Emelend 17:47, 23 September 2010 (UTC)
- RaO is an Elite Skill, and therefore meant to be overpowered. The 12-minute recharge doesn't hurt either; I suspect that Invulnerability will be a reasonably common boon for 'l33ts. Zolann The Irreverent 19:10, 23 September 2010 (UTC)
- Oh no, I wasn't disputing the skill's leetness. Just suggesting that perhaps it be included on the page. --Emelend 19:46, 24 September 2010 (UTC)
- "and ignoring damage." I see your point, I think it requires little discussion. - Infinite - talk 19:51, 24 September 2010 (UTC)
- Nope, it doesn't. Only applies Rampage as One's effect, no boons whatsoever, does have a cool fiery effect too. Shadowed Ritualist 00:10, 25 September 2010 (UTC)
- "and ignoring damage." I see your point, I think it requires little discussion. - Infinite - talk 19:51, 24 September 2010 (UTC)
- Oh no, I wasn't disputing the skill's leetness. Just suggesting that perhaps it be included on the page. --Emelend 19:46, 24 September 2010 (UTC)
- RaO is an Elite Skill, and therefore meant to be overpowered. The 12-minute recharge doesn't hurt either; I suspect that Invulnerability will be a reasonably common boon for 'l33ts. Zolann The Irreverent 19:10, 23 September 2010 (UTC)
- I'd almost like to assume that Rampage as One will grant this boon as well. --Emelend 17:47, 23 September 2010 (UTC)
- Both are only available when you're about to die anyway, and have abysmally short spans. --Kyoshi (Talk) 16:22, 23 September 2010 (UTC)
- Dangit you're right! Luckily Mist Form only lasts 6 seconds and is in no way upkeepable. I suppose it was only fair towards a profession unable to spec points into Vitality. :\ - Infinite - talk 15:35, 23 September 2010 (UTC)
What do we call it now?[edit]
So... On Mist Form and Help Me! it is linked to. Do we call it protected for those? Eive 06:06, 2 February 2011 (UTC)
- [Insert bad sexual pun here]. - Infinite - talk 15:28, 2 February 2011 (UTC)
- Ha! Ok... what exactly do you mean? Call all protected? - Lucian 1:17, 3 February 2011 (UTC)
- I didn't think that invulnerable and protection were the same thing? (Xu Davella 13:25, 16 February 2011 (UTC))
- Ha! Ok... what exactly do you mean? Call all protected? - Lucian 1:17, 3 February 2011 (UTC)
Invulnerability[edit]
Is there any source confirming that protection is in fact invulnerability? I mean, look at Signet of Judgment, that would be a new permasin. Made better. 10:43, 13 March 2011 (UTC)
- No, the fact is that they are different things. The actual effect of protection is not known, but the symbols are different. Protection's is a helmet on a square while Invulnerability's symbol is the one shown in the page. AdVd --The preceding unsigned comment was added by User:213.201.69.30 (talk).
- Agreed. That's what we were discussing here yesterday. Chriskang 08:44, 14 March 2011 (UTC)
- At 4:38 in this clearly set this discussion to an end. It just improve defense. 87.97.119.163 12:20, 16 March 2011 (UTC)
- Split looks good. (Xu Davella 12:25, 16 March 2011 (UTC))
- At 4:38 in this clearly set this discussion to an end. It just improve defense. 87.97.119.163 12:20, 16 March 2011 (UTC)
- Agreed. That's what we were discussing here yesterday. Chriskang 08:44, 14 March 2011 (UTC)
BUFF needed.[edit]
as for the only real defensive boon that "protects" it is really weak. 33% dmg reduction is like nothing, i'd much rather have a maximum damage cap (a'la gw1) or some real dmg mitigation like 50%. —The preceding unsigned comment was added by DIVA (talk • contribs).
- I wouldn't say so, 33% is a significant, albeit not game changing, difference. Just FYI, Aegis is another very effective defensive boon, and can mitigate huge amounts of damage against bosses. Mesmers can spam Aegis rapidly in bursts with Chaos Storm, and Guardians apply it consistently. I think 50% would make it more interesting, but many things would have to be rebalanced. Arenanet have said they want to change Retailiation to be a short term boon that counters specific situations rather than a 100% uptime boon, I think that's a great policy and it could work here as well. Is it needed? Not really. As for putting Protective Spirit from GW1 into GW2 in some form, I think that would be awesome. There are many many types of skills in GW1 that I'd like to see ported over to GW2. Balance is always in important issue though, and we know that Arenanet has made several fundamental changes in GW2 to make good balance possible (eg. no secondary professions) BalambGa
Mechanics[edit]
Does it increase toughness by 33 points? If not, how does it fit into the damage calculation? llandale 05:25, 25 May 2012 (UTC)
- That would not make sense. I think it simply reduces incoming damage, as said on the page. That way it couldn't possibly get overpowered with high amounts of toughness granted by traits and gear. Mediggo 06:21, 25 May 2012 (UTC)
- Here be quote from damage page: "Protection boon provides a 33% damage reduction (×2/3 multiplier) from any source." Mediggo 06:22, 25 May 2012 (UTC)
Conditions[edit]
Does it also work against condition damage? And what about falling? 80.112.181.245 08:30, 18 December 2012 (UTC)
- Same as invulnerability, protection doesn't have any effect on condition or falling damage already applied. I'm not sure if it affects condition damage applied while protection is active.-- talk 15:14, 25 December 2012 (UTC)
Hard Cap[edit]
There is a 50 second limit cap on protection. Testing with a mesmer using Primistic Understanding trait and a thief using perma stealth. -Nailuj
- I think you have hit max stacks, not duration, with your test. Boons easily go past the minute mark, prot is just one of the harder ones to stack. Id suggest a + boon % test with a guardian using grove runes or similar.
- I'm going to back up the above comment but with actual proof, I have seen 52 seconds recurring, with what seemed to be a limit on "Scruffy" Taimi's golem in the story instance the Waypoint Conundrum. He applied it at regular intervals in defense mode. However, I am of the opinion it was only because he didn't apply it in crazy increments (ie 30secs per pulse) that it did not exceed 52 seconds. Puk (talk) 04:52, 22 November 2014 (UTC)