Talk:Flamewall

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As per this official article, it's Wall of Fire. Moved.-- Shew 21:16, 7 June 2010 (UTC)

.../sigh...and it's "Firewall" in this article.-- Shew 17:17, 8 July 2010 (UTC)
You can't win. :) Leave it as it is, it is pretty clear they're the same thing but they like to call it different things to annoy us. :( -- Aspectacle User Aspectacle.png 23:48, 8 July 2010 (UTC)
Remind me of this fella --Naut User Naut Dark Blue Monk.png 23:52, 8 July 2010 (UTC)

Demo?[edit]

I feel like this was in the demo. In that case, shouldn't we have the skill icon and description? Also on a side note Wall of Fire sounds a lot more like the name ANet would use than Firewall does. - ThatOneGuyUser ThatOneGuy TOGss.png 22:48, 25 August 2010 (UTC)

I agree. In my opinion, Wall of Fire sounds better than Firewall. If it was Firewall, people would surely make jokes of it, because to most people think of Firewall as the computer term. --ていせい 15:37, 30 September 2010 (UTC)
Or where that term came from - the car part that seperates the passengers from the enginer 220.233.211.198 02:28, 11 October 2012 (UTC)

Some originality please[edit]

How many diablo skills do guild wars wanna copy? Fireball, wall of fire, static field, chain lightning, energy shield, frost armor and tornado are all diablo 2 skills. considering that each there are only 30 skills to unlock per class in diablo 2 , then using 6 with similar names as sorceress skills ( tornado is druid I believe) then they are copying the name ( and in most cases the effect) of 20% of skills from an equivelent class, which is probably verging on plaguerism. In addition to this there are many skills which bear different names with the exact same effect in diablo 2, such as flamestrike ( Firebolt), Lava font( volcano),burning retreat ( Blaze), dragons breath ( inferno), Ice shards ( frozen orb), Ice storm ( blizzard, frozen burst ( frost nova).

In total that means that in a study of one equivelent class, then 20% of the names from the sorceress tree have been stolen, and 12 ( some of the ones bearing similar names have slightly different functions) out of the 30 skill's functions are being stolen, at least animation wise. This means that basically 40% of the skills from Diablo II's Sorcoress have been copied.

Dont get me wrong here arena net, I love what your doing, especially with the ranger and dynamic event system, but is a little bit of originality really too much to ask for? The preceding unsigned comment was added by Jumblehunter (talkcontribs).

...And how many of those skills were stolen from D&D originally? Or MTG?--71.22.59.148 22:23, 2 December 2010 (UTC)
You want originality? Almost all spells in any/every game are (relatively) similarily named. When you throw a ball of fire... hey why not call it a fireball? Or shooting lightning that bounces off people in a "chain", why not call it "Chain lightning"? They weren't stealing the names, simply using names that exist in a HUGE nnumber of games that most aptly explains what a skill does. Would you want "The Touch of Balthazar" or "Dwayna's Fury" for some simple spell that EVERY Elementalist knows? Even if it was original names, it 1) doesn't aptly describe the skill without more information and 2) makes the gods' powers seem very weak if everyone has it and it doesn't one-hit-kill everything in the world. It's just simpler going with Fireball (which is obviously a ball of fire and everyone knows about the concept) and the name is a relatively concise description of what the spell does. (it's funny that this is a complaint about originality when we've seen these complaints all over the internet) 68.144.77.185 22:51, 2 December 2010 (UTC)
Can't call them touch of balthazar, as you also have other races wih doesn't believe in gods...

You should call the skill: "Spheric entity wich has a high temperature and is therefore burning", Bet that no other game has a skill called like that ^^--Sierra193.190.253.147 23:02, 2 December 2010 (UTC)Please boys- don't be rude XD

Touché Sierra (Meant more to be chiding than rude (^.^);; sorry) 68.144.77.185 23:03, 2 December 2010 (UTC)
As it turns out... there were about 6,840,000 results on Google when I searched fireball. Have some originality Diablo. EiveTalk 23:31, 2 December 2010 (UTC)
+1 -- Kyoshi User Kyoshi sig.png 05:40, 3 December 2010 (UTC)
Diablo is an awesome series, I hope they steal more from it - that will make Guild Wars 2 an awesome game by attrition. 122.104.165.248 11:20, 3 December 2010 (UTC)


Well if guild wars is taking "steps in a new direction" with event systems and all then why do this. sure, ill give you fire ball, they also had that in the old guild wars. But stealing a skill and its description and even the little icon for it, like they did for fire wall is unexcuseable. Yeah sure i know diablo was like the anscester of all good games, but isnt the point of a new game to improve upon an old one? Yes, sure you may have seen similar complaints, but you know why I'm challenging this??? Its because we want guild wars to be better. Is it really too much to ask for them to change the icon at least. And yeah i agree with the bit about the gods, god skills shoudl be more "Godly." The preceding unsigned comment was added by Jumblehunter (talkcontribs).

Guild Wars is not like Diablo. I am quite sure that we can take other games and compare them to Diablo and find a lot of the same / similarities. However that does not give reason that everyone "stole"' from Diablo. You can't have too much differences, because so many games uses same or similar words for the same or similar things. This "Accusation" of your's that you call a challenge, is not really a challenge, but complaints and it shows me that you seem to not be able to enjoy a game without comparing it to others in a very poor way. I have played several MMO games and somethings I like better than others, but I don't do that much comparison with the skills. Like in this beta game? They use skills with same name that do similar things. However, that does not make them a copy cat. It's the story behind it all and the way the game it's self is done that should be noted as the uniqueness not the small details like skills. As that's just a low point for anyone to do. Ariyen 18:14, 3 December 2010 (UTC)
Here's the explanation as to why the skill names, and their icons, are so blunt (found in Part One: Skills article): "We want you to be able to identify the skills being used at a glance and also have a good idea of what that skill is doing". So instead of having a complex, superfluous explanation about the skill with some crazed icon and name just to be "different", they're going with familiar, blunt names and icons that depict the skill so you don't have to read it just to understand what it does. Also, have you even played Diablo 2? The Fire Wall (Yes, the name is specifically Fire Wall, while in GW2 it's Wall of Fire) icon is a bunch of pointy white-silver flames, not a bunch of fluid, swirling orange and red flames. I'd say GW2 has broken away from Diablo 2 in both skill name and icon. The only similarity of this skill between GW2 and D2 is the fact that it makes a wall... of fire... or fire that's formed into a wall...136.159.70.7 18:29, 3 December 2010 (UTC)

Ok then, i read some of your posts, no wait... I read all of them. Aryen, I am not incapeable of enjoying a game because it " copycats " a skills name , icon and function. I merely get a buzz from seeing a skill that someone has clearly put alot of thought into, like some of the animations of teh skills in diablo, such as the druid's molten boulder, or the sorceress's blaze. these for me, were unique idea's i had not seen before ( sure you might be able to find another game with them.) Maybe I came across as saying that I hate the way that arena net is "copying" diablo, but its more the fact that I want them to create some skills that "wow" me more. Like the dervish did in nightfall.

2ndly, would I really be arguing about diablo 2 ( Lord of Destruction) without even playing it? If you read above then you'd see that actually they are not sure whether its wall of fire or firewall in guild wars2.

About the quote that they have to be blunt, I agree with this. Someone has already pointed fireball out to me, and I agree, I admit there right. Yeap i accept that maybe I was wrong about "copying " names. but like I said, what would really make guild wars for me is if there were some flash skill animations of the likes that I havnt seen before. Like Pheonix. that is a sick skill Jumblehunter 18:42, 3 December 2010 (UTC)

In all honesty, For many of the skill animations that I have seen... I don't see any "copying". It's not easy to be judging so early on skills anyway, if we don't know how all the mechanics does, etc. Sides, we don't know all the professions nor skills to be pointing fingers and saying how bad that one or two could be. Especially, when things are not settled at all as you have noted with what A-Net said themselves on that fireball/wall of fire. Nothing is concrete until all the professions are finished and everything is tweaked to fit to a liking that most could enjoy. Also, please learn about how comments flow like using : or {{ri}} respectfully. Ariyen 19:08, 3 December 2010 (UTC)

remove notes?[edit]

i dont think that flamewall will be the only elementalist skill to make a combo with other skills, so why dont we move the notes? to me, they make it sound as though flamewall is the only skill that does that Getefix 18:30, 19 March 2011 (UTC)

Bug[edit]

Since the update on either the 25th or the 26th of june this skll is bugged and won't be set after the cast time, just goes into a 3 second recharge as if interrupted. Lou Wolfskin (talk) 12:05, 27 June 2013 (UTC)

I can confirm this bug, but it was just fixed in the last patch: Game_updates/2013-07-09#Elementalist:. User ***EAGLEMUT*** Signature.png ***EAGLEMUT*** TALK 14:19, 11 July 2013 (UTC)