Talk:Dynamic event/Archive 1
Awesome stuffs. Cress Arvein 04:43, 21 August 2008 (UTC)
- Yes, this is truly awesome. Way to go Anet! --Kurpitsa 11:28, 30 August 2009 (UTC)
End of an Age
I get the feeling this could replace the role of the NPC Quest in persistent areas. NPC Quests would still have objectives and operate in instanced areas such as dungeons and mini dungeons, but most of the rewards in the persistent world would be from events. Also, this would allow them to decrease the number of regular enemy groups on the map dramatically so you don't have to face them alone, only in events where other people will be. At least that's my theory.--Shai Halud 15:16, 14 July 2009 (UTC)
- This is probably the most ambitious part of the game. A world that reacts to players' actions? It's either going to take over the gaming world or crash and burn spectacularly.Vidal 07:45, 29 September 2009 (UTC)
- Or possibly all the other people who could have used it haven't and it's too late to implement something this big into their game, thus giving GW2 not only a unique finatial plan, but even more unique gameplay. I feel that the entire GW franchise so far has been the type of thing people just...don't copy for whaever reason. 'M probly wrong tho. Zolann The Irreverent 17:33, 9 May 2010 (UTC)
- ^ This is what I'm thinking; at least with the "too late to implement" part. I mean, GW2 has a huge advantage in this aspect; they've got the experience when it comes to making these games, and they have the fanbase. However, they have the unique opportunity to "start all over again" when it comes to how their game operates. Not many other games can do something like this without risking leaving behind a percentage of their fanbase or messing up their current operating systems. Also, ANet has practically perfected the art of integrating new methodology without alienating their fans or fans of MMOs, which is a spectacular skill for a company to have. :D --Amannelle 01:01, 20 May 2010 (UTC)
- Or possibly all the other people who could have used it haven't and it's too late to implement something this big into their game, thus giving GW2 not only a unique finatial plan, but even more unique gameplay. I feel that the entire GW franchise so far has been the type of thing people just...don't copy for whaever reason. 'M probly wrong tho. Zolann The Irreverent 17:33, 9 May 2010 (UTC)
Not playing you miss it?
Does this mean things could be happening that players will miss because they're sleeping or at work or not playing for any other reason? If so that's a really stupid idea. 98.23.140.91 16:09, 30 August 2009 (UTC)
- yes it will be happening, but they won't gain anything of any great benefit from it, it will essentially be what we know as quests in GW1. 87.242.134.116 16:10, 30 August 2009 (UTC)
- A quest is always available though. 98.23.140.91 16:32, 30 August 2009 (UTC)
- my point was that while they're not planned or anything, if you miss it, you're not missing out on much in terms of a reward. 87.242.149.92 19:29, 31 August 2009 (UTC)
- Anet made sure to make it clear (for most of us) that there would always be something happening in the game to participate in, so there won't be any missing out. Take comfort, little onesVidal 07:59, 2 September 2009 (UTC)
- my point was that while they're not planned or anything, if you miss it, you're not missing out on much in terms of a reward. 87.242.149.92 19:29, 31 August 2009 (UTC)
- A quest is always available though. 98.23.140.91 16:32, 30 August 2009 (UTC)
I personally think its a great idea, even if you miss an event. And the results actually affect the world around you. I love it! way to go Anet!! gschmechel25 2 August 2010
- think about it like this. compare it to the current guild wars game. if your away for a few days due to real life responsibilities, and you mis a few zaishen bounties or missions, your not going to q.q about it all day. the event system will function much in the same way, the event will happen with or without you, but there will be other event to participate in when you ARE on, and the event you missed my recycle and become available later. just another awesome way to keep the game evolving and fresh, and not stagnate like the original guild wars did years ago. --The preceding unsigned comment was added by 65.6.139.103 (talk).
How to Document Events
With a quest based system, it is easy to record what the pre-req's, walkthrough, and rewards are; but with this very dynamic system how will an event be saved on the wiki? One page per event? How do you divide events if the world is interconnected? Pages for area's that explain everything that can happen in the zone? Impossible to know the best choice now, but maybe Anet will give suggestions if they plan on another wiki integration. Obie Quiet 17:38, 31 August 2009 (UTC)
- I doubt they have the manpower to actually create events all hours of the day, it's not that dynamic. We could just document an event and all its outcomes, or document events as sections in location articles. --94.171.77.82 19:25, 31 August 2009 (UTC)
- An event is likely still going to give some kind of reward, so we can see what gives rewards and claim that those things are events. If by killing ten Centaurs around Lion's Arch nothing happens, but if by clearing a Centaur camp nearby Lion's Arch a NPC appears and gives us Exp-in-a-Can, we could claim that clearing the Centaur camp is an event. Erasculio 19:30, 31 August 2009 (UTC)
We now know that these events will be much harder to categorize, since they will not have "official names" and it may be tricky to see them from start to finish. As "Kill Ten Rats" said; "So, you head to the wiki to learn about the event chain. What’s its name? Where does it start? Does the event end somewhere or just cycle in a loop? Can you get to Event 527 (with the juicy lore tidbits) without losing Event 429? Will you get a better event, with a bigger story, if you can get five more people to show up? " So now we need to ask ourselves: how are we going to categorize? As far as we know there will be no "name" to each event, and besides, people may not know the names anyhow, seeing as how these events pop up spontaneously and players may only catch part of it. We could do it by topic, such as including raids in one category, traveling (caravans and merchants) in another, etc. It could be based on the NPCs involved, or it could be categorized by the locations it effects (however, some events seem to take over whole map areas if out of control... that might be harder to categorize). We don't have to decide all this quite yet, but it will greatly help if we have a system already set up when the game comes out, seeing as how then we'll all be busy experiencing and discovering those events! :) --Amannelle 12:35, 21 May 2010 (UTC)
- I don't really have much wiki experience, but I'm thinking we might have to default to a "List of Events by Map"-type deal. For a player, it's the logical choice of searching. One isn't going to watch a Centaur raid in Watchtower coast and then think to look up all raids in every map. They're going to look for Watchtower Coast. The issue here though, is that these pages will get long and unwieldy really fast, and we're going to need a way to break it down into "sub-pages" at the very least. Marin Alacet 03:01, 22 May 2010 (UTC)
Move
I think it should be moved to "Dynamic Event" based on this quote: "The Dynamic Event system in Guild Wars 2 is built to be scalable and encourage impromptu group play where players are naturally cooperating together and not worried about encroaching on each other" (Source).-- Shew ♠♠♠ 18:26, 12 May 2010 (UTC)
- Or maybe the whole thing (Dynamic Event System); Dynamic Event sounds...odd. 'Sides, then we can refer to it as the DES :p Zolann The Irreverent 19:52, 12 May 2010 (UTC)
- Works for me.-- Shew ♠♠♠ 20:13, 12 May 2010 (UTC)
- It was hoping to call this page what each individual occurrence would be called, the element we will be documenting from the game. To my mind that is an event - collecting apples for Amy, defending the pipeline, escorting a caravan are events. The overview of the system would get discussed on the page like for gw1:quest. -- Aspectacle 21:12, 12 May 2010 (UTC)
- Ah, makes sense.-- Shew ♠♠♠ 22:21, 12 May 2010 (UTC)
- "Recently, Lead Content Designer Colin Johanson described Guild Wars 2’s dynamic events system" (ArenaNet Blog). So is everyone up for a move to "Dynamic events system" based on this quote?-- Shew ♠♠♠ 20:10, 19 May 2010 (UTC)
- Its always been called Dynamic, idk why the article was called Event in the first place.--aut /(t) 20:21, 19 May 2010 (UTC)
- Naut, the page was never called event. The dynamic part has only recently come permanently into the ArenaNet marketing spiel. My preference is for 'event'. Like I said above; it reflects what we(I?) naturally call it, what each occurrance has been called (I can point to references too if you want) and it aligns with how the simple quest page is used to describe the quest system and mechanics on the gw1 wiki. -- Aspectacle 21:59, 19 May 2010 (UTC)
- We could have a list article called "dynamic events," though, since that's what they're referred to. "Events" could simply redirect to "dynamic events." "Dynamic events system" would be an overview.-- Shew ♠♠♠ 22:02, 19 May 2010 (UTC)
- Actually, just nitpicking here, but; didn't they call it the 'Dynamic Event System'? As in, Event singular, not plural? --Naoroji 22:32, 19 May 2010 (UTC)
- They did on the official site (with "system" being lowercase). It was "dynamic events system" in the recent blog post, so I don't know what we should do. :S-- Shew ♠♠♠ 22:48, 19 May 2010 (UTC)
- Call the page event and be done with it? :P After all it is in common with every term or phrase used to refer to events. -- Aspectacle 23:20, 19 May 2010 (UTC)
- Well is this page describing how it works or what it is? Each individual thing is AN event, but the overall is the system itself, as is the general workings.
- ...Unless others feel differently? Zolann The Irreverent 23:24, 19 May 2010 (UTC)
- They're called "dynamic events," though. I think whichever page is the overview should be called, with whatever the official capitalization/pluralization is, some form of "dynamic events system," and I think the page with individual events should be called "dynamic events" because that's what they're called.-- Shew ♠♠♠ 23:32, 19 May 2010 (UTC)
- Dynamic is the core to the nature what I understand an event to be. To have dynamic stated alongside event is a tautology by the very definition of event so it starts to feel very marketing to me so I'm resistant to using it. ArenaNet are going to call them what makes their game sound different and interesting for prospective players, we shouldn't feel the need to do that when documenting it. -- Aspectacle 01:31, 20 May 2010 (UTC)
- They're called "dynamic events," though. I think whichever page is the overview should be called, with whatever the official capitalization/pluralization is, some form of "dynamic events system," and I think the page with individual events should be called "dynamic events" because that's what they're called.-- Shew ♠♠♠ 23:32, 19 May 2010 (UTC)
- Call the page event and be done with it? :P After all it is in common with every term or phrase used to refer to events. -- Aspectacle 23:20, 19 May 2010 (UTC)
- They did on the official site (with "system" being lowercase). It was "dynamic events system" in the recent blog post, so I don't know what we should do. :S-- Shew ♠♠♠ 22:48, 19 May 2010 (UTC)
- Actually, just nitpicking here, but; didn't they call it the 'Dynamic Event System'? As in, Event singular, not plural? --Naoroji 22:32, 19 May 2010 (UTC)
- We could have a list article called "dynamic events," though, since that's what they're referred to. "Events" could simply redirect to "dynamic events." "Dynamic events system" would be an overview.-- Shew ♠♠♠ 22:02, 19 May 2010 (UTC)
- Naut, the page was never called event. The dynamic part has only recently come permanently into the ArenaNet marketing spiel. My preference is for 'event'. Like I said above; it reflects what we(I?) naturally call it, what each occurrance has been called (I can point to references too if you want) and it aligns with how the simple quest page is used to describe the quest system and mechanics on the gw1 wiki. -- Aspectacle 21:59, 19 May 2010 (UTC)
- Its always been called Dynamic, idk why the article was called Event in the first place.--aut /(t) 20:21, 19 May 2010 (UTC)
- "Recently, Lead Content Designer Colin Johanson described Guild Wars 2’s dynamic events system" (ArenaNet Blog). So is everyone up for a move to "Dynamic events system" based on this quote?-- Shew ♠♠♠ 20:10, 19 May 2010 (UTC)
- Ah, makes sense.-- Shew ♠♠♠ 22:21, 12 May 2010 (UTC)
- It was hoping to call this page what each individual occurrence would be called, the element we will be documenting from the game. To my mind that is an event - collecting apples for Amy, defending the pipeline, escorting a caravan are events. The overview of the system would get discussed on the page like for gw1:quest. -- Aspectacle 21:12, 12 May 2010 (UTC)
- Works for me.-- Shew ♠♠♠ 20:13, 12 May 2010 (UTC)
Pig Skillz
Pig skillz FTW!!!--Corsair 18:28, 12 May 2010 (UTC)
- YES!!! Zolann The Irreverent 20:32, 12 May 2010 (UTC)
- Such as what? Battle Oink? Sun and Moon Tusk? :P Arshay Duskbrow 21:55, 12 May 2010 (UTC)
- Lol'd when I saw the interview :). Reaper of Scythes** 21:57, 12 May 2010 (UTC)
- Anybody feel like making a Pig Skillz Userbox? I'm not very good at that kind of stuff yet.--Corsair 22:10, 12 May 2010 (UTC)
- Pig elite: Snuffle for Truffles. :p But anyway, ANet really loves pigs. Just look at all the piglets we had in GW1. --King'sQuest 12:25, 13 May 2010 (UTC)
Blog FAQ Interview?
Shouldn't the latest Blog post be linked at the bottom? I just noticed I didn't see it, and I don't know how to add it in. Zolann The Irreverent 23:32, 19 May 2010 (UTC)
Farewell quests!
[1] "That being said, there are no traditional quests in Guild Wars 2."
- So am I the only one who is going to miss old-fashioned quests? Yes, I can understand how reading the infamous wall of text can seem outdated, but to totally do away with pretty much the basis of all previous games is a bit drastic. I've played Guild Wars and Oblivion, and quests are nice because you can do them along with other things, like exploring, looking for loot, or even other quests. Another thing is that you can start a quest one time and finish it another (at least sometimes). If you want credit for an event, you're locked into doing it at the game's pace. Not that it will change anything, but it would've been better to reduce the emphasis on old quests, not obliterate them completely. Lysander Ducor 00:09, 21 May 2010 (UTC)
- I think he was referring to stereotypical "wall of text" quests that only result in grinding or hunting for something that has little to do with what's going on in the world. There WILL be quests, but they will be real entities; from my understanding, this would be sort of like this:
- In old games you might get a quest where a doctor needed some herbs to treat some injured villagers and didn't have time to find the herbs. In this game you'd go pick herbs as you did other quests, and bring the herbs back hours or days later. My guess is that in GW2 if you got a quest like that, the doctor really WOULD be leaving to help some villagers who really were injured (whether by a raid or some sort of accident), and my guess is that if you didn't bring the essential herbs soon enough, the villagers really could die.
- Ok, I can see where you're coming from. I can picture the example--it's similar to the pig one. So then the only thing I'll miss is the laid-back pace, but for the sake of realism, a sense of urgency and consequence is exciting. Lysander Ducor 01:22, 21 May 2010 (UTC)
- I DO hope there are some laid-back quests, though. :D Like collect some flowers in your leisure tie for a Sylvari, or even something as laid back as "watch the sunrise" as some sort of "meditative quest" lol. xD I guess they'll discuss quests more later on, since a large portion of it is part of your personal story (for instance, if you choose human, you have to at one point choose between saving an orphanage or a hospital, and the choice you make will greatly affect your future). --Amannelle 01:34, 21 May 2010 (UTC)
Additional information
I'm not sure should we be adding this in here. It's from GW2Guru; Martin Kerstein is clarifing the balancing in dynamic events. Thoughts? --King's Quest 12:19, 21 May 2010 (UTC)
- It's from an official source. We have used things mentioned on GW2Guru before. I'd say we should include it until it's prooven to be false, if it is at all. It does make sense; no more 20th-levels ganking Pongmei Valley (yes this has happened to me) Zolann The Irreverent 21:59, 21 May 2010 (UTC)
- Important to mention I think. Handling griefing is something which is important part of making these events work and a paragraph describing what they're doing to prevent it is a good idea. -- Aspectacle 22:09, 21 May 2010 (UTC)
- Well, yeah, the basic thing it actually debuffs the high-level player and allows him/her to play the content in lower-level areas that he/she missed. Really a good thing. Just, wasn't sure does this actually belong here. But, heh, that's really one of the ways to stop griefing in these events. --King's Quest 23:16, 21 May 2010 (UTC)
- Okay - forgot about the non-griefing just participation part. :P I even rewrote sidekick for with that in mind. I'm havin' a good day... -_- -- Aspectacle 23:27, 21 May 2010 (UTC)
- Updated the Events page with certain content. Will dig out more important information from the interviews when I have time. --King's Quest 00:11, 22 May 2010 (UTC)
- Nice work - heaps better than it was. -- Aspectacle 02:35, 22 May 2010 (UTC)
- Updated the Events page with certain content. Will dig out more important information from the interviews when I have time. --King's Quest 00:11, 22 May 2010 (UTC)
- Okay - forgot about the non-griefing just participation part. :P I even rewrote sidekick for with that in mind. I'm havin' a good day... -_- -- Aspectacle 23:27, 21 May 2010 (UTC)
- Well, yeah, the basic thing it actually debuffs the high-level player and allows him/her to play the content in lower-level areas that he/she missed. Really a good thing. Just, wasn't sure does this actually belong here. But, heh, that's really one of the ways to stop griefing in these events. --King's Quest 23:16, 21 May 2010 (UTC)
Events reset?
I know Colin somewhat answered this question, but, unfortunately, not in a way that allowed me to feel the question was answered. He only addressed the ongoing back-and-forth events, but not the triggered events. In his article about Dynamic Events, he mentioned one event being triggered as you took a glowing orb from a cave. An event such as that... Will it ever reset? Will I ever have the opportunity to take that glowing orb, or does the first person to get there get the sole honor and the event becomes one of the ongoing back-and-forth events that everybody else simply gets to participate in? --Musha 15:29, 24 May 2010 (UTC)
- But... I already answered your question. :P Right here.... If you wanted a second opinion you could've just said it there instead of posting this on another talk page. o.o --Amannelle 15:39, 24 May 2010 (UTC)
- Lol. Yeah, that's one of the quotes I was referring to. And I couldn't find that page again to ask again there. Anyways, cyclical in nature means ongoing back-and-forth. I am referring to a triggered event. Once that glowing orb gets picked up, will that glowing orb ever be reset to be picked up again? --Musha 16:03, 24 May 2010 (UTC)
- I'm sure it will. ^^ Somewhere, some old hermit has a closet full of glowing orbs just waiting to be accidentally dropped there LOL --Amannelle 16:09, 24 May 2010 (UTC)
- Creating non-repeatable content is a colossal waste of devs' time, so I'm sure they'll add some bit where these evil trick orbs materialize out of floating energies in the damp air of the cave or some other mysticism. I wouldn't worry about it. :P What I would worry about is uploading your sig pic. :D Rose Of Kali 15:38, 1 June 2010 (UTC)
- Possibly the only way to get OUT is to replace the orb somehow? Zolann The Irreverent 23:05, 1 June 2010 (UTC)
- Thanks for the reminder there, Rose. :P --Musha 16:30, 2 June 2010 (UTC)
- Possibly the only way to get OUT is to replace the orb somehow? Zolann The Irreverent 23:05, 1 June 2010 (UTC)
- Creating non-repeatable content is a colossal waste of devs' time, so I'm sure they'll add some bit where these evil trick orbs materialize out of floating energies in the damp air of the cave or some other mysticism. I wouldn't worry about it. :P What I would worry about is uploading your sig pic. :D Rose Of Kali 15:38, 1 June 2010 (UTC)
- I'm sure it will. ^^ Somewhere, some old hermit has a closet full of glowing orbs just waiting to be accidentally dropped there LOL --Amannelle 16:09, 24 May 2010 (UTC)
- Lol. Yeah, that's one of the quotes I was referring to. And I couldn't find that page again to ask again there. Anyways, cyclical in nature means ongoing back-and-forth. I am referring to a triggered event. Once that glowing orb gets picked up, will that glowing orb ever be reset to be picked up again? --Musha 16:03, 24 May 2010 (UTC)
Offline rewards
Actually I have this question: DO you get your rewards for an event even if you logged out? Like if you helped killing a dragon but you where not online when they finished him, how and will you get a reward? Does som1 know more about this?--Sierra84.196.119.34 10:45, 20 August 2010 (UTC)
- AFAIK, you get rewarded based on your participation of events, now this could mean each event has a small reward and a large one for the end or just a reward at the end. The Shatterer for example spawns a chest after he is defeated, I saw this in one of the gameplay videos, so for that event at least you need to finish it to get rewarded, sorry I couldn't give anything definate. Here's a vid [2] Vherak 20:38, 23 September 2010 (UTC)
- I suppose that is true for every aspect in GW1 as well. If you log out, you simply lose the progress. It's not like you can get the rewards for a dungeon run if you log out prior to opening the chest/talking to the dungeon NPC. And if the reward was to be split amongst participants, receiving rewards just because you were there and they completed it for you whilst you were off-line also sounds very much like ArenaNet wants to encourage leeching. They do not encourage leeching, hence the rewards can only be obtained if you were actually a participant through-out the event. You can shoot me for mixing speculation with facts here, but I am very much assuming that's why the system will manifest as I just depicted it. - Infinite - talk 10:52, 24 September 2010 (UTC)
Scout System
Should we note something about the Scout System here? Valyster 00:59, 2 November 2010 (UTC)
- Of course. But where..... Eive 02:14, 2 November 2010 (UTC)
- Are the heart things which the scouts point out actually events? My impression from the interviews was they aren't true events, but things you can do in the zone and there is a good chance an event might show up while you're doing them? So, you can water Farmer X's crops and feed his cows and get <3 points but then the bandits attack and try to light his fields and you get event points. Do we even have a good name for the heart things? -- Aspectacle 02:34, 2 November 2010 (UTC)
- I say let us be the first to name them "Less than 3 points." This will lead to much grammatical confusion, but will be worth it. Eive 02:51, 2 November 2010 (UTC)
- Fabulous idea. :D -- Aspectacle 03:23, 2 November 2010 (UTC)
- I watched one of the gamescom videos - the events say 'Event succeeded' in the message window. The hearts when completed say something else like 'Farmer X was super glad to have your help'. The heart can be filled by either completing various small tasks in the area (like: kill x of y) or by participating in a related event in the area. -- Aspectacle 07:41, 2 November 2010 (UTC)
- I say let us be the first to name them "Less than 3 points." This will lead to much grammatical confusion, but will be worth it. Eive 02:51, 2 November 2010 (UTC)
- Are the heart things which the scouts point out actually events? My impression from the interviews was they aren't true events, but things you can do in the zone and there is a good chance an event might show up while you're doing them? So, you can water Farmer X's crops and feed his cows and get <3 points but then the bandits attack and try to light his fields and you get event points. Do we even have a good name for the heart things? -- Aspectacle 02:34, 2 November 2010 (UTC)
A couple of things
First one, in the event manipulation I was going to add that "when a character is just standing there but not fighting, the event doesn't scale up" but I'm not sure if that was confirmed, any1 knows? Second, there is already created a list of events or a category:events? I can't find it, if it's not I think we should do it, or we don't have enough events yet? Thx Bitter 19:05, 5 November 2010 (UTC)
- Heya Bitter, I'm not sure they've said that specifically - although I'm sure it is something they've thought of. The event scales down if you stop participating (ie left the area) but if you stand there? I'd guess scaling is similar/the same mechanism as the participation reward, so if you don't participate you don't get rewarded and neither does the event register you and scale up for you.
- Some have started to document some events mostly those which feature as part of Defending Shaemoor which we have near complete information on - but they're so completely tied in with the personal story quest no-one's quite sure how to deal with them without some more examples of the same.
- Otherwise I think the events are a daunting amount of effort which no-one has yet had the pluck to put a concerted effort in. If you want to start that effort it you're welcome to! :D -- Aspectacle 04:49, 8 November 2010 (UTC)
- Okie, I'll try to find the interview/article where I guess I read that, and I'll see if I can watch some videos and write down some events, thx for the answer!Bitter 07:11, 8 November 2010 (UTC)
- They said that they have a method (or are going to have a method) to prevent griefing, but they haven't gone into much more detail, iirc. --ஸ ķ̌ɎǾshĺ 07:39, 8 November 2010 (UTC)
- Okie, I'll try to find the interview/article where I guess I read that, and I'll see if I can watch some videos and write down some events, thx for the answer!Bitter 07:11, 8 November 2010 (UTC)