Talk:Drop rate
Just a stub for the moment[edit]
Just stubbing this out for now. May be a bit of a hazard to flesh out too much, because we know so little about the game at the moment.
Of monsters and their drops. There's some dynamic scaling of loot that goes on... a level 20 character killing level 3 foes gets loot more appropriate for their level of 20. And a level 34 player gets loot more appropriate for their level of 34. Assuming monsters drop things of interest to farmers, we'd want to eliminate player level differences from the equation. That said, it sounds like most of the interesting 'drops' will be from vendors, leaving containers as the next most interesting drop. Torrenal 05:41, 10 May 2012 (UTC)
- I've updated the article to be more in keeping with other mainspace articles. Specifically, I've focused the text on defining terms and linking to a project page for organizing and collecting data. On the whole, I think the GWW process of including drop rate data as a subpage would work well for GW2W, too. (For some situations, the article's talk page is probably sufficient.) The advantage of creating a project page is to help define/establish useful templates and other tools. The goal would be to make it as easy as possible for as many people as possible to contribute data and remove the burden on the wiki community to collate/publish results. – Tennessee Ernie Ford (TEF) 08:26, 10 May 2012 (UTC)
- I agree on the sub page for drops. Makes organizing things fairly trivial. I've got some templates that can help with the math of analyzing the final numbers. They get a bit heady if you look at them, but it saves our users from taking a year or three of stat before they update the results row. Have you had a look at how the wiki handles drops for Gift of the Traveler? I could see such a system being easy for contributions, but tricky for people to setup new tables using. I'd propose the templates cover the base format for making contributions, and then any tables that would truly benefit from submission templates, we draw up and add. Something tells me the locked boxes we need special keys to open fit in that category. Torrenal 23:36, 10 May 2012 (UTC)
- edit - fix my sig... been signing to much email Torrenal 23:36, 10 May 2012 (UTC)
- I agree on the sub page for drops. Makes organizing things fairly trivial. I've got some templates that can help with the math of analyzing the final numbers. They get a bit heady if you look at them, but it saves our users from taking a year or three of stat before they update the results row. Have you had a look at how the wiki handles drops for Gift of the Traveler? I could see such a system being easy for contributions, but tricky for people to setup new tables using. I'd propose the templates cover the base format for making contributions, and then any tables that would truly benefit from submission templates, we draw up and add. Something tells me the locked boxes we need special keys to open fit in that category. Torrenal 23:36, 10 May 2012 (UTC)
Purpose[edit]
This article doesn't tell me anything at all. Should we delete it? -Chieftain Alex 22:06, 15 October 2016 (UTC)
- I had no idea the page existed. I don't see much value to it due to it using "rate". Loot (or its redirect, drop) cover the topic well enough. G R E E N E R 22:18, 15 October 2016 (UTC)
- I'd prefer a redirect to loot (or loot#Looting), since 'drop rate' is a common term. —Ventriloquist 00:26, 16 October 2016 (UTC)