Talk:Class I Rift Stabilizer

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Feedback 2016/10/04[edit]

Using a Stabilizer (Class I or II [orlikely any higher tier Stabilizers]) near the new seemingly empty event markers on the maps, world-wide, will open a Rift. --Inculpatus cedo (talk) 05:59, 5 October 2016 (UTC)

The empty event markers aren't visible on the maps anymore (except at the 0,0,0 coordinates of the map), however, the stabilizers can still be used at the locations to spawn a rift and initiate Stabilize the Rift. --Vm0d (talk) 18:01, 18 September 2018 (UTC)
The only 0,0,0 point that I have found to work is in Gendarran Fields, About 2110 units south, 20 units West of Mellaggan Shrine at water's surface. Anyone find any others? Separ (talk) 00:48, 20 October 2020 (UTC)

Feedback 2017/06/04[edit]

This doesn't seem to be doing anything like what is described for me. I don't have any roman numerals on my device, just 5 skills that are light blue and purple, A or B when you mouse over them. --IP? yikes! 17:59, 4 June 2017 (UTC)

Take a look at Stabilize the Rift ;) -Darqam 18:02, 4 June 2017 (UTC)
Thank you! But then when I used it on the stabilized rift I'll get the roman numerals to set it to something to jump into?
Yes. Skill #1 changes to a brownish skill with a roman numeral in it.Daddicus (talk) 20:57, 5 June 2017 (UTC)

Glitch[edit]

If you use a stabilizer at a rift after Stop the Bloodstone Elemental Incursion is successfully completed, there is a chance that a new rift will spawn creating two Stabilize the Rift events. You will not be able to complete either Stabilize the Rift event properly until one of the events times out. --Vm0d (talk) 16:47, 18 September 2018 (UTC)