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Shouldn't it be mentioned that the Guardian virtue "Justice" cause burning?-- 21:58, 30 January 2011 (UTC)

There we go~ :) Nice catch. - Infinite - talk 22:02, 30 January 2011 (UTC)
BTW the above IP is me.--Moonfelar 22:06, 30 January 2011 (UTC)


Should the description (for poison as well) mention how the skill stacks? Both regeneration and bleeding specify. ~Ao Allusir 02:12, 19 June 2011 (UTC)

well who actually knows how burning stacks? is it dmg or duration? ~~ User Kiomadoushi sig.png Kiomadoushi 02:58, 19 June 2011 (UTC)
Boons stack in duration, stackable conditions stack in damage (as well as duration, likely). - Infinite - talk 14:22, 19 June 2011 (UTC)
That doesn't answer me asking how burning stacks... ~~ User Kiomadoushi sig.png Kiomadoushi 04:00, 20 June 2011 (UTC)
Burning is a condition. -User Eive Windgrace Harbinger of the Deceiver.png 05:54, 20 June 2011 (UTC)
Were we specifically told how it stacks? If not, it's assumed knowledge, not confirmed, thus false. I can bet Crippled doesn't stack in dmg... maybe it stacks in speed? But burning is already powerful, so it may not stack in damage. Just cos we know Bleeding stacks in dmg doesn't mean all damage-dealing conditions are the same. (Also, I'm aware burning is a condition, but Infinite even said there's the possibility of duration.) ~~ User Kiomadoushi sig.png Kiomadoushi 06:06, 20 June 2011 (UTC)
I merely go by the (perhaps outdated) fact that damage over time conditions stack in damage. Sorry for the confusion regarding non-damage conditions there. That information remains unsourced (for me, anyway, but it might be out there). :) - Infinite - talk 12:58, 20 June 2011 (UTC)
We have a source for stacking method. It's duration now. Vahkris 16:36, 23 February 2012 (UTC)
Shouldn't we make it clear whether this stacks in duration or intensity on the page itself (as well as other boons/conditions etc. that are ambiguous in this regard)? Khamul787 10:06, 2 March 2012 (UTC)
But... if damage depends on the player who inflicts the condition but it only stacks in duration... What happens if two characters apply two burning stacks to a foe with different damage outputs? Does the game only consider the highest stack as long as it's up, then look for any remaining lower stacks to take over? 04:49, 29 June 2012 (UTC)
I ~think that whenever a stack of any condition or boon is inflicted, they gain their duration and effect power (condition damage or healing power) from the source's Experise or Concentration and Malice or Compassion. So when somebody with less Malice than you inflicts burning which lasts 3 seconds, and then you inflict a burning with same skill, the stacks remain in effect instead of "becoming one stack." So the target will take damage from burning for 3s, then increased damage from burning for 3s because of the caster had higher Malice/condition damage. It wouldn't really make sense otherwise. Of course it would be pretty cool if this could be verified by testing, but I can't see any other way for malice and expertise to work properly in a group play. Mediggo 06:22, 29 June 2012 (UTC)
According to this wiki (Effect Stacking) higher intensity instances are floated to the top of a stack (e.g. burning inflicted by a player with higher malice after the target has already been inflicted with burning will begin suffering more DPS until that burning instance runs out). Assuming this is correct, we can add it to the article? Moui 07:08, 20 October 2012 (UTC)

Damage per second[edit]

Do we know how much damage burning does per second, or does the damage per second vary? (Excluding Malice) 16:17, 1 June 2012 (UTC)

I'd like to know this as well, the elementalist does about 4000 burning damage over 5 seconds, while the guardian has a skill that causes only 400 burning damage over 1 second. 17:25, 13 April 2012 (UTC)

Different skills producing different numbers doesn't prove this or that... I guess it could be expected that damage over time scales with either your level or attack power, in addition to Malice, of course. Individual spells might also cause different amounts of damage over time. Mediggo 22:19, 17 April 2012 (UTC)
320+(malice/4) 23:07, 18 May 2012 (UTC)

Target the Weak (engineer)[edit]

The trait Target the Weak (engineer) only increases damage vs bleeding foes, according to its description. But the table "Traits that benefit from burning" implies that the trait increases damage vs foes suffering from any condition. Which is correct, the trait description or the table? Chad 00:11, 20 May 2012 (UTC)

Clarification Request[edit]

Target or User's level used for the burning formula? The preceding unsigned comment was added by (talk • contribs) at 22:25, 24 July 2012 (UTC).

(moved from page) -- User Sig.png 14:28, 24 July 2012 (UTC)
The character inflicting the condition, of course. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:20, 24 July 2012 (UTC)

Parentheses or not?[edit]

With the current formula "4 * Level + 0.25 * Condition Damage per second" a level 2 with 20 condition damage would deal 165 dps. However if you state the formula like this "(4 * Level) + (0.25 * Condition Damage per second)" you end up with 13 dps instead. My level 16 ele was doing about 99 dps with burning in BWE3. I can't find the Reddit formulas but can anyone clarify this?Greatheart 14:17, 28 July 2012 (UTC)

Order of operations. Parentheses are not necessary. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:20, 28 July 2012 (UTC)
Provided everyone knows about Order of Operations you'd be correct. Proof to disprove that is me asking the question in the first place. Parentheses will not invalidate the formula and will simplify the equation for less math literate people such as myself. Do as you please, but don't assume everyone is as smart as you.Greatheart 15:49, 29 July 2012 (UTC)
Seriously... O_o
You learn in elementary school in which order mathematical operaions are used. You don't need to be a mathematican to know that. And you are right. The addtion of parentheses doesn't make the formula wrong, but stange because nobody would expect parentheses if the order of operation would make things clear. - Yandere 15:56, 29 July 2012 (UTC)
Indeed. I am not assuming that anyone is "as smart as me," I am assuming that people are simply "smart enough." OoO is a basic tenet of mathematics. I guess they must not teach it anymore, since the computer generation can just type it into Excel and have all the work done for them. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:26, 29 July 2012 (UTC)

Maximum duration?[edit]

It seems that 1 minute of burning is the max. duration you can achieve. Can anyone confirm this? 16:29, 25 January 2013 (UTC)

The maxinum seems to be close to 100 seconds. It's under 2 minutes but over 1 minute. In Frostforge Sound near Arundo Vale you can pick up torches that you can use to cause a lot of burning fast. Unfortunately I haven't found a target that would stay alive long enough to be sure what the exact maxinum is.
We've recently discovered that there isn't a max duration on duration-stacking, there is indeed a max number of stacked durations, at 25 (Retaliation was changed to limit this to 5 stacks of duration). I've just updated effect stacking to reflect this new info. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:10, 28 February 2013 (UTC)

Burning Test[edit]

On Nov 19, 2016 I tested the raw Burning Damage formula and noticed it did not do 131.5 per tick (level 80, 0 condition damage), but only 131. This was confirmed by both the tooltip and the combat log. I don't know when it was changed, but I'm positive this is the formula now (changing the 7.5 to just 7).The preceding unsigned comment was added by (talkcontribs) at 03:42, 20 November 2016 (UTC).

Fire OVerload[edit]

Why isn't Fire overload added to the lists of skills that deal burning damage...? 10:36, 22 May 2017 (UTC)

It is now --Gimmethegepgun (talk) 18:12, 22 May 2017 (UTC)