Pre-release news/Archives/2012/Apr-Jun

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Announcing the Guild Wars 2 Release Date[edit]

By Mike O'Brien, June 28th, 2012

Earlier this year I told you that 2012 would be the Year of the Dragon, and that the next few betas would help us nail down our actual launch date. Well, after the results of our latest stress test, I’m happy to announce that we’re ready to nail down that date.


Is it Fun? Colin Johanson on How ArenaNet Measures Success[edit]

By Colin Johanson, June 19th, 2012

To begin this blog post, let me pose a question: How do you measure the success of an MMO? ...what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible? When looking at content design for Guild Wars 2, we’ve tried to ask the question: What if the development of the game was based on…fun?


Mike Ferguson on WvW Updates[edit]

By Mike Ferguson, June 7th, 2012

Hello, everyone, I’m back with another blog post about world vs. world. We’ve been incredibly busy over the last couple weeks, incorporating your feedback from the recent Beta Weekend Event, and we already have some very cool updates to show for it. So, I just wanted to take a few minutes and give everyone a sneak preview of some improvements that you can look forward to when you hop into world vs. world during our next Beta Weekend Event.

And if that isn’t enough, I’ve also got the final world standings from the last Beta Weekend! Was your world one of the four that went undefeated over the course of the weekend? How did your world stack up against the others? Find out below!

Read More…

The Worlds of the Guild Wars 2 Beta[edit]

By Martin Kerstein, June 6th, 2012

With the second Beta Weekend Event almost upon us (June 8-10), it’s time that you and your friends start planning on which world you want to play. I’m here to help!

Read More…

Your Guild Wars 2 Questions Answered on Reddit[edit]

By Regina Buenaobra, June 6th, 2012

As you may have heard, our next massive Beta Weekend Event kicks off on June 8 at Noon (Pacific). In advance of the Beta, ArenaNet President Mike O'Brien himself is jumping on Reddit for an Ask Me Anything session, starting at Noon (Pacific) on June 6 on the /r/gaming subreddit for three hours. Mike will also be joined by other Guild Wars 2 team members to answer your questions. Got a Guild Wars 2 question for Mike and the rest of the ArenaNet Team? Don’t be shy–they don’t call it Ask Me Anything for nothing!

EDIT: the post is up and you can start asking questions now!

The Big Beta Weekend Preview[edit]

By The Guild Wars 2 Team, June 5th, 2012

It’s almost here—the second Guild Wars 2 Beta Weekend Event begins this Friday! For three days, players from all over the world will experience the wonders and dangers of Tyria—and a ton of cool new content! Read more...

We're Ready for This Week's Beta[edit]

By The Guild Wars 2 Team, June 4th, 2012

Our hard-working IT team has spent the last couple of weeks getting our servers ready in Europe and North America. Our next Beta Weekend Event is this weekend (June 8-10), so we checked in with our IT Director Jared Chavez to see how things are going. As you can see, Jared is very confident we can handle the new players! See why...

The Dev with the Dragon Tattoo[edit]

By Rubi Bayer, June 1st, 2012

It’s no secret that those of us working at ArenaNet are some of Guild Wars 2’s biggest fans. Each of us is thrilled to be a part of this game, and just like so many of our community members, we find all sorts of ways to express it. Content programmer Eric Rane stepped up to do just that in a big way with an extra-large Guild Wars 2 dragon logo on his torso. Read more...


Official German and French Guild Wars 2 Wikis Launch Today[edit]

By Stéphane Lo Presti, May 30th, 2012

Hello, everyone, my name is Stéphane Lo Presti. As a community manager for ArenaNet, one of my roles is to act as a liaison between our studio and the wiki community. And today, I’d like to share some exciting news for French and German gamers: we’re launching official French and German Guild Wars 2 wikis! But before we get into details, I’d like to say a few words about wikis in general. Read more…

Announcing the Next Guild Wars 2 Beta Weekend[edit]

By Chris Whiteside, May 29th, 2012

Heroes of Tyria!

My name is Chris Whiteside, and I’m the lead producer of Guild Wars 2. Normally, I’m head-down in the trenches, making sure we’re producing the best MMO possible, but I wanted to come up for air and share some exciting news with you:

Beta Weekend Event 2 will begin on Friday, June 8th, at noon PDT (GMT-7) and will run until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).

Read more…

What’s in a Name? Annie VanderMeer Mitsoda on Naming Tyria[edit]

By Annie VanderMeer Mitsoda, May 23rd, 2012

Salutations, readers! I’m Annie VanderMeer Mitsoda, a content designer here at ArenaNet, and I’d like to give you a little background on exactly what goes on in the process of naming things in Guild Wars 2. The world of Tyria has a vast amount of creatures, locations, and items, and though wrangling the names of so many different things over such a huge scale is a daunting task, ArenaNet has developed an excellent system to manage them. Read more…

No Beta Weekend Event in May (since ANet is still deploying new hardware)[edit]

By: Martin Kerstein, May 22th, 2012

Many of you have been asking about when we will have our second Beta Weekend Event. As we are approaching a long weekend in many parts of the world, we understand that some of you want to make plans for that. To help you with that we can confirm that we will NOT be running BWE2 this coming weekend.

Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced... Read more...

Reserving Your Character Name for Guild Wars 2[edit]

By The Guild Wars 2 Team, May 17th, 2012

Ever since we announced the Guild Wars 2 Pre-Purchase program and Headstart Access, we’ve had a lot of questions about how name reservation will work for existing Guild Wars players. Here’s how it will work: Read more…

Meet Ameranth – One Player’s Journey Across Tyria and America[edit]

By Regina Buenaobra, May 16th, 2012

Meet Ameranth, a sylvari who shares the same sense of wonder and curiosity about her world as her kin—and yet who stands out because of how she has chosen to act upon it. You see, she decided to satisfy her curiosity by seeing Tyria firsthand, walking from one end of the land to the other. Read more…

Mike O’Brien on the Guild Wars 2 Beta[edit]

By Mike O'Brien, May 10th, 2012

The other week we hosted our first Beta Weekend Event, when hundreds of thousands of players who pre-purchased Guild Wars 2 got their first chance to play the game. This was a huge milestone for ArenaNet; with no NDAs and no press...Read more...

Link Roundup - Beta Weekend Event[edit]

By David Campbell, May 7th, 2012

Last week we held our first-ever Beta Weekend Event, a humble in-game get together attended by hundreds of thousands of our closest friends. This was an old-school beta; a lot of the lessons learned and data collected from the event are being applied toward improving the game as I write this. We want to extend a huge thanks to everyone who played. Your feedback, bugs, and participation are absolutely crucial to our goal of making Guild Wars 2 the best game possible at launch. Read more…


Choosing and Transferring Worlds in Guild Wars 2[edit]

By Martin Kerstein, April 24th, 2012

For our first Beta Weekend Event (April 27-29), home-world selection and world transfers will work just as they will when Guild Wars 2 launches. Read more…

Guild Wars 2 on the Social Media Front[edit]

By Rubi Bayer, April 23rd, 2012

We’re days away from the first Guild Wars 2 Beta Weekend Event, and it’s no exaggeration to say that we’re as eager as all of you for the event to begin. While the developers are busy preparing the game, we here on the community team are keeping busy by keeping all of you, our Guild Wars family, informed, with help from a few popular social media outlets. Read more…

The Beta Weekend Event is Coming![edit]

By David Campbell, April 19th, 2012

We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on Friday, April 27, at noon PDT (GMT-8) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-8). Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2—and rest assured, we’ll be playing alongside them! Read more…

Inside the Collector’s Edition – Making of Guild Wars 2 Book[edit]

By David Campbell, April 12th, 2012

Today we’re going to take a look at another key component of the Collector’s Edition – the 112- page Making of Guild Wars 2 book. This deluxe hardback book goes behind the scenes during the five year production of Guild Wars 2. Read more…

Inside the Collector’s Edition – Rytlock Figurine[edit]

By David Campbell, April 11th, 2012

As you’ve undoubtedly heard by now, Guild Wars 2 Pre-Purchase has begun! Thousands of players from all over the world have begun pre-purchasing their copies of the Digital Edition, the Digital Deluxe Edition, and the limited Collector’s Edition. Everyone who pre-purchases the game receives the very handy Hero’s Band in-game item, three day Headstart Access before launch, and access to Beta Weekend Events (like the one coming up soon!). This week we’re going to take a look at the cool stuff you’ll discover when you first open the custom-made box. Read more…

Introducing The Guild Wars 2 Collector’s Edition Video[edit]

By Rubi Bayer, April 9th, 2012

The countdown has begun! We’re less than a day away from Pre-Purchase, and since we’re as excited as you all are, we’ve decided to post a video to help us all pass the time and stoke our enthusiasm. Read more…

Jordan Massey on the Role of the Squad in WvW[edit]

By Jordan Massey, April 5th, 2012

Hi, everyone. I’m Jordan Massey, a gameplay programmer on the WvW strike team. My job for the last few months has been to implement our WvW designers’ ideas. Today, I’d like to tell you a bit about the squad system. By its nature, it’s something that we’ve had to sneak in since we can only evaluate it in a live game environment, but the time has come to get the word out! Read more…