Downed penalty
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“— In-game description
Downed penalty is a mechanic that prevents downed player characters from rallying or being revived indefinitely in a short period of time. Each time a character is downed, it receives 1 point of the downed penalty that lasts for 60 seconds. For each point, character's downed health is reduced by 25%. Characters that accumulate 4 penalty points, i.e. are downed four times within a minute, are automatically defeated.
User interface[edit]
On the skill bar, the status of the accumulated penalty is indicated by the icon at the bottom left of the health orb after returning from the downed state.
Icon | # points | Health on next revival |
---|---|---|
NA | 1 | 75% |
2 | 50% | |
3 | 25% | |
4 | 0% = defeated |
Notes[edit]
- Downed penalty is disabled in SPvP arenas.
- Although the downed penalty icon appears as soon as a character is downed, the user interface switches to the downed mode too fast for most people to notice.
Trivia[edit]
- Guild Wars 1 has a similar mechanic called Death Penalty, which reduces maximum health by a percentage when resurrected after being killed.