Assassin's Reward/history
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February 27, 2024
- Axe skills that cost initiative will now correctly trigger Lead Attacks and Assassin's Reward.
June 27, 2023
- Assassin's Reward: Increased base healing per initiative spent from 102 to 151.
Assassin's Reward
- Specialization
- Acrobatics
- Tier
- Grandmaster
- Type
- Major
- Game link
“Assassin's RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Healing: 151 (0.085)?
— In-game description
November 30, 2021
- Assassin's Reward: Now functions correctly with Scepter abilities.
January 26, 2016
- Assassin's Reward: Fixed a bug in which thieves would not gain the healing in certain instances.
January 26, 2016
- Assassin's Reward: This trait's base healing per level has been increased by about 50% and its healing power contribution has been increased by 70%.
Assassin's Reward
- Specialization
- Acrobatics
- Tier
- Grandmaster
- Type
- Major
- Game link
“Assassin's RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Healing: 102 (0.085)?
— In-game description
June 23, 2015
- Assassin's Reward: Updated this trait to reflect the introduction of the specialization mechanic.
Assassin's Reward
- Specialization
- Acrobatics
- Tier
- Grandmaster
- Type
- Major
- Game link
“Assassin's RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Healing: 69 (0.05)?
— In-game description
December 10, 2013
- Assassin's Reward: Increased the scaling with healing power by 35%.
- Moved to the Grandmaster tier.
Assassin's Reward
- Specialization
- Acrobatics
- Tier
- Grandmaster
- Type
- Major
“Assassin's RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Healing: 69 (0.05)?
— In-game description
Original version
Assassin's Reward
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
“Assassin's RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Healing: 69 (0.035)?
— In-game description