User talk:Vingam

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Hey Vingam, it seems you look at staff skills without a staff equipped. That means you need to use the unequipped value of 759.5 weapon strength for calculating the damage. See here and here for further info. 89.0.252.181 23:27, 21 August 2017 (UTC)

Yep, realizing that now. I've been using the values from linking; I probably should've done this while the preview was going on. Thanks for the heads up! Vingam (talk) 23:30, 21 August 2017 (UTC)

Off-wiki contact[edit]

Hi. You don't appear to have a wiki e-mail set up (or you have your preferences set to not allow e-mails from other users). Could you either set that up, or e-mail me, or if you're on the wiki discord, DM me there? Much appreciated. - Tanetris (talk) 20:33, 2 August 2022 (UTC)

Improves parameter[edit]

You might notice it by yourself anyway, but I think a quick overview won't hurt. The trait infobox "improves" parameters have some limitations, they behave as following:

  • improves skill and exclude improves skill require a page with a skill infobox, same holds for the trait related parameters. Hence, you can't set it to a disambiguation page such as "Shroud skill 1".
  • improves weapon and improves type queries for all skills related to the weapon/type and marks them as improved such that we don't have to do it by hand and update it after skill renames. For example, setting the improved type to Shroud will collect all Shroud skills and mark them as improved by this trait. However, if you want the Shroud entrance skills only, then you have to set the five different shroud skills with improves skill = Death Shroud, Reaper's Shroud, Desert Shroud, Sandstorm Shroud, Harbinger Shroud, but improves type = Shroud is too much.
    • There's one exception: you can use improves wielded weapon to state that this trait improves the weapon, but not the skills itself (it won't query for skills), for example a trait that grants power while wielding a greatsword. This way the trait shows up on the page "Greatsword" but not on the individual greatsword skill pages.
    • However, there's no equivalent for "improves type" as I'm not aware of a similar situation. If it is really necessary for a related traits query, I guess one could use improves property = Shroud or improves property = Shroud skill 1 to achieve something similar (I haven't tested this yet).
  • improves mechanic slot is more intended for profession mechanic skills only, for example virtues where we could use improves type = Virtue and improves mechanic slot = 1 to restrict the Virtue skills to the slot F1. However, if we have a mixture such as Shroud skill 1 which is either in transformed weapon slot 1 or in profession mechanic 1 then it get's tricky. Sure, you could say that it improves Shades, restrict it to F1, but we still need to specify the other shroud 1 skills manually; there it's easier to simply state all skills by hand.

If you have any other questions or template parameter suggestions, feel free to ask. Otherwise, thanks for going through the skill pages and improving them by adding additional information! --Tolkyria (talk) 17:45, 3 January 2023 (UTC)

Ha! I started thinking about it after I had gone through and started verifying, decaffeinated right now, I realized I basically just set a vague 'ALL shroud type' skills and remembered that Shroud skills are all labeled as such. I think my mindset is more about future proofing things. I was definitely theorizing about the idea of 'Shroud' and 'Shroud Skill [x]'. I might tinker with that in a sandbox or something, to stop spamming with constant changes to pages LOL. Thank you for sending me this information. Vingam (talk) 17:56, 3 January 2023 (UTC)
Some further remarks:
  • I changed your edits on shroud entrance skills to improves skill = Death Shroud, Reaper's Shroud, Desert Shroud, Sandstorm Shroud, Harbinger Shroud, we actually have been missing the traited scourge shroud skill on a few traits.
  • The parameter improves mechanic slot applies only to F1-F5 skills in conjection with the parameter improves type. Any type skill outside the profession mechanic context isn't restricted, so in the shroud context we would still select too much. You had the following insufficient code, with my "corrections" on the right:
| improves mechanic slot = 1                                           1{{!!}}5            <!-- the {{!!}} is an unparsed || which gets parsed on template level and acts as OR in the query -->
| improves skill = Desert Shroud, Sandstorm Shroud                                         <!-- alternatively we could keep those instead of "{{!!}}5" above. -->
| improves type =                                                      Shroud              <!-- we want all shroud skills, with the restriction in mechanic slot 1 and 5 -->
| exclude improves skill = Manifest Sand Shade                         Manifest Sand Shade <!-- exclude all shroud skill 1 for scourge. -->
  <!-- AND we would need the HYPOTHETICAL PARAMETER which I don't want to implement at all -->
| restrict to mechanic skills = true    <!-- currently ''improves skill = Shroud'' selects also all transform shroud skills without restricting them as it only restrics F1-F5 skills -->
Honestly, beside that it's not even possible, hardly anyone understands this code, just go for the straight forward list of shroud entrance skills which anyone can edit.
  • If you want to add related traits to "Shroud skill 1", then you can use improves property = Shroud skill 1. However, this does not select any skills automatically in the background and thus does not mark them as improved, we would still need improves skills = Life Blast, ...
--Tolkyria (talk) 18:41, 3 January 2023 (UTC)