User talk:Noxx/2010-2011
Skill Infoboxes
I still think we need to push through consensus on version 2, now that energy cost has its own nav (albeit still discussed, yet implanted). It will make documenting new skills a matter of changing variables, so that we do not have to go through all that after we know a few hundred different skills. And just because I like it more every time I see it adds to this idea. :) - Infinite - talk 20:23, 21 September 2010 (UTC)
- Hang on, there is an energy cost nav being discussed? O_o Anyway, as for the consensus, I'd be glad, I have already posted it on RFC but people just aren't reacting enough. ^ ^ 13:55, 22 September 2010 (UTC)
- What's this now? There is an energy nav (discussion)?! This is the first I have heard about it. I agree, either not enough people check RFC, or the ones that do don't really care. Venom20 13:58, 22 September 2010 (UTC)
- I found it somewhere, some while ago, but wasn't too bothered... I'll go look around. (Or we could add energy to the Tier nav, instead. Actually, this has my vote at the moment.) - Infinite - talk 14:14, 22 September 2010 (UTC)
- That's not a bad idea. I saw a discussion a while ago somewhere where units of energy was discussed, but that would force people to do mental math. Venom20 14:16, 22 September 2010 (UTC)
- Yes, it'll be problematic if energy scales with more than just Tier as factor (I never got to play the demo and thus I do not know). If it doesn't we will likely have a bunch of set energy variables, which in turn can be put in the Tier table. At least, that's the idea I had. - Infinite - talk 14:20, 22 September 2010 (UTC)
- That's not a bad idea. I saw a discussion a while ago somewhere where units of energy was discussed, but that would force people to do mental math. Venom20 14:16, 22 September 2010 (UTC)
- I found it somewhere, some while ago, but wasn't too bothered... I'll go look around. (Or we could add energy to the Tier nav, instead. Actually, this has my vote at the moment.) - Infinite - talk 14:14, 22 September 2010 (UTC)
- What's this now? There is an energy nav (discussion)?! This is the first I have heard about it. I agree, either not enough people check RFC, or the ones that do don't really care. Venom20 13:58, 22 September 2010 (UTC)
(Reset indent) Ello Loquay! I was just wondering whether you have seen my sandbox of late? I really am eager to work with your own version of the skill infoboxes and your insight would be amazing! :D - Infinite - talk 12:00, 24 December 2010 (UTC)
- It's great to know there are some who still like my design, but I'm afraid that if it will ever have chance to be accepted, we'll have to wait till the next information dump when more people will return to the wiki for a while. Anyway, I myself am a bit doubtful about the skill type part, because it is basically all the remaining information listed unclearly and a bit chaotically; however, I haven't yet had an idea how to do it better, but still concisely. Maybe you might have one? ^ ^ 21:14, 27 December 2010 (UTC)
- Skill type could depict amount of targets or area of effect. I.E: single target, point blank aoe, etc. - Infinite - talk 22:10, 27 December 2010 (UTC)
- Yes, it could; but my point was that currently there is, or can be, listed the target, type and activation (and, for attacks, whether it is chained), such as Charge ground AoE mark or whatever. As I see it now, it doesn't seem to be that confusing; on the other hand, we might not know all the skill mechanics yet. 11:36, 28 December 2010 (UTC)
- Skill type could depict amount of targets or area of effect. I.E: single target, point blank aoe, etc. - Infinite - talk 22:10, 27 December 2010 (UTC)
On a lesser note
I managed to make your #3 into a template, however I wish for you to comment on the location of tango. Here, is the page. - Aios 19:07, 20 March 2011 (UTC)
- Thanks, but I had to completely redo the code so that the profession icon can be placed in the background ^_^. I'll do the template tomorrow. 22:50, 20 March 2011 (UTC)
- Ok! Mind pasting it in to the sandbox too? Also, I prefer the idea of the colors changing according to the profession. :) - Aios 2:56, 21 March 2011 (UTC)
- Nevermind, I did it! :) - Aios 3:37, 21 March 2011 (UTC)
- Unfortunately, it required a little bit more flexibility. But, anyway, thanks for the effort, I appreciate it. ;-)
- Regarding the colours, that was actually the main reason why to put the icon in the background, so that this is not required; otherwise, different infoboxes, armour, traits and so on, would be hard to recognise. So, no, the colours will most likely stay fixed. 22:55, 21 March 2011 (UTC)
- Nevermind, I did it! :) - Aios 3:37, 21 March 2011 (UTC)
- Ok! Mind pasting it in to the sandbox too? Also, I prefer the idea of the colors changing according to the profession. :) - Aios 2:56, 21 March 2011 (UTC)
I hope
You don't mind these. Also, what are your opinions on them? (You inspired them, you should have a say in how they look.) Aqua (T|C) 17:02, 4 April 2011 (UTC)
- Oh, why would I mind? :) Originally, I planned to create the other infobox previews myself, but I didn't have time for that. Anyway, I'd like to address a few minor points: in the trait infobox, obviously, the icons shouldn't have white background and green border. Also, there could be a tango background as well (with for the ones with multiple professions), and, the infobox colour should most likely be distinguished from the skill infobox. Then there are some really minor things, for instance I'm not entirely sure about the horizontal lines between images and text, and also the vertical line between the two columns was more or less centred for the bigger skill icons, but here it seems a bit off. Furthermore, I think that the images should be links, otherwise you cannot get to the image page in any way. But still, I think it could really work. :) I also like the Gallery link you put in there. Maybe, if I have the time, I'll try to make the skill template more legible and ready to be used, and also I might make the other ones the way I would, although most changes would be in the field of capitalization, links and font weight, so nothing serious. Oh, and I almost forgot, thanks! 20:12, 4 April 2011 (UTC)
- Broken into various parts:
- So I *just* discussed this with Infi on IRC about the horizontal lines separating images and text. I removed them, and then saw that without the lines, the infobox becomes very cluttered. The lines allow the eye to divide the otherwise massive infobox into several smaller sections, which I believe makes it easier to read. Let me know what you think about it.
- Centered vs. offset: I agree that the currently slight off-set doesn't really work for the NPC infobox (the only one without an icon). Would you recommend sliding it to full center or doing something like 1/3 title, 2/3 content?
- Trait infobox: The white background, is, unfortunately, inevitable with this design if we want to properly color transparent icons. The border is there so it doesn't look like a hole was cut in the title bar. The color will be discussed when I restart the color schemes discussion (which will probably happen after site logo and skill infobox/these infoboxes, have been cleared for implementation). For the tango background, I would need to write a one vs many switch, so I'll get on that eventually.
- The icons solely redirect back to the page in question, and if you have need to access them, there are other ways of doing so.
- The images were not intended to be "link= ". I'll be fixing that shortly.
- If you want to specify desired changes to capitalization, links and font-weight, I'd be more than willing to make the necessary changes.
- Aqua (T|C) 20:40, 4 April 2011 (UTC)
- "The lines allow the eye to divide the otherwise massive infobox into several smaller sections, which I believe makes it easier to read." Alternatively, I opted for a bit of extra padding at the bottom of the image, to slightly off-set information from image. - Infinite - talk 20:43, 4 April 2011 (UTC)
- I don't have much time, so I'll make it short: I guess that a line with margin at the ends might very well work (probably done as bottom borders for divs with the content). Considering the slight offset of the vertical line, I think it doesn't really matter. It definitely shouldn't be in the dead centre and one third is way too few. Furthermore, if the traits, weapon and armour had a bit bigger icons, the size of the skill icons, it would be perfect. About the trait icons, I don't see the reason why have the icon and colour separated -- if you really wouldn't want to upload several same images for the different traits (which I personally don't see as a big problem), it could create the file name from the parameters, something like File:Minor orange/warrior book trait.png. But the white background is simply ruining the design, with or without the border. I'm not native English speaker, but I think only the first letter should be capitalized, since it isn't really a title (e.g. Required level vs. Required Level), and also all the text should probably be a link (Required level vs. Required level) -- it makes the infobox layout more consistent. For the font weight, I'm not sure: I'd make the right column bold, someone said the left one would be better, or, like you have it, there could be none at all. It would probably be best to try all three variants and choose then. But as I said, that's all minor. Other than that, great work! 16:52, 5 April 2011 (UTC)
- "The lines allow the eye to divide the otherwise massive infobox into several smaller sections, which I believe makes it easier to read." Alternatively, I opted for a bit of extra padding at the bottom of the image, to slightly off-set information from image. - Infinite - talk 20:43, 4 April 2011 (UTC)
I don't mean to be a nag...
... but please mark numerous moves as minor edits in the future. There's so many of them that they're flooding the RC, making it difficult to keep track of article and talk page edits. Sorry if this seems bothersome, and thanks. Teddy Dan 21:10, 21 May 2011 (UTC)
- I know and I apologize for the RC flood, but I couldn't find the minor move checkbox on the page so I assumed it isn't possible. 21:21, 21 May 2011 (UTC)
- No worries. "This is a minor edit" does just fine, and thank you again. Also, again, sorry for the trouble. Teddy Dan 23:27, 21 May 2011 (UTC)
- Of course that would do fine, but my only options were Move associated talk page, Move subpages (up to 100) and Watch this page. And you don't have to apologize, it's alright. ^_^ 09:35, 22 May 2011 (UTC)
- Oh, I see. My bad, then. I don't think I've ever moved anything, so I didn't know any better. This just in: Boot leather tastes bad. Teddy Dan 23:10, 23 May 2011 (UTC)
- In case you are interested, you can go into preferences and set all your edits to minor. That is if you are so inclined. Venom20 03:36, 24 May 2011 (UTC)
- Oh, I see. My bad, then. I don't think I've ever moved anything, so I didn't know any better. This just in: Boot leather tastes bad. Teddy Dan 23:10, 23 May 2011 (UTC)
- Of course that would do fine, but my only options were Move associated talk page, Move subpages (up to 100) and Watch this page. And you don't have to apologize, it's alright. ^_^ 09:35, 22 May 2011 (UTC)
- No worries. "This is a minor edit" does just fine, and thank you again. Also, again, sorry for the trouble. Teddy Dan 23:27, 21 May 2011 (UTC)
The quote on your page
Truer words... And very appropriate for this wiki. Well done. Lysander 22:23, 23 May 2011 (UTC)
- Thank you. ^_^ To be honest, I have really no idea who thought it up first but it is definitely fitting. 20:03, 24 May 2011 (UTC)
Did you want
A user merge? - Tanetris 20:40, 26 May 2011 (UTC)
Oops
That is rather embarrassing. T before S, I am such a klutz sometimes. - Infinite - talk 11:34, 27 May 2011 (UTC)
"Never argue with an idiot. He'll drag you down to his level and beat you with experience."
Sounds more like a genius to me. A F K When Needed 19:27, 21 June 2011 (UTC)
Where was it brought up
To go from one big list with tangos to indicate profession to lists separated into professions? Aqua (T|C) 12:03, 28 June 2011 (UTC)
- Well, nowhere, really. However, the same pattern has already been long used in pages like Signet, Charge skill or Retreat so I tried to be bold and changed it for consistency's sake; moreover, I'd say it feels more tidy with higher amounts of skills and it better fits the division "by profession", just like "by race" does. Anyway, feel free to revert if required. 14:04, 28 June 2011 (UTC)
Borrowing skill infobox code
Locquay, or Noxx if that's how you prefer to be called now: I really liked one of your skill infobox proposals, and so I borrowed it, made a few changes and made a copy in my userspace (here). Would you mind if I use it (exclusively within my userspace)? Erasculio 01:21, 5 July 2011 (UTC)
- Of course I wouldn't mind, go ahead! ^_^ (And sorry for the late response, I've been away for a while.) 14:33, 19 July 2011 (UTC)
Hi :)
Hey, do you mind if I slap some delete tags on a bunch of broken redirects that you've got here?. They're just remnants of your past life that you must leave behind before you resume your journey with your current identity. (That barely made sense...) Thanks! :D --Xu Davella 00:25, 2 September 2011 (UTC)
As per Gorani
You too, mister; the "handedness" in your skill lists is incorrectly used at this time. The hyphenated variant is used to appoint an object's "handedness," contrary to the hand itself as you appear to be using. "A main-hand weapon goes in the main hand." Sorry, peeve of mine! :D For various examples, see the general formatting article. :) I feel weird for even bringing it up in the first place.. - Infinite - talk 17:48, 2 September 2011 (UTC)
- My rationale for this has been that it was indeed supposed to be the adjective form, as in the main-hand dagger, but I guess it's not that clear in English. Either way, thanks for bringing it up, it's fixed now. ;-) 19:44, 2 September 2011 (UTC)
Help with Skill List Tables
Hey Noxx. I'm trying to "borrow" your Table template in order to move some information around to suggest an alternative, or at the very least to have an organized table for my own personal use/reference. I am trying to figure out the Table and Line formatting, but not sure where to input the skill values and/or descriptions. I'm starting out with the Engineer and then moving from there. And ideas? Tables are not my forte... >_< 19:10, 14 September 2011 (UTC)
- You only have to write the skill names (plus the link text for disambigs and the 3rd parameter for skills without icons) and formatting, while the code searches for the types, descriptions and recharges automatically - you can look at the source code of my examples to see the templates in action. Also, you can use the same templates I am using without creating duplicates (unless you want to change the very formatting of the lines themselves, obviously), just make sure to precede every template call with User:Noxx/Skill List/ (i.e. User:Noxx/Skill List/Table instead of just /Table). 22:16, 14 September 2011 (UTC)
Fiddling with your private stuff
Hi again! I'm the idiot from section seven above :)
I hope you don't mind, but I've quickly thrown something together which was inspired by your work here and here. You are, of course, credited.
Due to it being designed for someone new to coding but interested in learning from others, and being static in nature, I abandoned my original plan to use your code in a template aimed at traits, and instead created a basic table which Gorani could more easily understand and experiment with.
Just thought I'd check you're okay with it, as it is deliberately designed to mimic the appearance of your work (since Gorani mentioned he "likes the look of it"). A F K When Needed 05:02, 8 November 2011 (UTC)