Talk:Pact

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Edit Request[edit]

Putting in an edit request to edit the article (edits are across the entire article between spoiler tag and categories, placing whole thing for a ctrl+a ctrl+v job):

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[[File:Pact banner.jpg|thumb|The Pact's banner.]]
[[Pact|The Pact]] is the union of the three great [[order]]s of [[Tyria]]: the [[Durmand Priory]], [[Order of Whispers]], and [[Vigil]]. The alliance was founded in 1325 <small>[[Mouvelian Calendar|AE]]</small> by the [[sylvari]] [[Firstborn]] [[Trahearne]] and his trusted friend with the stated purpose of defeating each of the [[Elder Dragon]]s, one by one, starting with the undead dragon [[Zhaitan]].

The Pact is the greatest alliance [[Tyria]] has ever seen. Its primary advantage is the flexibility offered by a union of orders with vastly differing methodologies as well as magical and technological knowledge and aptitude of each of the races allies with them; a notable creation by the Pact are their [[airship]]s, a combination of [[asura]], [[charr]], and [[human]] technology, as well as helicopters and [[submarine]]s, originally charr prototypes which were improved on by the other races. With the Vigil forming bulk of its army, the scholars and engineers of Durmand Priory working on arcane and technological achievements to provide an edge against the magic of Elder Dragons, and the Order of Whispers handling infiltration and sabotage missions to disrupt enemy forces, the Pact makes for a strong fighting force capable of virtually any task.

== History ==
[[File:Victory at Fort Trinity.jpg|thumb|The Pact celebrates victory over Zhaitan.]]
The Pact was founded following the retaking of [[Claw Island]] from the [[risen]] forces of [[Blightgast, the Plaguebringer]] by the three [[Orders]]' unified efforts. The Pact was established by the [[Firstborn]] sylvari Trahearne, who carries the rank of Marshal, and the player character who serves as his second-in-command with the rank of Commander. After retaking Claw Island, Trahearne held a meeting of the Orders' representatives at [[Concordia|Fort Concordia]], and upon successfully destroying risen presence in the [[Rankor Ruins]], convincing its members of the alliance's ability, the Pact was solidified and plans to expand its forces and establish a base of command against the risen began immediately.

Pact forces quickly spread across the northern continent, fighting the [[Flame Legion]] in [[Fireheart Rise]] and [[icebrood]] in [[Frostgorge Sound]] in effort to recruit the local forces, and any weapons of hostiles in the area, that would aid in the fight against Zhaitan. The main focus was [[Ruins of Orr|Orr]], where the Pact renovated a ruined fortress, renamed as [[Fort Trinity]], just off the coast of the [[Straits of Devastation]]. The massive fortress is protected by the magic of a [[krait]] [[Blue Orb]] capable of guarding against the dragon's corruption as well as a "undead-deterring electric fencing" invented by [[Arcanist Slizz]] and powered by the [[Alseta Generator]]. From their new base, the Pact launched a complex campaign across the ruined nation, eventually reaching the [[Gates of Arah]]. 

One objective pivotal to the campaign in Orr was to aid Marshal Trahearne in cleansing the corruption at the heart of Orr to disrupt its spread and liberating the spirits of former kings and queens of Orr, [[Zhaitan]]'s most heinous servants. After successfully reaching [[the Artesian Waters]] and performing a cleansing ritual, completing his [[Wyld Hunt]], Marshal Trahearne committed remaining forces to the Elder Dragon's lair in [[The Ruined City of Arah|Arah]]. In Arah, [[Destiny's Edge]] finally reunited, and the combined forces of the Pact and the legendary guild destroyed remaining risen resistance, and boarded ''[[The Glory of Tyria]]'', a massive airship outfitted with energy weapon which was used to cripple Zhaitan, forcing the dragon on defensive. Weakened by constant bombardment, Zhaitan fell down from the skies to its death.

After the defeat of Zhaitan, the Pact regrouped at Fort Trinity and celebrated the completion of their nigh impossible task. Afterwards, they send scholars under the guidance of [[Ogden Stonehealer|Magister Stonehealer]] to explore the city of the human gods and uncover its secrets.

As the Pact continued cleaning Orr of risen and recover from their losses, they kept out of non-dragon related affairs, and began planning to strike at [[Kralkatorrik]]. However, after the awakening of [[Mordremoth]] let out a roar that was heard all across Tyria, the Pact sent a single airship led by [[Laranthir of the Wild]] to the ruins of [[Lion's Arch]] to investigate. Trahearne and Laranthir attended [[the World Summit]] and the [[Shadow of the Dragon]]'s attack on the [[Pale Tree]] began establishing a foothold in [[The Silverwastes]] at [[Camp Resolve]] to take out the new and still growing threat of the [[mordrem]].

== Major Outposts ==
* [[Fort Trinity]], HQ for invading Orr
* [[Camp Resolve]], current HQ against mordrem invasion
* [[Elder's Vale]], current HQ against icebrood invasion

== Types ==
<DPL>
category=Pact
uses=Template:NPC infobox
columns=4
suppresserrors=yes
</DPL>

[[Category:Pact|*]]
[[fr:Pacte]]

Most edits were done to remove repetition of words, or expanded context. Konig 08:02, 15 November 2014 (UTC)

Not Pact camps[edit]

  1. Concordia and Cear Evermore are Priory/Vigil alliance. They exist BEFORE the Pact does. There are no whisper agents (officially) present.
  2. Izz-al-Din Sarayi/Village of Wren/Doric's Shrine: while occupied by the Pact, they are Orrian/Risen locations which have been taken over by the Pact. They're not Pact made, thus should not count as a "Pact camp". Similar to the temples, Lone Post, etc. we actively take these places from the risen.
  3. Razorslide Bivouac: this is not a base and not really a camp either. It's where the loggers of the Pact rest while not working on gathering wood for Fort Trinity.
  4. Silverwaste forts: like Izz-al-Din, Wren, and Doric's Shrine, they are not Pact made - they are made by the Sinister Triad, thus should count as (abandoned) Sinister Triad/bandit/White Mantle camps, not Pact camps. Konig 06:23, 27 March 2015 (UTC)
Ok, when put like this, I can see your point. Just one exception though. The Razorslide Bivouac is only depicted as a logging camp during the Personal Story but in-game, the NPCs found there say that it is their training camp for new recruits coming in to fight Zhaitan so I think it should be on there. Louise 11:24, 27 March 2015 (UTC)
Having just checked, seems so. Fair enough. Though given its size I would hardly call it a "base", barely a camp. Konig 12:37, 27 March 2015 (UTC)
Well, I'm listing bases as well as camps. Also, the Pact have built camps inside the orrian ruins of the Village of Wren and Doric's Shrine, they didn't just moved in so I believe they should be included. Louise 15:54, 27 March 2015 (UTC)
Not really. We are there to help them establish those camps in the dynamic events. Honestly, I think trying to list every single camp and base will become stupidly long and tedious. There is a reason why it was just major bases before, because as the story gets longer and the Pact has more involvement in more places, the list will become LONG. Konig 23:06, 27 March 2015 (UTC)
Maybe, we don't know yet. The Pact has taken a large hit against Mordy, we don't known if they'll disband. If the list become too long, we'll just go back to the old one. Louise 23:59, 27 March 2015 (UTC)

Pact Ranks?[edit]

The other organizations have sections for ranks. I know the Pact is a compilation of the other Orders, but there are separate ranks - Demolitionist Tonn and Pact Medic Ceera simply joined the Pact (not an Order), and yet they seem to have ranks. Those two in particular may have been given those ranks because they joined when the Pact was so new, and their ranks were determined based on what role they would fill, but there has to be a system in place by the current time period. ~~TiffanySmith.8216 08:11, 25 July 2020 (UTC)

I went through the Pact category and got a reasonable list of ranks. There are a few ranks that only show up once on individual NPCs, and I put a few of the more common-sense ones in (the Food Inspector from Camp Resolve) with references. If anyone wants to go through and clean it up a bit, please do. I modeled it after the Vigil 'ranks' section. ~~TiffanySmith.8216 10:23, 25 July 2020 (UTC)