Talk:Murderball

From Guild Wars 2 Wiki
Jump to navigationJump to search

Regarding the citation needed[edit]

IIm willing to admit that I didn't fact check the introduction of the name "Murderball" so it might as well had been introduced with the introduction of the secondary mechanic, I'm sorry about that. The point of my edit was to make it clear that Murderball is not just a renamed 5v5 Team Deathmatch (from here on 5v5TD). Here are some points that separate Murderball from just being a rename of 5v5TD with a secondary mechanic:

  • In 5v5TD a kill awards 25 points, while in Murderball a kill only awards 20 points (5v5TD scoring vs Murderball scoring)
  • Murderball can be played with more than 5 players per team, see File:User Almdudler Murderball player count.jpg
  • Killing the other team is not the main objective in Murderball (points wise). Even holding the orb for just 2 seconds in the middle of the map yields the same amount of points as killing 1 player.
  • Murderball is not selectable together with other TD maps. Murderball is found under Standard game while Team Deathmatch is found under Arena. (Note: This could be because of it supporting respawns, while 3vs3 and 2vs2 TD does not)
  • If it really only were a renamed TD, why rename it in the first place? There are other maps with the game mode conquest that have secondary mechanics, such as Spirit Watch or Forest of Niflhel, that are hugely important to win the game and yet they all are categorized as Conquest instead of giving them a new name.

That all being said, I'm willing to compromise by saying Murderball is a kind of TD or anything along those lines, but I'm strictly against calling it a rename of the old 5v5TD.

Note: Going through the patch notes linked, shows that 2vs2 Team Deathmatch was introduced in the same patch as the addition of the Murderball mechanic, but there's no mention of a new game mode with that name and I've yet to find one, except for ingame, but no idea since when that's there. — Almdudler (talk) 04:07, 9 October 2020 (UTC)

I'm no longer active around here, so pardon me if I reply late or forget to reply altogether.
For reference, the "citation needed" we're talking about is: When did this "later" happen? As far as I know, classic Team Deathmatch (5v5, respawns) got renamed to Murderball after the introduction of modern Team Deathmatch (2v2/3v3, rounds). Murderball was never split, it's the original, it just got updated with a secondary mechanic that gave it the new name.
So, let me explain the whole story as I understand it:
  • 2012: First PvP game mode, Conquest, following the standard ruleset.
  • 2014: Second PvP game mode, Team Deathmatch (original), following the standard ruleset.
  • 2015: Third PvP game mode, Stronghold, following the standard ruleset.
  • 2017: Fourth PvP game mode, Team Deathmatch (modern), following the arena ruleset. Team Deathmatch (original) is renamed to Murderball, and standard Courtyard is updated with a secondary mechanic (Orb of Impending Doom).
I think you're mistaking maps and mechanics with game modes. Modern Team Deathmatch is based on rounds (arena ruleset), while Murderball is just the original Team Deathmatch with respawns (standard ruleset) under a new name to distinguish it. To keep things short:
  • Standard Team Deathmatch (originally known as Team Deathmatch, later renamed to Murderball; respawn on death) - Courtyard (Standard).
  • Arena Team Deathmatch (known as Team Deathmatch; round system instead of respawns) - Courtyard (Arena), Hall of the Mists, Asura Arena, Auric Span.
Why change the name? Who knows. I would have used the above standard/arena nomenclature instead, but ArenaNet works in mysterious ways.--Lon-ami (talk) 10:18, 9 October 2020 (UTC)
Update! I thought Courtyard got its arena version when Hall of the Mists was introduced, but looking at the Game Browser I noticed the release order didn't match, and guess what I found: Game updates/2018-03-06#Structured Player vs. Player. This means Courtyard was a Murderball-only map for almost a year, which should settle the discussion for good.--Lon-ami (talk) 11:07, 9 October 2020 (UTC)