Talk:Loreclaw Expanse (jumping puzzle)

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Might want to mention that if you open the chest with the skeleton draped over it, you'll have to fight a champion Ascalon ghost. At least, that's what happened to me. But then again, I never encountered the Skelk Matriarch. 07:10, 15 September 2012 (UTC)

I've done this several times and never got a champion Ascalonian ghost. Konig/talk 12:49, 24 September 2012 (UTC)
Ravenwood spawned twice last night. See my section below: Captain Ravenwood (alternate completion boss). -- 18:08, 3 January 2013 (UTC)

Completed this solo.[edit]

I read the solution, died many times. Finally did the spider route (alternate 2). Jumped through the waterfall. Chest is empty and open, skeleton with hat laying beside it. Jumped the wall path, no fireballs, no button activation. No boss, no achievement. This really frosts me. Nobody around. Every other puzzle the chest opens when you complete or arrive. Very sad, somewhat irritated, I've run out of words. Mar Talk Master 23:31, 24 September 2012 (UTC)

Follow up: I left the intrepid character parked on the waterfall plaza area, switched to another, and did some adventuring for about an hour. I switched back, and amazingly, I was on the same platform, and this time the chest was closed, the skeleton was draped over it, and the journal was active. The button upstairs did nothing before opening the chest. Chest opening is NOT optional. Defeated the Shadow Skelk Matriarch and a Shadow Skelk, the button upstairs then does work, the wall does collapse. Still no fireballs. Achievement occurs when you are near melee range of the chest. Rich Copper node too. The conclusions and changes: There is some sort of cooldown on the chest, fireballs apparently are not active, and the initial chest is NOT optional. Mar Talk Master 00:08, 25 September 2012 (UTC)
I just did this myself (solo). Everything was as it should be - first chest closed, skeleton on top. I did it in the typical order (open chest, fight Skelk, read journal, activate button). I also got no fireballs, so perhaps this is something that was changed at some point. One other thing I noticed is that on the second set of stairs, the first trap activates the series - in my case, I got through the first three before being killed, but was able to heal myself and continue. This is different than the set in the first corridor which will continually activate, preventing one from healing themselves. Solvar 07:05, 25 September 2012 (UTC)

Captain Ravenwood (alternate completion boss)[edit]

I just saw Captain Ravenwood spawn rather than the standard Shadow Skelk Matriarch. I found a few (very few) Google hits, but nothing on the wiki. Strange if this is just an extremely rare alternate boss spawn. Upon spawning, Captain Ravenwood said, "Vile creatures! Prepare to feel the weight of my hammer!" During battle, said "(grunt) You can't do this to me. I'm an Ascalonian!" The captain was level 12 compared to the level 16 (as verified on wiki) skelk. There was at least one ally with the captain. Posting this here rather than on the wiki as I'm shy editing the wiki, and I want to give someone the opportunity to second my observations.

Edit: wiki is wrong. skelk is also level 12. I updated the skelk page accordingly.

-- 05:09, 3 January 2013 (UTC)

You are not wrong, she does exist. I have not seen her since BWE1 though. Ran into her with a group of 5 ranging from lvl 10-15, she wiped the floor with us a few times til we finally killed her. IIRC she is a champion and spawns with a few archer ghosts around the room too. My best memory of the beta is working our way up the tower over an hour with them then fighting the boss.

When released I did some testing since nothing online about her and I hadnt seen her since. I tried with high lvls, with a full group, more than full group, maybe some other things I forgot. So I am assuming it is just a very rare spawn.

Since BWE1 they also removed, or maybe just significantly upped the timer, in the final cave with the chest. It mentioned a collapsing roof in the journal, not anymore, that after maybe 15 seconds after opening the real chest the roof would collapse and instantly kill. When Ravenwood spawned there were also fire archers (couldnt kill) constantly barraging the platform that jump to behind the waterfall. Crystalis 01:37, 23 January 2013 (UTC)

Thief alternate path[edit]

I got fed up after having to wait for the Treasure Chest to reset to openable, so I tried the alternate Elementalist path with the Thief on which I was playing. After a few attempts, I managed to make it to the ledge using Shadowstep. However, I was immediately downed and thereafter immediately defeated. Thankfully, I had a Revive Orb on my character at the time. I used it and got to the chest once the area was safe from falling rocks. I have subsequently added a path for Thieves. Additional research would be welcome. I tried doing the path after exiting once I looted the chest, but it appears that the falling rocks only trigger once per opening or once per certain amount of time. --Datrulegend (talk) 01:11, 30 May 2013 (UTC)

Paths 3 & 4[edit]

Are the additional paths really needed for the article? Both are class/mechanic specific and both end in "if you survived..." Should we start listing paths for consumable movement items we find as well? -- Magic User Magic Icon.jpg Talk 19:22, 18 June 2016 (UTC)

Useable Item "Tiger Den"[edit]

After crossing the abyss you can go outside on a small plateu, the item "Tiger Den" is to be found in the gras and interaction will give you an achievement point.

Springer mount[edit]

Although gliding & mounts are disabled at the start of the JP, the springer mount can be used to jump up to the cave mouth where the final grand chest is --BramStoker (talk, contribs) 21:10, 8 December 2017 (UTC)


Seems like you cannot skip the room with the false chest anylonger via shadow step. Can anyone check? Maybe I just don't do it right.--Aylia (talk) 12:18, 13 December 2019 (UTC)