Talk:Berserk

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Seems like this page must be missing some critical detail. It looks like this has its own dedicated skill slot, zero cast time, zero cost, and a duration equal to its cooldown? Is there any reason you wouldn't use it continuously? --Felbryn (talk) 20:54, 19 June 2016 (UTC)

I don't have a berserker to test with, but my guesses would be that either the cooldown doesn't begin until you exit the berserk mode, and/or you need to gain back a full adrenaline charge before you can activate it again. G R E E N E R 21:21, 19 June 2016 (UTC)
Greener is absolutely correct, the cooldown starts when Berserk mode finishes.
  • At t=0s, with 3 blocks of adrenaline charged and no traits affecting the recharge, you can use Berserk which lasts for 15 seconds. Upon using Berserk (F2) it becomes Locked for the 15 second duration of the Berserk. Your adrenaline bar becomes a maximum of 1 block of adrenaline while Berserk is active.
  • At t=15s you finally see Locked become Berserk again with the full recharge now displayed over Berserk, and your adrenaline bar reverts to 3 blocks in total. You can now start gaining adrenaline which could be used towards your next Berserk - however much adrenaline you had at the end of the Berserk you keep, up to a maximum of 1 block of adrenaline.
  • At t=30s Berserk finally recharges and, if you have all 3 blocks of adrenaline charged, you can use it again.
-Chieftain AlexUser Chieftain Alex sig.png 21:40, 19 June 2016 (UTC)
So this also costs 30 strikes of adrenaline (normal maximum) to use in the first place? --Felbryn (talk) 21:57, 19 June 2016 (UTC)
Yes, which means bringing something that can get you to full adrenaline very quickly is a good idea --Gimmethegepgun (talk) 22:22, 19 June 2016 (UTC)
I went ahead and added all this information to the page
- Scott