Talk:Avatar of Melandru

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Stability: Immune to "control effects," including Fear? Is Fear still a condition, and does Stability guard against it? Mediggo 09:29, 26 March 2012 (UTC)

Icon changes[edit]

Except for the first icon, all the others have changed, just FYI. - Valento 22:13, 12 June 2012 (UTC)

Avatar of Fat Tree[edit]

can't belive they turn the GW1 most sexy wood make lady to a big Fat Tree, someone who know how to draw please joinging the Character Art team, please save Melandru! save our memory.... --151.199.39.38 15:29, 21 June 2012 (UTC)

Uh... you're not turning into Melandru herself with this skill, you're becoming one of her avatars, which have always taken the form of a "fat tree". And there are no dervishes in GW2. :P —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:57, 21 June 2012 (UTC)
Uh... you're turning into Avatar of Melandru, not just Avatar or just Melandru, and Melandru's Watcher is just Melandru's Watcher, it born to be a avatar of the goddess Melandru, not turning into Avatar of Melandru. can you see the different?--151.199.39.38 02:33, 22 June 2012 (UTC)
Example in star carf 2
Larva is born to be a Zerg, and Kerrigan is turning into a Zerg or something like that.--151.199.39.38 02:51, 22 June 2012 (UTC)
I'm not too happy with the current model either, but for a different reason. It would seem humans and Sylvari share a racial, since we know a Sylvari skill is connected to Oakhearts. It feels like they should be the Sylvari's domain...--Xhosant 11:02, 1 July 2012 (UTC)
Reaper of Grenth is just Death Shroud. They're either placeholders or lame. --Macros 11:31, 1 July 2012 (UTC)
Um, Death Shroud is a profession mechanic of necro, Reaper of Grenth is human elite skill. Mediggo 13:04, 1 July 2012 (UTC)
He meant in terms of visual design. Gnarf 13:59, 1 July 2012 (UTC)
It wouldn't make sense if they were similiar because people still need to identify whether that enemy player is in Death Shroud or Reaper of Grenth form. However, Reaper of Grenth is [[:File:June 10 Reaper of Grenth.png|quite distinct]] from Death Shroud (which grants a green-translucent appearance). Mediggo 14:26, 1 July 2012 (UTC)
Racial skills aren't usable in PvP anyway. --Macros 22:54, 1 July 2012 (UTC)
You mean that it is possible to outrule them in sPvP. AFAIK, that doesn't make them usable in some games, or in WvW? Mediggo 10:29, 2 July 2012 (UTC)
Racial skills are usable in World vs. World, I've used quite a lot. – Valento msg 06:58, 28 July 2012 (UTC)

Redundant?[edit]

Am I reading this right or are two of those skills the binding roots skill? Is that a typo? -121.131.103.244 04:28, 28 July 2012 (UTC)

Skill Damage is Weird[edit]

Oakheart Swipe (coefficient: 1.17). According to the tooltips:

  • 55 damage at 1000 Pow
  • 63 damage at 1144 Pow
  • 102 damage at 1854 Pow

For Binding Roots (coefficient: 0.2), the tooltip ALWAYS displays 141 damage. It doesn't matter what my Power is.

I did some basic testing on the combat golem, and these values look correct. So I'm just... confused? --Imry (talk) 01:24, 29 August 2017 (UTC)