Talk:Aid Fort Salma

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One of the most annoying Renown Hearts in the game: buckets are sometimes nowhere to be found for putting out fires, no centaurs to fight anywhere near the Renown NPC, and unexploded shots incapacitate you for a good few seconds with no control over your character. Freaking hell. --Wisdawn (talk) 14:58, 9 October 2014 (UTC)

I run around disabling the traps. Then I go do other stuff. Then I come back later and disable the traps again. Also stun breaks make the mortars not so annoying. Obviously it's a lot easier if the meta event has been pushed back to where Wallwatcher Camp is under centaur control. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:08, 9 October 2014 (UTC)
I did this heart last night and did exactly what Dr ishmael said. Whizzing around disabling the spike traps, totally ingnoring the unexploded whatsits, rinse & repeat. I think there may have been a few centaur weapon racks in the camp too. There's still a decided lack of Plingg, though :( — snogratUser Snograt signature.png 16:11, 9 October 2014 (UTC)
It's much easier to use the weapon switch trick when picking up mortar shells. Pick one up, quickly switch weapons and you will gain the benefit, but without being knocked back a few. It works with a lot of other long interacting animations, such as freeing slaves for that one heart in Queensdale. If you're an ele, you're screwed. --Ventriloquist 19:08, 9 October 2014 (UTC)
Heh, I've been using the weapon switch trick for slaves and the like for ages. I never even thought to use it for explodey things. Thanks, Vent. — snogratUser Snograt signature.png 19:28, 9 October 2014 (UTC)

You can repair certain buildings.[edit]

As title says, I just repaired a burning building and got a bunch of completion (like 15% or something)