Steven Stadnicki
From Guild Wars 2 Wiki
Jump to navigationJump to search
Steven Stadnicki was a Gameplay Programmer who was part of the Living World development team. Steven previously worked as a general gameplay programmer, and moved to the Living World content programmer team circa February 2019.[1]
Jobs[edit]
ArenaNet[edit]
- Game Developer
- April 2014 – June 2019
Notable work[edit]
- Path of Fire
- Board Game Gauntlet participant
- Top 15 individual fundraiser[3]
As Engine, Gameplay, and Content Programmer, he worked with the live Guild Wars 2 game as well as other unreleased projects.
- Expanded the content encryption system to handle dialog audio to prevent data mining for the Guild Wars 2: Heart of Thorns expansion
- Member of the mount development team for Guild Wars 2: Path of Fire, developed systems for managing object attachment and for verifying client-side scripting code, and designed and implemented the hover physics for the skimmer mount
- Designed and developed an AI scripting library in Unity for controlling NPC behavior in an unreleased mobile game