Relic hunt!

From Guild Wars 2 Wiki
Jump to navigationJump to search

Relic hunt!

Interactive map

Interactive map

Relic hunt! is a level 80 dynamic event that occurs in Janthir Syntri and can spawn at various locations around the Sanguine Crater. The start NPC also varies.

Objectives[edit]

  • Relic
    Event bar empty2.jpg Ancient Mursaat Relic.png
  • Your contribution: x
  • Defenses alerted in: 10:00

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Before event
Relic Hunter Fiorin The mursaat may have found a way to defeat the titans... We should scour the area for relics they've left behind. The jade constructs won't like it, but this shield will keep us safe.
Talk ready option.png Relics, coming right up!
Talk end option tango.png I don't have time for this right now.
Relic Hunter Fiorin: I knew I could count on you.
Relic Hunter Fiorin: Those nasty constructs aren't particulayly fond of our efforts, it would seem. Be careful.
Relic Hunter Fiorin: Just turn your findings in to me when possible. I'm excited to see what you unearth.
During event
Relic Hunter Fiorin: Hmm. Most stange.
Relic Hunter Fiorin: I've never seen anything like this before.
Relic Hunter Fiorin: I wonder what this could be for.
Relic Hunter Fiorin: Seems you've found something interesting!
Relic Hunter Fiorin: Much obliged.
Relic Hunter Indo: Exemplary relic hunting, if I do say so myself, Wayfinder. Thank you!
Event success
Relic Hunter Fiorin: Well done, Wayfinder. These should do nicely!
Relic Hunter Fiorin: I'm excited to unlock the secrets hidden within this haul. Maybe they'll yield a solution to our titan problem.
Event fail
Relic Hunter Leeki: Ugh! That's enough. We'll just come back later.
Relic Hunter Leeki: Too much interference from the constructs. Something might get damaged.

Notes[edit]

Even though the objective says defenses will be alerted after 10 minutes, it seems nothing happens if the timer reaches 0 (except event ends). In order to get the "security alerted" follow-up event, this one must succeed.

Related achievements[edit]