Floyd Grubb
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Floyd Grubb
- Position
- Senior Game Designer
- Department
- Design
“A brief introduction: I have over twenty-five years of game development experience, with over ten years in MMOs alone. Prior to joining ArenaNet, I spent some time working on a large-scale Realm vs. Realm game mode very similar to WvW—I expect that might come in handy!
Floyd Grubb was a Senior Game Designer on Guild Wars 2. He joined the World vs. World team after the release of Guild Wars 2: End of Dragons.
Jobs[edit]
ArenaNet[edit]
- Senior Game Designer
- January 2021 – April 2023
Work[edit]
- Lead the World vs. World Team in prototyping the Alliances and World Restructuring features.
- Designed and implemented the Objective Scaling Rewards system to improve rewards for Active play resulting in a 20% increase in player activity with World vs. World gameplay.
- Worked with Analytics to create actionable reports of player activity in the World vs. World play mode.
- Designed and implemented two event chains, four stand alone events and several encounters spanning three zones for the End of Dragons expansion pack.