Broken Ventilation System
Broken Ventilation System
- Location
- Bore Lynch
(Frostgorge Sound) - Part of
- Assist Rebel Isaak in sowing the seeds of dredge revolution
- Interact
- Yes
- Destructible
- No
Three Broken Ventilation Systems are found in the underground Dredge tunnels of Bore Lynch, supplying the housing districts of the mines with fresh air. The systems are not functional as vital parts of the contraptions have been removed and can be repaired with Machine Cogs to progress the Assist Rebel Isaak in sowing the seeds of dredge revolution heart.
Before being repaired the Ventilation Systems lie dormant and do not move. After being repaired with three Machine Cogs they display an animation of spinning cogs and steam emerging from valves. Additionally before the Ventilation Systems are repaired the surrounding tunnels are filled with heavy dust that quickly clears after all three Ventilation Systems are successfully repaired and working again.
Location[edit]
Heart involvement[edit]
Dialogue[edit]
- If the player is not carrying a Machine Cog
- The ventilation mechanism has been stripped for parts. Without air movement, the housing district is suffocating.
- Leave.
- If the player is carrying a Machine Cog
- The ventilation mechanism has been stripped for parts. Without air movement, the housing district is suffocating.
- Place the cog into the machine.
- Leave.
Notes[edit]
- Using the options upon interacting consumes the bundle with a short cast time and closes the dialogue window.
- After being repaired by any player the Ventilation Systems go on a cooldown before breaking and being able to be interacted with again.
- However sometimes the ventilation system are appearing in their repaired state and can still be interacted with. This might be due to a bug.
- The animation of dust filling the tunnels does not immediately reappear once all Ventilation Systems are broken again.
- After finishing the heart Ventilation Systems can be continuously interacted with and be repaired with additional cogs.
- The Ventilation Systems might repaired and running as well as the dust in the area being cleared before the player repairs any of them. This suggests that these changes to the objects and the area are not character specific, but happen locally by any player repairing ventilation systems.