Guild Wars 2 game designer Andrew McLeod has worked in the game industry since 2005, when he began working at ArenaNet. He worked as a content designer for Factions and as a systems designer for Nightfall, Eye of the North, and Guild Wars 2. Andrew began playing MMOs back in the day, starting with text-based MUDs. He enjoys playing turn-based strategy games and MMOs and reading science fiction and fantasy novels.
— ArenaNet blog
As part of the Guild Wars 2 Raids Team, McLeod mainly focused on raid rewards; along with projects such as Map bonus system and Precursor crafting.