Andrew McLeod

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ArenaNet employee

Andrew McLeod

Andrew McLeod.jpg

Position
Game Designer
Department
Designers

Guild Wars 2 game designer Andrew McLeod has worked in the game industry since 2005, when he began working at ArenaNet. He worked as a content designer for Factions and as a systems designer for Nightfall, Eye of the North, and Guild Wars 2. Andrew began playing MMOs back in the day, starting with text-based MUDs. He enjoys playing turn-based strategy games and MMOs and reading science fiction and fantasy novels.

— ArenaNet blog

Throughout the game, Andrew McLeod is largely involved in PvE combat; and mainly focused on the Mordrem in Dry Top and the Silverwastes; along with the generic Wyvern skills.

As part of the Guild Wars 2 Raids Team, McLeod mainly focused on raid rewards; along with projects such as Map bonus system and Precursor crafting.

See also[edit]