Talk:Asura

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Should we make a "Playable Races" nav box? Lord Belar 00:23, 6 January 2008 (UTC)

ANet said there may be more to be released, so not yet. Calor (t) 00:45, 6 January 2008 (UTC)
But can't we just add more as they are announced?--Zoldon 23:40, 7 January 2008 (UTC)
We could, I suppose. Sandbox projects ftw. Calor (t) 00:46, 8 January 2008 (UTC)
See User:Calor/Sandbox for the one I just made. Calor (t) 02:24, 8 January 2008 (UTC)
Should be wider IMO --Gimmethegepgun 03:43, 8 January 2008 (UTC)
Toy with it how you want. Calor (t) 03:51, 14 January 2008 (UTC)
Is there a way to make the green bar span the entire width? -- Armond WarbladeImage:User Armond sig image.png 07:48, 18 February 2008 (UTC)
I think it's a good idea, maybe a bit wider (Darkdwarf) 29:08 26 February 2008
I would rather it was kept to just a small amount higher than the width needed to keep all the information in, just as in GWW - in my opinion, it keeps pages neat and tidy. -- Plingggggg \ Talk 18:56, 26 February 2008 (UTC)

[edit] Limited Playability

Someone else on a different board mentioned how these critters border on the JarJar-Binksian. Looking at opinions on the pages here too you can see they have fairly limited appeal. And we also know that Anet does not create all classes equally as far as actual Content goes when those classes are anticipated to have only a niche following in the game; Mesmers, Paragons, and Assassins being a prime example having among other things -- fewer insignias/armors, less PvE content balanced around them, or less team objectives demanding their role. That doesn't mean they'll be less influential on the Meta-game (constant Motivation Nerfs for GvG being proof of that) but it is very likely that they'll have less options and fewer ways to compete directly with other classes. They may not even be designed for direct combat (maybe they'll have a Primary attribute that makes superior Machines and armor/weapon buffs). --ilr

Or maybe you could wait until the beta before passing judgment? Lord Belar 23:32, 12 March 2008 (UTC)
why wait that long?..when common knowledge already shows Anet makes niche classes/races --ilr
It's an entirely new game. Common sense dictates that they will at least try to fix past mistakes. Lord Belar 01:20, 14 March 2008 (UTC)
fine, but They've followed this pattern since the very first games they made under Blizzard. And plz notice I didn't say it was automatically a BAD thing. I Love my Paragon, just like I Loved my Lich before that, and my Devourers/Queens before that, and my Deathnight+Dragon combo before that. Just b/c most ppl would rather Bloodlust and 'Wammo', doesn't mean the alternative sucks by comparison. But it usually does does limit their playability anyway resulting in a net-loss after their specialties get repeatedly Nerfed. Why should we expect this pattern to change at all if they've been so financially successful with it for the past decade?? --ilr
We shouldn't expect it to change, but we shouldn't expect your conclusion to be true, either. Given the limited amount of information available right now, it would be silly to believe what you say is true, and it would be silly to believe what you say is false. There's simply not enough information out yet about the Asura, their skills, options available, etc., to leap to any conclusion like the above one way or the other. --68.187.144.197 06:32, 16 March 2008 (UTC)
Well, I do believe the Asura concept art looks like it has greater cultural depth and significance than those featured in GW1. Frankly, more powerful images. However, if we look at the Charr in game compared to Charr concept art for GW2, we will notice that the mood and design becomes a lot darker (I believe we see the Norn concept art get darker as well). I hope that the same happens with the Asura, and that we find an overall darker atmosphere and see this change reflected in the Asura race especially (well, and the story).--ennui 20:51, 26 July 2008 (UTC)
And I've got a s**t-eating grin on my face right now because I think the Designers might have seen this discussion already and decided they needed to 'Pep Up' the Asuran appeal and playability by adding this new "Mecha" Angle and "darker depth" to make them less Cartoony. Just on a demographic level alone: "Giant Effing Robot" Golemns they can actually ride in is instant appeal to several pop culture genres and puts them way ahead of "tinkering" Gnomes or other played out MMORPG stereotypes. ...Now just imagine what will happen if there were to capture and research the last remaining Mursaat referenced by the Justiciar Naveed Arc. --ilr
I didn't hear a single bad word about asura until I read this page. I've heard plenty of theories and speculation about them. I regularly hear people express interest in playing them (especially as warrior for some reason). People especially are looking forward to how golems will be incorporated into the asuran gaming experience. I thought the they most sympathetic and least cliches race in EotN. I mean, did you even play the game? the asura were awesome I hear only good things about Vekk. There's a suggestion in the story box that he be brought back in GW2. There isn't a suggestion like that for any of the other characters from EotN. Limited playability my ass. If Anet was trying to pep up the asuran appeal, I'd say it worked. Send in the runts.--Shai Halud 17:16, 24 October 2008 (UTC)

[edit] GOLEMS

are we going to be able to use those golems?then i would make asura first thing lol --Imp shadow knight

I really hope so... I also hope that they have as great a variety of GOLEMS in GW2 as we see present in various concept art. --ennui 20:51, 26 July 2008 (UTC)

[edit] Hey guys I'll bet!

I'll bet they get magic buffs only, or only some professions can be asuran. Because that's what ANet does. Another good one is Norn, how pretty much only Norn can be warriors, unless they let bear form affect magic damage too. Here's to hoping they don't, though! This issue, and what they do with the HoM, will show to me exactly how the future of GW2 will go. If it's anything like the one we've got now, well, it won't be much of a future at all. Vael Victus Pancakes. 00:16, 15 September 2008 (UTC)

Not to contradict you but: Norn-Rit, Norn-Ranger(even uses the bow WHILE in bear form), Norn Animal-Spirit, Norn-'Goon... And that's the just the short list. Ele, Necro, and Monk Norns could also be found with a little investigation. Meanwhile the Asurans that guard Shrines are nearly all Warriors and 3 of the Asuran Allies that accompany you into the Spider caves (Arachni's Haunt) are also Warriors... and quite Sturdy ones at that! --ilr
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