User talk:Thervold/Crafting XP

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Hey, just wanted to say great job on finding that formula! I've been racking my brain for weeks trying to figure it out with just polynomial regression but you definitely found it. I can confirm that for the 300 or so data points I've collected, that formula matches every single one perfectly (with rounding of course). Congrats! Testifye 04:22, 6 August 2012 (UTC)

Thanks! I tried polynomials at first too, but they just were not fitting. It wasn't until I started collecting data for the amount needed to level that I began to see a correlation. Even better, understanding how crafting XP worked made it much easier to guess how they went about giving XP rewards for character leveling. Also, thanks to everyone who helped gather data for the table, as it really helped reject incorrect guesses as well as confirm the correct ones. --Thervold 15:31, 7 September 2012 (UTC)

Usability[edit]

Let me first say that this is very impressive. I can absolutely say that there is no way I would have come up with this in a million years. Kudos on that. Now, how do we make it usable to the everyday player? I had an idea, I'm not sure if it's even feasible, my knowledge of programming is limited to the basic things that I've learned on here by taking apart other's peoples' code and seeing what happens. WHAT IF: The | experience = field in the infoboxes generated a link to a form page where the user could input their current crafting discipline level, the difficulty of the item to be crafted, how much exp they needed to get to the next level, etc, hit Submit and it spits out the exp you'll get from crafting. Maybe it could have a field for "how many are you going to craft" like for when you're going to make 50 ingots etc, it could tell you how much exp you stand to gain in total. I don't know if it's possible, as I said, but it seems better than anon users adding in unconfirmed exp values left and right. Wombatt 22:33, 19 August 2012 (UTC)

Sorry for the very late response. I didn't add the talk page to my watch, so I didn't know there was anything here. I was trying to think up a solution for the infoboxes. The difficulty of an item can be encoded into the infobox, so all you would need is the user's crafting level. However, I'm not sure what is supported by the wiki and what isn't. I haven't seen input forms on the wiki, so I suspect they might not even be an option. If that's the case, we should probably remove the experience field or link it to a page with lookup tables of some sort. --Thervold 15:31, 7 September 2012 (UTC)
I've already removed exp from {{recipe}}. It would be possible to create a Semantic Form that takes a user's discipline level and the recipe name as input to calculate the CXP, although I don't really think that would be very useful. The simple knowledge that an end-product gives more CXP than a component, which gives more CXP than refinement, and that the color of the recipe indicates how far down the CXP curve it is, should be enough to tell users which recipes they should focus on in order to increase their discipline levels efficiently. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:58, 7 September 2012 (UTC)
After I posted, I did notice the exp field being removed. And after thinking about it, you're right in that the actual CXP values aren't very meaningful to the majority of players. And there is enough documentation now for someone who really wants them to be able to calculate them. Even if it's not entirely useful, it was still a fun challenge to figure out the details of these mechanics. --Thervold 21:47, 7 September 2012 (UTC)
The details were very important and useful, even if the result was a realization that the exact numbers don't really matter. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:54, 7 September 2012 (UTC)