User talk:Lania Elderfire/BWE2

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Performance[edit]

I don't understand people who complain about performance. I have an i5-2500k and a GTX 260, no overclocking, and my performance was fine, except for massive cluster-bucks like the finale event, but I'm pretty sure that was more due to hard drive lag for loading all the textures - after chugging for a few seconds, it went smooth again. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:01, 11 June 2012 (UTC)

Maybe it's an issue with AMD video cards? I have a Radeon 6870 HD which is a little out dated but it's still a powerful card, but only 30% of it is getting used. When there is a few enemies and just running around the world I do get 30-60 FPS, but as soon as there is more than 10 people, and several enemies around, my fps dips down to the 20's or the 10's. zergfests in WvW was about a constant 10-15 fps for me. Several parts in lion's arch and divinity's reach makes my FPS suffer too. Yeah I noticed some massive texture loading going on as well. My samsung spintpoint F1 isn't catching up :P. Maybe it would be worth it to get a fast SSD for GW2... --Lania User Lania Elderfire pinkribbon.jpg22:38, 11 June 2012 (UTC)
From what I can tell, the visual performance was more CPU dependent than video card dependent, compared to BWE1. That's what I observed, because during BWE1 I had massive performance issues with my outdated video card (Radeon something, no idea from the top of my head). BWE2 ran way smoother, but my CPU usage was higher. I'm no tech person, though, so my input isn't worth a lot. :P - Infinite - talk 00:24, 12 June 2012 (UTC)
Well I was also running the game at maximum settings, fullscreen-windowed, and running two instances of guildwars 1 in the background, so that might have had some impact but closing the 2 instances of guildwars didn't change the performance of the game that much... I'm not sure what causes game engines to become more CPU dependent than others but with some versions of the source engine, the physics was done by the CPU instead of the GPU so whenever a lot of things happen, it causes a CPU spike. Other games like battlefield 3 that uses the frostbite 2 engine is heavily GPU dependent so it takes full advantage of high end GPU's. I think GW2's issues is that the engine is using the CPU a lot for things that the GPU can handle. I think this is partly because it's waaay harder to program for the GPU and it doesn't handle complex tasks very well. So, they might be taking longer to code the game properly to take advantage of the GPU. Also the game ideally should be multi-threaded if it really needs that much CPU based crunching. Yeah programming multi-threaded programs is a PITA from what i hear, but it's 2012 for gods sake... Tho I wonder how much debugging and logging is taking place in the background... that could be using a lot of CPU cycles too. --Lania User Lania Elderfire pinkribbon.jpg05:46, 13 June 2012 (UTC)