As pointed out by Azurem, it seems there is an issue with false negatives where there are 2, or more, coefficients. I wasn't aware this was a thing when building the script so those will probably always return false. Fixing it to account for multiple values of coefficients, I think would not be worth the time and would probably create other issues. So I'll leave it as is to be manually sorted out. -Darqam 18:56, 28 December 2016 (UTC)
The update where you "omitted entries with no damage_coef values in api, and those that already matched properly" you removed a lot of entries from the "COEF MISMATCH" section that had coefficients listed next to them. E.g. you removed Frozen Burst, wiki says 0.425, API says 0.4. Boil, API says 0.5, wiki says 0.51765. It seems to me like these shouldn't have been removed? -Azurem (talk) 19:25, 28 December 2016 (UTC)
- ugh. Hum... yeah ok, I know what I did wrong. I'll work on that right away. -Darqam 20:11, 28 December 2016 (UTC)
- Alright, now that that really dumb move was fixed (for some reason I cast part of the results into integers, crushing the decimals >.>) a few more got added. With a bit of luck, that should be everything correctly. -Darqam 20:32, 28 December 2016 (UTC)
How many left?
How many of these are still out of date? I've grown somewhat disinterested in the game but it'd be nice if we could finish getting accurate info for all the skill pages. -Towelcat (talk) 07:31, 27 April 2017 (UTC)
- Since I think virtually no one but yourself and Nefastu have put in significant work in skill coefficients, probably still the same list.
- I'll see if I can go through the list today to see if the ones listed as needing work do actually still need work; but for now I'd assume that's the case. -Darqam 15:21, 27 April 2017 (UTC)