User talk:CrazyOldMan

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Keep it civil

Closed issues and discussions will be deleted. The page history is the archive for this page.
-- Crazy Old Man (grumbles) 18:41, 3 June 2013 (UTC)


Mail test[edit]

I'm having a little trouble with mail delivery. I hope this tests it... -- Crazy Old Man (grumbles) 08:23, 21 July 2013 (UTC)

At the moment, I do not have a working e-mail account. -- Crazy Old Man (grumbles) 13:17, 1 January 2014 (UTC)

Maps[edit]

Hi there. Just wanted to say I like what you're doing with those maps :) Inspired me to muck about with css for a few minutes. (I guess I went crazy when i did the maps on the other wiki and I know they take ages!) -Chieftain AlexUser Chieftain Alex sig.png 14:52, 2 January 2014 (UTC)

Yes, thanks, they do take a bit of time to line up, but not all that much.  I just wish there were more and better region maps.  The Ascalon map is nice, clean.  I would have preferred an unexplored Orr map for the base.  It is also cut off slightly at the top as I found out when trying to place the Straits of Devastation overlay properly.  And I have yet to find the other region maps. 
The glow stuff is neat.  Good work.  What would really look good would be for the overlays to be hidden initially, with just outlines showing, and then show up on a mouse-over, like with the glows, only much more so!  The glows would add a lot to my main Tyria map.  I'll look into it when I get a little time.  -- Crazy Old Man (grumbles) 15:22, 2 January 2014 (UTC)
true. "visibility:visible + visibility:hidden" sounded like they would allow us to do that, but it didn't work :p -Chieftain AlexUser Chieftain Alex sig.png 15:44, 2 January 2014 (UTC)
got it working :) -Chieftain AlexUser Chieftain Alex sig.png 17:32, 2 January 2014 (UTC)

From your userpage: "the sector boundaries are somewhat arbitrary." No, they are not - I know because I spent two weeks making a new character and re-exploring the entire world area-by-area in order to draw those area boundaries. They are as exact as I could make them given the "blurry" overlay that the game places on said boundaries. —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:02, 2 January 2014 (UTC)

It is exactly that blurriness that makes them somewhat arbitrary.  On the other hand, the fact that you spent the time to build that grid deserved IMMENSE credit!  Could you go a step further please: put the grid on a separate transparent image that can be used as an overlay?  That way, they could be turned on and off. 
Also, could you describe the process you used to generate those images, especially the tools you used?  I would like to construct an entire series of maps using this overlay technique but I do not quite know exactly how to go about it.  There is so much more that could be done!  -- Crazy Old Man (grumbles) 16:15, 4 January 2014 (UTC)