User:Erasculio/Development

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In order to avoid creating even more pages at my userspace, I'm going to also use this page for random thoughts about Guild Wars 2.

Future Characters[edit]

  • Human: Guardian or Mesmer. Guardians were made based on the humans of Tyria, and there is no better match than a guardian and a dignified human blessed by Kormir - it's the perfect symbol of a noble and resilient race who knows its time is nearing its end but will still fight with everything it has to protect what it still has left. At the same time, I'm concerned about playing a melee character in GW2; until I experiment the controls, I'm concerned that a melee character is often going to use its skills out of range of enemies, with no good indicator showing whether a given enemy may be hit or not. Meanwhile, mesmers are a very human profession: no one else is pretty enough to be a good mesmer, and the profession is too interwoven with the lore about Lyssa to fit anyone else. I'm somewhat concerned about playing as such a fragile character, though, who would spend most of its time running from enemies when in single play.
  • Sylvari: a Scholar, but I'm not sure which one. A sylvari necromancer would be a nice option, being a resilient caster who can survive in melee and be effective at range, but I'm not sure I'm fond of the focus on conditions seen on many necromancer skills. Elementalists have a great primary mechanic, being so versatile and having so many options at any given moment, but I'm also worried about their lack of survivability. Mesmers are an option, although I would prefer a human mesmer.
  • Charr: Engineer, no doubts there. The profession fits the charr like a glove.

I'm probably not going to play as a Norn (I'm not fond of their focus on alcoholism, neither on the "fight hard and boast harder" mentality) or as a warrior (I'm fonder of magically-inclined professions, and warriors look a bit boring). I'm definitely not going to play as an Asura (they look ridiculous, sound ridiculous and it seems the entire race is just a big stereotype) or as one of the Narutards (I wonder if thieves will have the option of having a head with a Naruto-like bandana again) or as a Ranger (the pets are a very weak primary mechanic, and the profession doesn't have anything interesting to me). Erasculio 18:14, 18 December 2011 (UTC)

Guesses at the Professions[edit]

Since every cool kid is doing it, my guess at the professions based on the pieces of concept art from the GDC slideshow. Those images have the same style as the elementalist wallpaper, and most follow the profession color scheme used in GW1 (such as elementalists in red, what appears to be warriors in orange, etc).

  • Elementalist, also seen here, known to be a Scholar profession.
  • Warrior, also seen here, very likely a Soldier profession.
  • Ranger, also seen here (note what appears to be a bow, and what appears to be a pet, with the tail to the left and the head to the right; it's probably a sylvari crouching by the side of a pet), probably an Adventurer.
  • Mesmer, also seen here (same position, same kind of dress), probably going to be a Scholar profession.
  • Cleric or something like that. Blue was the color linked to monks (and also dervishes, but mostly monks) in GW1, not to mention the color linked to Dwayna. The idea of a heavy armored profession focused on party support/healing is becoming rather common on MMORPGs these days (from Paragons to Aion's Chanters), and it was seen once in a while before (such as Clerics in D&D). Its shadow is likely here; notice what appears to be a large shield and a heavy helmet. It's probably going to be the second Soldier profession.
  • Assassin, also seen here (same head, same trenchcoat), despite how black was not the color linked to assassins in GW1 (it was an odd shade of purple). I wonder if Arena Net will change the name of the profession together with its color. It's likely an Adventurer.
  • Necromancer was mentioned in the artbook as being the profession of a Sylvari; it's likely represented by this shadow, which appears to be an Asura wearing caster clothes, and hence a Scholar profession.
  • Engineer fits the theme of Guild Wars 2 (with all the guns and other modern devices), plus one interview mentioned how a profession was built relying heavily on environmental weapons, which would be rather compatible with these guys. Ritualists were added to GW1 meant to behave as engineers; while I would miss the look of the Factions profession, having true engineers on GW2 would be basically an evolution of such idea. I believe its shadow is seen here: the Charr has both a large gun over its shoulders and the metalic glove often seen in concept art pieces and which is likely a tool of this profession. My guess is that they are Adventurers.

(Originally added to my main page at May 09 of 2010, although the details were added on May 29 of 2010. Nice to see how most of my guesses were correct. The only shadows I got wrong were the Necromancer and Thief ones. Erasculio 18:14, 18 December 2011 (UTC))

Development of Guild Wars 2[edit]

Work at Guild Wars 2 began in 2007 (Source: "Eric Flannum: The Guild Wars 2 engine is an improved version of the engine we used in the first game. We’ve been working on Guild Wars 2 since 2007 so we’ve been working on it for almost 4 years now").

Guild Wars 2 was officially announced at the PC Gamer May 2007 issue, released on March of the same year (GWO reaction, GWG reaction).

Mike O'Brien announced an "exciting week" ahead on August 17th at the Guild Wars Wiki.

The first trailer, Guild Wars 2 Teaser Trailer, premiered on August 20th of 2009, at the first day of Gamescom.

The first playable demo premiered on August 18th of 2010, again at Gamescom.

The second playable demo officially premiered on March 11th of 2011, at PAX East. The demo had been available during the same year's Game Developers Conference, though, and a large part of its content had been leaked in a video made available at Marhc of 2011 reference

Historical content[edit]

  • The old Attribute system was replaced by the current system, first revealed during the week before PAX East 2011.