Talk:Warden's Feedback

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Bit redundant; only two focus skills and Illusionary Warden already reflects projectiles. --Ph03n1x 22:27, 23 April 2012 (UTC)

Illusionary Warden blocks projectiles. Without this trait, the reflection seems to be only active when the phantasm stands still. With this trait, the phantasm always reflects projectiles. In addition, the non-traited reflection might be a bug. The description doesn't state any. Gnarf 22:40, 23 April 2012 (UTC)
As Gnarf said, the phantasm only block the projectiles (he's effectively casting whirling defense), with this trait he reflects them as well. --Rapid Sausage 13:46, 22 August 2012 (UTC)

more importantly, does it affect temporal curtain?? 00:38, 20 September 2012 (UTC)

Yes. It's a little bit weirder with Temporal Curtain because there seems to be like maybe a height restriction or something; ie if the user of the attack is too far above the curtain it won't reflect it. And some projectiles can't be reflected period. But yes, in general temporal curtain will reflect projectiles as well as the warden. ~ Capric 01:38, 20 September 2012 (UTC)
Well, now that I have a better feel for the game it makes more sense and seems much more useful, but if there's a height restriction on temporal curtain (which doesn't have a definite top border) that's a bit of a bummer. Still, more up time on swiftness! --Ph03n1x 20:58, 22 September 2012 (UTC)
It almost definitely has some kind of height restriction; I was trying it today in the Harpy fractal and it didn't work at all, presumably because the harpies fly above it. 22:03, 4 February 2013 (UTC)
That's because Temporal Curtain itself has a finite size, it isn't infinitely tall. If an enemy or projectile is high enough on the z-axis, it will avoid the TC altogether. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:27, 4 February 2013 (UTC)

I don't think this fully works[edit]

The tooltips don't change and neither do the countdown numbers when using the skills D: --Ph03n1x 22:03, 2 March 2013 (UTC)

Just in case anyone is reading this and curious -- the skills go from 25s to 20s cooldowns, and just cast them when there are projectiles to see that despite no tooltip changes they should still be picking up reflection. 18:30, 19 September 2013 (UTC)