Talk:Unholy Feast

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This skill in Guild Wars 1 was very interesting, and could fully heal you with out a problem. I'm wondering how it will work on a grander scale in Guild Wars 2. I believe they show this in the Locust Swarm video on the Guild Wars 2 website. But it doesn't seam to do the same thing as is described on the page. the damage part I could plainly see, but the crippling part I didn't see. Could it have been changed after the video was made? or maybe the description is wrong? I was just wondering.--Yozuk 01:06, 2 December 2010 (UTC)

Well, Necros do need a pbaoe health-stealing skill, wether it is this one though, can't tell yet... By the looks of things sofar, Necromancer and Ele are gunna rule the game, lol. User Balthazad Signature.png 08:00, 2 December 2010 (UTC)
How can you possibly say that based on speculation alone? We don't really know any final energy costs, damage outputs, healing outputs, recharge times, or activation times... Just because a skill sounds like it might be OP doesn't mean it is. 18:44, 3 December 2010 (UTC)
[1] at 5:50-5:54 has the Necromancer use Unholy Feast, same animation as the one used in the Locust Swarm video. Should we cut up that little video to show the skill animation like the other skill pages? 03:33, 5 January 2011 (UTC)
I wouldn't. Too much going on, with enemies attacking, numbers flying, and the caster rolling immediately after using it. Not to mention the video quality. -- Kyoshi User Kyoshi sig2.png 19:48, 5 January 2011 (UTC)
Oh! I meant using the official clip, the Loust Swarm one where she uses Unholy Feast on the group of branded charr surrounding her. 20:13, 5 January 2011 (UTC)
I agree with IP, the skill preview on the official site is a perfect animation capture. - Infinite - talk 21:42, 5 January 2011 (UTC)
Ahh, I'd be okay with that. -- Kyoshi User Kyoshi sig2.png 22:16, 5 January 2011 (UTC)
I'm curious as to whether the damage increases for each stack of a condition or if it simply counts each condition once regardless of how many times it has been stacked. 22:19, 25 September 2011 (UTC)
Counting individual stacks of, say, bleeding would make this skill very powerful with many stacks of many conditions, and very weak without stacks. When conditions are removed, the whole stack will be lifted. It'd make sense if this skill calculated each different condition, but not individual stacks. After all, it also causes AoE cripple besides damage. Mediggo 07:07, 26 September 2011 (UTC)

"each foe you strike"[edit]

Has anyone run any tests to see if this will give retaliation for every clone/minion/pet/etc? This is important in PvP when the number of TRUE enemy targets will often times be low, and depending on which targets count towards the retaliation duration, this will determine the best position to be when landing the end of the cast.

Boon corruption[edit]

So just to put this here, according to the api this skill should corrupt 2 boons: "text":"Boons Converted to Conditions","type":"Number","icon":"","value":2}. As such I will be making an edit in the notes reflecting that. -Darqam 18:54, 21 March 2017 (UTC)