Talk:Sigil of Luck

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Did some cleanup and made it match Rune.KingBoo talk 15:04, 10 September 2012 (UTC)

I have been doing some cleanup as well, but for a different reason. When {{PAGENAME}} is used in the name field and DPL on another page is used to gather recipes, the name of the recipe is not collected from THIS page, it's collect from whatever page the DPL call is on. I have been going through each of the recipes individually and updating them to have their names hard coded into the Recipe to avoid this issue. I am going to revert this page back to the edit I made yesterday. I hope my explanation is acceptable for conducting the revert. Jfarris964 17:07, 11 September 2012 (UTC)
Is anyone else finding the major version of this sigil bugged? It's not worked on 3 different weapons in 3 combinations. (My blood lust stack is at 25 just fine, but even without that sigil this one is failing to stack.) 176.227.206.250 22:01, 15 September 2012 (UTC)
Nevermind, apparently I can only have one or the other. What a joke. 176.227.206.250 22:05, 15 September 2012 (UTC)

Question[edit]

Does this work as long as the weapon is equipped? What I mean is let's say I put this on my rifle. But I'm using my grenade pack to kill things. Will the fact that the rifle is still actually equipped still get me my magic find?24.69.101.149 06:52, 16 October 2012 (UTC)

As far as I know, you can only have one sigil they don't stack. The weapon with the sigil must be equipped (in-use not on other set) only when you kill the enemy to get credit and recieve the buff (in this case Luck). After getting all 25 stacks you can switch weapons freely as you have all the bonus you can receive from the Sigil.

Note: This sigil no longer grants an increase to magic find. It gives a chance to gain a random boon on killing an enemy. Do these items stack with each other? Will they stack with other "kill effect" sigils? Mystikpretzel (talk) 17:03, 13 December 2013 (UTC)

The magic find increase on kill is completely disabled, in case that's unclear. This sigil only gives you a random boon on kill. To answer your other question, this sigil will work consecutively with kill counting sigils, because they do not interact with each other. However I believe that sigils which trigger an effect on kill share a single global cooldown, and I recall people saying that it was 30 seconds. That means if you have a sigil that heals you on kill and that effect triggers, you won't gain the effects of this sigil for at least 30 seconds. Psycho Robot (talk) 17:29, 13 December 2013 (UTC)


Duration[edit]

Chance to get a random boon on a kill - nice. How long does the boon last for? Stu (talk) 13:57, 6 August 2014 (UTC)

Superior Sigil of Luck has it all nicely laid out for ya. --Ventriloquist 14:24, 6 August 2014 (UTC)