Talk:Siege weapon
Can siege weapon be used by opponents?[edit]
Can siege weapons be used by the other teams when unattanded? How long do they stay there? —The preceding unsigned comment was added by 121.73.35.86 (talk • contribs) at 00:41, 13 May 2012 (UTC).
- They can't be used by other teams (you just end up attacking them). Fenyx 14:18, 16 May 2012 (UTC)
Guild Siege[edit]
I don't have any so I can't test, but the main page does not mention change in supply cost. Does it cost the same even though the description says it is cheaper? C The 05:37, 29 September 2012 (UTC) ==Do they siege weapons disappear after some time or is there a limit on siege weapons per map? —The preceding unsigned comment was added by 121.73.35.86 (talk • contribs) at 00:41, 13 May 2012 (UTC).
It's 50 for a guild golem and 25 for a guild catapult. Kousei Doragon 16:45, 14 December 2012 (UTC)
Siege Research[edit]
I got some siege research going on in user:Fargone. It's a bit inaccurate and nowhere complete, so I'm not putting it up anywhere else yet. Fargone 10:25, 5 October 2012 (UTC)
Despawn Timer[edit]
I heard a rumor that siege weapons will despawn in 30 minutes since their last use. Can anyone verify this? Kaffaljidhma 20:49, 14 October 2012 (UTC)
This would explain why the trebuchet I placed in a difficult-to-reach location was gone when I came back, despite my team holding the entire area in the mean time. I'll have to test this. --Ocelost 03:30, 14 March 2013 (UTC)
As of the May 28, 2013 patch, All Siege Weapons besides Flame Rams have a 60 minute despawn timer. Flame Rams have a 30 minute despawn timer (since they're likely to be destroyed before anyone has a chance or need to use them again).
No longer account bound[edit]
As of today's update Siege blueprints acquired today (and presumably after) can be traded on the TP. They seem to have "infected" my existing stacks of siege as the all of the 2 types of blueprints I acquired from the jumping puzzle today can be traded while the other siege that I have not newly acquired are not available for trade. Separ (talk) 02:19, 10 July 2013 (UTC)
- To turn BPs into tradeable ones, "use them" in WvW, then click 2 (cancel), which returns them to inventory. Fixes any in the same stack. 75.37.21.118 02:58, 10 July 2013 (UTC)
[edit]
Has anyone tested if a thief can apply venom to a siege weapon to improve damage as described here. If this does work then is it an appropriate addition to this article? ~ 1Maven (talk) 11:37, 27 September 2015 (UTC)
Skill cooldowns[edit]
It is known that alacrity affects siege weapon cooldowns. What about if one player leaves a siege weapon immediately after using it, and another player starts using it? Is the cooldown associated with the siege weapon? 89.242.246.24 22:11, 10 September 2024 (UTC)
- They actually removed alacrity effecting siege skill cooldowns in the July 16th patch. Good question for the swapping though. I haven't ever really tested it, but my gut is saying there's a global cooldown on the "instant reset" abilities and a longer global cooldown on the shield/skills with longer cooldowns. I feel like that behavior is what made sense. Might grab some friends later and test it out.--Rain Spell (talk) 00:35, 11 September 2024 (UTC)