Talk:Shrapnel Mine

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I'm curious, does this allow you to set up one mine at a time in up to three different places? That sounds like the obvious way to do it. --Kyoshi User Kyoshi sig.png (Talk) 17:33, 24 September 2010 (UTC)

Well, it does say "up to three", so unless that is a scaling function (unlikely), then it sounds like you are right. Good catch. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 17:39, 24 September 2010 (UTC)
I just know there's a similar function in the game Global Agenda, where Recons can set mines everywhere. I'm also curious if these mines will deploy if in proximity to an enemy, since the ones in GA don't do that. I do like the idea in general, though, however it turns out. --Kyoshi User Kyoshi sig.png (Talk) 17:41, 24 September 2010 (UTC)

Judging from the new FAQ, seems like I was right, unless they're literally saying that this skill now only sets one mine. --ஸ Kyoshi User Kyoshi sig2.png 01:19, 27 May 2011 (UTC)

Apparently is exactly that now for what I can read from that FAQ. Only one mine. It makes sense because usually detonation skills change the icon for the detonation and maybe in some situations one would want to detonate after the first mine and it would be hard to program a skill that changes when you want. Also as a racial and less powerful skill I'm fine with it being just one mine. Lokheit 12:28, 27 May 2011 (UTC)
Yeah, it does make sense. --ஸ Kyoshi User Kyoshi sig2.png 14:15, 27 May 2011 (UTC)
But it seems not to be a trap skill | Corvus 22:45, 27 May 2011 (UTC)

As a Trap/Racial/Non-Mine Kit skill, does this skill gain any bonus from the traits of a engineer that affect mines/explosions? (31 May 2012)

Wording[edit]

Can anyone confirm that "Scatter a mine that cripple and bleed enemies." is the correct wording? Manifold User Manifold Neptune.jpg 23:06, 5 May 2012 (UTC)

User Wombatt Shrapnel Mine typo.jpg From 8/12/12 stress test Wombatt 01:20, 19 August 2012 (UTC)