Talk:Ricochet

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This skill takes 23 energy it appears http://www.youtube.com/watch?v=ZLt4KuHeNkg&feature=related at 1:35

Please remind that energy cost will probably increase proportionally to the skill tier (ricochet is a basic axe attack skill so at tier 1 it should cost 1 energy, while from the video you provided we can see the levl 45 charr from the demo, that probably already got the tier-6 ricochet skill ) Also, that guy from the demo could have slotted in a trait/gear piece which affected the skill energy cost. CaiusTheBig User talk:Caiusthebig 14:19, 19 September 2010 (UTC)

This being an "auto-attack"[edit]

I haven't seen it in action yet, but; if this skill has no recharge, but -as it sounds- a long "effect", can anyone (who knows the demo) clarify whether you can throw multiple axes at a time or have to wait until your axe is done "bouncing"? Without visual feedback, the recharge makes this skill sounds extremely vague. - Infinite - talk 21:29, 16 February 2011 (UTC)

Tiers[edit]

Removed the Tiers section as skills are no longer obtained through vendors. Omlech 00:57, 22 February 2012 (UTC)

Move to Ricochet (skill)[edit]

Is there any objection to renaming this to [[Ricochet (skill)]]? (Regardless, both this article and the thief trait one should include a disambig to point to the other). – Tennessee Ernie Ford (TEF) 17:39, 15 May 2012 (UTC)

Ricochet bounce hitting invisible targets[edit]

Ricochet bounce accurately hits invisible targets, even though they are not targetable and can't (shouldn't?) be damaged unless struck by AOE atack. Tested on Alpine Stalkers in Timberline Falls.