Talk:Life stealing

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Healing Power[edit]

Is it affected by Healing Power? Gnarf 00:01, 21 June 2012 (UTC)

Since the skills listed all show a "Healing" effect, and since that is what Healing Power directly affects, then yes. (If life stealing were its own mechanic that didn't break down in to Damage and Healing, then it would require research.) Looking at the traits, I can't be completely certain, since they don't list their specific effects, but I would assume they function the same was as the skills do. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:06, 21 June 2012 (UTC)

Equipment that cause Life Stealing[edit]

Would it be an idea to rename this to Upgrade components that cause Life Stealing instead? Because that's all that I currently see listed for this section of the article. —Vella 14:07, 10 October 2012 (UTC)

Extra Damage?[edit]

I did some tests in the Mists to get some details about how life stealing actually works. These are the questions I wanted to answer:

  • Does life steal do extra damage or does it add a healing component to existing damage?
  • If it does not add extra damage, is it's healing capped by the damage done at the time of the proc?
  • If it does add extra damage, is it's damage capped by your current health (ie. zero effect at 100% health)?
  • How much healing does Sigil of Blood add? (The others sources seem to have been checked already).
  • What is Sigil of Blood's CD? Is it really 2s as stated on the Sigil?

My damage tests were with Thief using Mists gimpy-sword auto-attacks:

  • Life stealing damage is NOT reported at all; not in combat log, not on overhead. NB: dots, heals, & conditions are also missing from the combat log.
  • (The combat log & the overhead both report Lightning (Air Sigil) damage. So, not all Sigil damage is invisible.
  • Sigil of Leaching (100% proc on swap) resulted in much larger than normal movement on the HP bar.
  • Sigil of Blood (30% on crit, 2s CD) seemed to provide occasional larger "bumps" to HP bar movement.
  • Sigil of Blood CD check was inconclusive: it seemed longer than 2s (about same rate as Air), but that's very hard to verify without logs.
  • Magnitude of HP bar "bumps" for Leaching:Blood seems to be about 3:1. (Hard to tell just by eyeballing it).

My healing tests were with Thief, too. Took damage then hid and went over to golems. Thanks to the "still in combat" bug with stealth, the HP never regenerated and I could do a nice sedate test on the golems.

  • Sigil of Blood always healed for 453 (0 healing power).
  • Sigil of Blood shortest interval was ~5s even with 102% critical rate on character (70% base + 5% off-hand + 7% behind + 20% fury).
  • Didn't check leaching or healing power effects (those seem to be documented already).

So, the current conclusions from these tests:

  • Life steal adds damage.
  • Life steal damage is not capped by character's current health (damage tests were always 100% hp).
  • Sigil of Blood heals for 453.
  • Sigil of Blood stated 2s CD seems shorter than actual, which is no longer than 5s -- needs a LOT more testing to declare the CD to actually be 5s.
Nice tests, and I applaud you for the effort. First of all though, sign your comments by typing 4 tilde's or clicking the second to last button when editing :). Second of all, if you think there is a possible bug with it's cooldown rate, this page wouldn't be the place for it to get noticed (I would submit a thread on the forums and go for mass exposure for a more conclusive test). Thirdly, I play a thief, and have experienced nothing of this stealth bug you're even talking about, but that's a completely different topic.
...Fourth, I must point out one crucial element I have learned for certain: amount of damage dealt does not equate to amount of health gained. The page should be reworded at the top. Your tests have provided some interesting results, indeed, and through short testing on my own utilizing the Leeching Venoms mechanic (damage numbers do pop up from this), have concluded that damage dealt is 320, doesn't scale with power or healing, cannot crit, and is strictly additional. Health gained, however, does scale with healing power (as that page states correctly) and nothing else, and starts at 325. At a minimum, "drains a fixed amount of health from a target and adds it to the attacker's health" is misleading with even this basic information about the minimum dealt and gained through this trait. --75.17.145.160 08:14, 7 November 2012 (UTC)

Damage and Healing Tables[edit]

The information for healing and damage (specifically with the trait life steals) either conflicts with the information on the actual trait pages, or just seems off. Does vampiric really add 20% of power? Because if that's true then any necromancer with that trait would do an extra 500 damage (with a reasonable amount of power, not even crazy amount) per hit. That just doesn't seem right 36.226.192.205 01:56, 10 July 2014 (UTC)

Revenant traits have been reworked. Need details about Battle Scars Turbo404 (talk) 23:16, 22 May 2020 (UTC)