Talk:Insidious Disruption

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Useless[edit]

Is it just me or is this a completely useless trait? 3 stacks of torment, every 20 seconds or so (because the necromancer doesn't have access to lots of disable skills) is a bit underwhelming.

Especially considering, it competes with Chilling Darkness, and plague Sending, both of which are strong traits.

Am I missing something? I mean this trait doesn't even proc with the Flesh Golem Elite, which at least would be something. Stu (talk) 11:29, 4 December 2019 (UTC)

See Insidious Disruption/history, the trait made more sense with the fall damage buffs which have been removed with the Game updates/2019-12-03 (yesterday).
Initially, the current main effect (the remaining effect after removing the fall damage component) was only a side effect to enhance the fall damage traits a little bit. Hence, all of these traits now feel underwhelming because the previous side effect is now the single main effect. --Tolkyria (talk) 12:00, 4 December 2019 (UTC)