Talk:Hammer of Wisdom

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It could be utility and not mace imo. Bitter 15:18, 27 January 2011 (UTC)

Epic[edit]

This skill is epic, I have to get spirit weapons on my Guardian. :D Also, does everyone agree with me that Spirit weapons seems to be Ritualist inspired?--AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 18:19, 27 January 2011 (UTC)

Yes that does seem ritualisty. Let the record show that I completely called the Ritualist-Paragon mix. ^.^ Aquadrizzt (talk)(contribs) 18:36, 27 January 2011 (UTC)
You made it sound a bit different though. Write Rit+Para=Some kind of Paladin(tries to avoid flaming, I know guardians arent Paladins, kinda) --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 22:07, 27 January 2011 (UTC)
"guardians arent Paladins". That is debatable. (Not that I have any interest in debating the Paladin idea.) :P Aqua (talk|contribs) 01:41, 28 January 2011 (UTC)
I'm glad they finally made these to be how I always wanted them in GW1. Its even better that you can have 3 at one time. EiveTalk 02:17, 28 January 2011 (UTC)

Source[edit]

We need a source for the description, I havent seen the description anywhwere but here. --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 20:53, 28 January 2011 (UTC)

Then you didn't look at the official site. 87.97.113.73 21:03, 28 January 2011 (UTC)
We dont need the Decription in a new section. This is not the official ingame description. --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 21:53, 28 January 2011 (UTC)
I'm the one that put the discription on here. I paraphrased it straight from the gw2 release article. its the last sentence in the Spirit Weapons section. --Saxon 00:20, 29 January 2011 (UTC)
Okay, just added the reference to the page. All good now? --Saxon 00:44, 29 January 2011 (UTC)
That looks good. I think the issue that Potatoe was raising is that it's not an official description. It's not really a big issue, and we can always change it when the actual description is released. - Xu Davella 02:39, 29 January 2011 (UTC)


Weapon Health[edit]

Apparently it has 100000 HP. That's the damage it receives when using the skill that makes it disappear: minute 8:08. Lokheit 11:23, 21 August 2011 (UTC)

It also has a listed duration of 15 seconds which is slightly confusing. In gameplay footage ive seen the hammer last alot longer then that out of battle. Ive timed the recharge @ 45seconds if anyone was wondering where that number came from and may be how long the hammer lasts if not fighting. Thinking maybe it consumes its own "health" during a fight per attack (percentage) and so when you command it to self destruct it uses a high health figure to do so. Another place ive seen a summon consume health on attack is guild wars 1 Wanderlust. Justice 01:50, 29 August 2011 (UTC)
don't you mean Bloodsong or even Vampirism, Wanderlust knocks ppl down and loses health when doing so. --you like that don't you..The Holy Dragons 06:05, 29 August 2011 (UTC)
learn to read. Justice 07:02, 29 August 2011 (UTC)
That'd be more comparable to something like Gaze of Fury or Signet of Ghostly Might, etc. It's player triggered and not part of its independent attack routine.
Anyway, I don't think health is a big issue. Spirit weapons cannot be attacked, though if they could take damage from AoE attacks, with that much health they could last their duration. Mediggo 08:03, 29 August 2011 (UTC)

(Reset indent) What I gather from Justice's comment is that the hammer consumes its own health with every single on of its attacks. Next to that it seems to have a duration (as a toggle skill?), from which I gather its health degenerates over time (like GW minions) and finally from Lokheit's comment I gather that upon dismissing the weapon it will receive a massive amount of damage (possibly yet to be hidden for the final release) that ensures it to die as to avoid having multiple Hammers up at the same time (in the weird case the hammer lived the dismiss). - Infinite - talk 08:22, 29 August 2011 (UTC)

Actually, i meant that the hammer consumes its own health with every attack as the mechanic that determines its duration. Something simple to understand: Its 15sec recharge with a 3sec attack rate, aka probably 20% hp loss per attack. If the hammer doesnt attack 5 times it will hang around until it does or ends naturally at 45 seconds. I got the 45 seconds from a vid where it was cast but not attacking. Not saying this is what it is, but from gameplay vids this seems to be the most likely. Justice 08:31, 29 August 2011 (UTC)
You mean 15 seconds duration, I think? That kind of mechanic would make sense, but then everyone would summon spirit weapons prior to battle and then re-summon them quickly once they expire. 3 spirit weapons with that strategy... huh. Mediggo 08:47, 29 August 2011 (UTC)
yeah duration sorry. but note the 45 seconds recharge. And I timed a hammer out of battle, it lasted 45 seconds aswell. So unless some sort of recharge reduction (not aware of any ingame atm), 1 at a time no matter how you do it. HOWEVER, possibly precasting it and waiting for like 30 seconds into hammer recharge, enter battle and 15seconds later hammer dies but skill just recharged...maybe you could chain 2 hammers in a row like that? This is besides the point that they have said there are more spirit weapons and you can have up to 3 ata time. Justice 08:52, 29 August 2011 (UTC)
To better clarify the 15sec duration, Im thinking thats just an old way of saying how long it lasts. Im pretty sure it will last 45 seconds, but it consumers like ~ 20% health per attack at a rate of an attack per 3 seconds. 3sec x 5 attacks (5attacks = 100% hp) = 15seconds if hammer is in battle. Kinda like how Wanderlust lasts like 45(?) seconds but will die in like...4-5(?) attacks which is clearly much sooner then its 45 second duration and certainly much quicker then its 60(?) second recharge. Justice 08:59, 29 August 2011 (UTC)
As it is a toggle skill, you *must* dismiss the hammer to summon a new one, though. - Infinite - talk 09:36, 29 August 2011 (UTC)
It's not a toggle skill, as the skill used to summon is replaced by another skill when used. Toggle involves just one skill, like stance or mark.
Assuming one weapon is capable of 5 attacks in its lifetime (there might be weapons with completely different functions, thou), and you had all three (or more, in case there's elite spirit weapon or healing spirit weapon), that would mean 12-15 additional attacks. That's a hefty amount, especially if they are summoned again after they expire. Mediggo 09:44, 29 August 2011 (UTC)
K did some more looking. Out of battle a hammer will last 2 min. At the end of 2min the skill goes into recharge for only 10 seconds. If you use the command skill (which is a 3sec KD btw) then the hammer goes into a 45sec recharge. I have yet to see a hammer die naturally in combat through health consumption tbh. Infact, I have no idea where that even came from lol. Im just going to say it though, seriously broken if you can have 3 weapons out in combat for 2min that dont die if you dont command them to. Im 90% certain this is where the "15sec" duration probably comes in. 5attacks costing 20% health each (1attack/3seconds)or something. Im going to go out on a limb and assume combat deaths = 45sec recharge and out of combat deaths = 10sec recharge. So no matter what, you wont really be all that able to chain the hammer effectively. I must admit though, 3 spirit weapons out ata time, even with a 45sec recharge, is going to be alot of fun. Certainly for ritualists from gw1. But going back to gw1, a couple months after EoTN was released, I stoped using asura summons simply because they were inconvenient to cast every 60seconds. Will these be any different? Justice 10:11, 29 August 2011 (UTC)
Judging from videos of PAX East the Hammer did last for 15 seconds back then independently of the number of attacks and looked rather underwhelming. Thus I assume the duration was upped considerably and the 15 seconds tooltip is a leftover from that time. Bernado 14:05, 1 September 2011 (UTC)