Talk:Entangle

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This is a ranger utility skill[edit]

This is a ranger utility skill, not the sylvari racial skill: http://www.youtube.com/watch?v=bO_ciZRIdvE --Fenrial/talk 20:01, 19 August 2011 (UTC)

possibly underpowered?[edit]

ist it just me or is this underpowered compared to Grasping Vines? The Sylvairi skill has the double range and seems to have the same effect. Both cannot be used underwater. When comparing costs this skill has elite status making it alot more expensive. CA/82.83.166.22 20:48, 26 July 2012 (UTC)

This is not a forum. Talk pages are not intended to discuss the subjective under-/overpoweredness of a skill, but the contents and structure of a given page. --zeeZUser ZeeZ Sig.png (talk) 20:54, 26 July 2012 (UTC)
Please give proof of this policy --68.202.46.190 16:26, 27 July 2012 (UTC)
This wiki doesn't run on policies, it runs on consensus. That said, the consensus in question is documented here. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:51, 27 July 2012 (UTC)

Well, Grasping Vines doesn't snare foes for very long, not for 20 seconds, at least. That said, we definitely should document the similiarities and differences between all entangle-like skills, including Binding Roots and whatever the skill used by creature summoned by Summon Druid Spirit. Mediggo 12:07, 28 July 2012 (UTC)

A few questions[edit]

Does this skill really apply 20 stacks of bleeding? Is this per pulse like Grasping Roots or a one time thing?

Is it safe to assume that the immobilize condition is reapplied every second , again like Grasping Roots?

Is this skill only affect a single target? Any idea how much health the vines have?

It hits all foes in range, applies one stack of bleed/second and immobilize is reapplied every second.Branimir 15:06, 4 September 2012 (UTC)
Thanks, but one more question. When you say it hits all foes in range, you mean that this is a PB aoe as opposed to a ground targeted one right? Also, if it's only one bleed stack per second, that would mean it would cap out a 7 stacks w/o additional modifiers correct?130.215.234.99 16:52, 4 September 2012 (UTC)

Notes[edit]

Should we mention in Notes section that it hits all foes in range? "Entangle your foe." is wrong. Shouldn't it be "Entangle your foes."? Branimir 15:15, 4 September 2012 (UTC)

I just tested and found out that Wilderness Knowledge (20% less recharge time) does not affect this skill. Due to that and the bleeding not affected by condition damage, I assume all traits and attributes do not affect this skill (although I can't think of other traits that would affect this)--C29o 22:18, 10 December 2012 (UTC)

Effects of the Roots[edit]

I am aware that the effects of this skill are only active as long as the vines are alive, but if someone were to remove the conditions, would they still be trapped or would they be able to freely move? Or would the vines just reapply the conditions before they would be able to escape?192.168.104.83 17:47, 22 September 2012 (UTC)

From what I have seen with it, if you use a knockback skill, such as the knockback on Longbow, you will knock them out of the root, and they can freely move. However, it appears that the root will still be there, and if the npc/player walks back into it, it will regrasp them. I'm not sure if it will grab anyone that walks into it once the original target is free'd or just the original target. Also, not sure if jump utilities, such as the shortbows evasive leap ability will free you from them either.
Essentially the skill creates "Binding Roots" at the locations of every target within the 600 range of the Ranger at the time of casting. Binding Roots are destroyable objects that can be targeted. Binding Roots objects periodically inflict Immobility and Bleed within their range of effect for their duration (range is not clear, but is extremely small, and may be limited to a single target maximum). The bleeds last 8.5 seconds each (unmodified). The skill description suggests that both Immobilization and Bleed are reapplied every second as long as the Binding Roots object exists. As of the writing of this comment, however, under controlled testing in Heart of the Mists the first Bleed is applied 1.5 seconds after the roots are created, Immobilization appears to have a duration of 2 seconds when first applied, and 1.5 seconds when reapplied per strike, and both effects are then reapplied only every 1.5 seconds starting after the first bleed is applied. If the target remains under the effect, they generally will have a maximum cap of 6 simultaneous bleed stacks (fading almost immediately to 5) from the Binding Roots. Binding Roots should last for 20 seconds unless destroyed, and thus according to the skill description should inflict 20 total strikes each of bleed and immobilization. Under controlled testing against a target that remains in the effect for full duration, however, Binding Roots inflict a total of 14 strikes of Bleed and 15 strikes of Immobilization (with the first strike lasting 2 seconds and subsequent strikes lasting 1.5 seconds -- 23 total seconds of immobilization effect). This suggests a total duration of 21 seconds, not 20. I have not tested the timing in PvE. If your target is killed, or pushed/pulled/launched out of the roots' location, the roots remain at their original location and will affect other targets that step on them (or the original target if it returns). If condition removal is applied, it should remove the conditions that have been applied to the target prior to the removal action, but the Binding Roots should then reapply new effects on their usual ticks. As such, condition removal can potentially reduce overall damage from Bleed, and if timed perfectly might also release the target from the immobilization if they can get out of range before the effect is reapplied. Skills that teleport the target to a new location should remove them from the reapplied effects of the Binding Roots altogether unless they port onto another root object. -- 99.23.189.125 22:54, 4 March 2013 (UTC)
I can confirm what you wrote for PVE as well: Roots pulse every 1.5 sec, applying their direct damage, immobilize and bleed. First Immobilize is 2 sec, following are 1.5 sec. Bleeds stack to max 6 for 0.5 sec, then drop to 5 for 1 sec, then back to 6 for 0.5 sec, etc. Only 14 pulses, hence 14 bleeds, not 20 as the tooltip states. The total bleed damage is therefore also a lot less that what is stated. I have a feeling this used to be 1 sec intervals then was nerfed to 1.5 sec without bothering to correct the tooltip. Also, I know for a fact it used to affect a lot more than the 5 targets it does now. Adding those corrections to the page. --Alad 07:22, 13 March 2013 (UTC)

Foe(s)[edit]

The description of this skill in-game currently says "Entangle your foe..." and not "Entangle your foes..." so I have edited the page because I believe this wiki is supposed to reflect the in-game description. May I suggest to ArenaNet that the description in-game is changed to "Entangle nearby foes..." or similar --Combatter 20:11, 28 November 2012 (UTC)

Old version[edit]

Pretty sure while I was leveling the immobilze was 10 sec and the bleed stack 10. ( and npc(AI) would never destroy the vines :p )

Can this be blocked?[edit]

I'm pretty sure I just experienced a fun experience involving not blocking this skill. Why it would disobey the rules of the game, I have not a f*cking clue. Guild Wars: Inconsistence should've been this one's name, forget the 2.--Oxyggjq (talk) 19:34, 15 August 2013 (UTC)