Talk:Dark Reverie

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Tilted mushroom[edit]

Little helpful trick. If you're a mesmer or have a mesmer, you can use the skill 'Blink' to make some jumps here. I know for a fact it works on the one jump everyone has difficulty on (jumping onto the high tilted mushroom).--86.28.147.193 20:46, 9 November 2012 (UTC)

That tilted mushroom near the end is complete bullshit. It manipulates the game's own bad collision detection to mess you up. And of course it's located at the end, to invalidate all the other work you did to get there. If you designed this, fuck you. 76.253.0.17 04:29, 14 November 2012 (UTC)
Did this with a couple of friends, it's pretty harsh if you happen to fall, we ended up having to backtrack on occasion to res whichever one of us went splat. This is one puzzle you really shouldn't try alone, getting back to it requires doing Morgan's Leap and that sets you back a few good minutes, easier to just have a friend that can res you, and also solo those nasty mobs at the base to get to you, most of the time you die surrounded by them. Darkshadow 20:48, 29 November 2012 (UTC)
Agreed. Some of the jumping puzzles are a pain in the ass, but this one is just retarded. I've watched other people going up, and even tried to immitate their movements but too many of the pads are just that millimeter too far off or too crowded with visual crap to make this puzzle anything but a big finger to even the most experienced jumper (I've done all but 5 jp's now so I consider myself decent at them, with reason). The preceding unsigned comment was added by 209.195.123.238 (talkcontribs) at 00:47, 12 April 2013 (UTC).
As an Elementalist, I had to use Blink to make it past the tilted mushroom. I tried to jump honestly over 40 times, and was never able to catch the one pixel that allowed success. The preceding unsigned comment was added by 98.180.193.134 (talkcontribs) at 22:34, 28 April 2013 (UTC).
I found out why people miss the jump near the end on that tilted mushroom. The mushroom you are jumping from is also tilted. People normally run to the edge and jump which will cause you to fall every time because you are jumping from the lowest point. Instead jump from the highest point, near the middle, to the lowest point on the tilted mushroom above you. You will be amazed how easy it is. The preceding unsigned comment was added by 98.255.36.184 (talkcontribs) at 00:25, 7 July 2013 (UTC).
I just finished this jumping puzzle tonight, and I'd consider myself a newbie to jumping puzzles seeing as I just started playing. I just so happened to use the strategy the above commenter used and it worked just fine. Still though, this was quite the difficult puzzle. --Talonz User Talonz sig.gif // 05:36, 16 July 2013 (UTC)
I concur with the notion that this one is worth doing with help, since there is a good chance you may fall after a certain point, and need to be rezed. If nothing else, it would be good to have a friend set a character there, then change chars, and go out somewhere else so they can switch back and res you even if they don't want to do it with you, or understandably waste the time to sit around while you complete it. The other thing is, if you do fall and are solo, don't wp out too fast, someone else may help revive you.

(Reset indent) Apparently logging out and back in just before the tricksy slanted mushroom will move you on to the slanted mushroom... I went to go find a video guide and it had moved me. <3 -Chieftain AlexUser Chieftain Alex sig.png 19:53, 10 April 2015 (UTC)

I ran this with a char engineer, i noticed that while coming down the mushrooms from the spiral entrance when you see the coiled brambles, you can used jump shot to leap from bramble to bramble around the knot. Once you are on the coil sticking out from the knot you can use jump shot to reach the long straight thorn you get on after climbing up the mushrooms from the ground. This saves a heck of a lot of time and allows you to bypass the ground encounters entirely.