Mistlock Instability: We Bleed Fire

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Mistlock Instability We Bleed Fire.png

Mistlock Instability: We Bleed Fire

Effect type
Mistlock Instability
Stacking
No
Game link

Enemies create flaming missiles when damaged. Incoming condition damage is reduced by 20%.

 Interval.png Interval: 2 seconds

— In-game description

Notes[edit]

  • The projectiles can be reflected.
  • Base damage if hit by a Legendary ranked enemy is 6000.

Trivia[edit]