Guild Wars 2 Wiki talk:Story formatting

From Guild Wars 2 Wiki
Jump to navigationJump to search

"First dialogue division indicator"[edit]

Using an additional layer of indentation kind of goes against the idea of having all sequential dialogue at the same indent level. Where possible I think dialogue sections can be rewritten to avoid this. -Chieftain AlexUser Chieftain Alex sig.png 08:16, 26 September 2015 (UTC)

Before your background addition, this actually worked best (IMO) out of all variations I saw documented thus far. Konig 17:30, 26 September 2015 (UTC)
Edit: Compare Defending Shaemoor#Dialogue to Explosive Intellect#Dialogue to The Great Hunt#Dialogue to Fighting the Nightmare#Dialogue to Old Fury of the Dead version to Temple of the Forgotten God#Dialogue. I took what looked best out of all of them, and the outcome was what you see at Explosive Intellects. Due to RL constraints, I haven't yet managed to make it consistent (still working on charr C1 storylines' formatting). It's an oddity and the best appearances is either division by some means - easiest is indentation of what's changed because there is dialogue after (e.g., "This is my story" in tutorials, sometimes some lines before), with a division by using <small>'''If <reason for change>'''</small> above the portions that change.