Guild Wars 2 Wiki:Semantic MediaWiki/NPCs

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This page documents properties specific to Category:NPCs, which are handled by {{NPC infobox}}.

Generic properties used[edit]

Property:Has canonical name
Property:Is historical
Property:Is for profession
The profession of the NPC. [1]
Property:Has game icon [2]
Property:Has appearance
Property:Located in
Location of NPC in persistent world and instances.[3]

Property:Has race[edit]

Purpose
Identifies the mechanical race of the NPC.
Applies to
All NPCs.
Has type
Page
Allows values
Unrestricted

Property:Has NPC level[edit]

Purpose
Identifies the level of the NPC.[4]
Applies to
All NPCs.
Has type
Number
Allows values
Unrestricted

Property:Has family[edit]

Purpose
Identifies the mechanical family of the NPC as related to Slayer and other mechanics. Family only refers to how foes are grouped together in terms of mechanics. This is synonymous to race in many cases, but not all.
Applies to
All NPCs.
Has type
String
Allows values
Ambient creature
Any family

Property:Has NPC rank[edit]

Purpose
Identifies the NPC rank for the NPC.
Applies to
All NPCs.
Has type
String
Allows values
Ambient
Normal
Veteran
Elite
Champion
Legendary
Epic

Property:Has service[edit]

Purpose
Identifies the service or services provided by the NPC.
Applies to
All NPCs.
Has type
Page
Allows values
Bank
Cultural armorsmith
Cultural weaponsmith
Dungeon merchant
Gift exchange
Glory vendor
Guild armorer
Guild commendation
Guild promoter
Guild weaponsmith
Guild bank
Guild registrar
Laurel
Karma merchant
Karma armorsmith
Karma weaponsmith
Merchant
Repairs
Renown heart
Sailor
Scout
Speed boon
Skill challenge
Trading post
Vendor
Master armorsmith
Master artificer
Master chef
Master huntsman
Master jeweler
Master leatherworker
Master tailor
Master weaponsmith
Weaponsmith (vendor)
Armorsmith (vendor)

Footnotes[edit]

  1. ^ Some players find this debatable as some NPC do not have an obvious profession. A Property:Has profession may also be a more suitable property name
  2. ^ The icon corresponds with Property:Has service, which can be passed to the vendor template, so this may be unnecessary.
  3. ^ We can differ between persistent and instance by Has location type. Specific NPCs are found in specific areas. Having NPC located by zone is discouraged as it makes queries less useful.
  4. ^ Ambient creatures and some allies do not have a displayed level