File talk:Light armor 03 concept art.jpg

From Guild Wars 2 Wiki
Jump to navigationJump to search

awesome set <3--User The Holy Dragons sig.pngThe Holy Dragons 14:42, 7 October 2010 (UTC)

I like the armor, but the hood bothers me. Maybe I'm OCD but I just want to reach out and straighten the hood. --Emelend 14:52, 7 October 2010 (UTC)
I get the same. But I think it's just to show the fact that it has a tip :) Strong feeling that this is sylvari armour :) --Naut User Naut Dark Blue Monk.png 16:48, 7 October 2010 (UTC)
Way, way too much skin on the female version, stiletto heels are ridiculous...I'm really disappointed. Up until now, most of the armor concepts have been very similar for both sexes. I've held my tongue about cleavage where the male version has no equivalent "chest hole", but this is on a whole other level of double standard... Arshay Duskbrow 21:32, 7 October 2010 (UTC)
At least not every armor set is a stripper uniform. This one is far from it, in fact. At the end of the day, lots of dudes like seeing cleavage. It's going to happen. If you'd rather see manchest, there's a way even if the armor sets don't allow it. --76.179.158.4 21:37, 7 October 2010 (UTC)
I'd rather see neither. I want an equal lack of impractical exposure (and footwear) for both sexes. :P Arshay Duskbrow 21:43, 7 October 2010 (UTC)
I don't know how many medieval battles you've been in, but in all the ones I where I fought in armor like this, I had a hard time. It's no wonder many Greek hoplites fought nude or nearly nude. If you don't have mobility, all the armor in the world won't save you. Footwear thing: Agreed. Get those heels outta there. --76.179.158.4 21:57, 7 October 2010 (UTC)
I love heels, give us more heels! -- Cyan User Cyan Light sig.jpg 22:08, 7 October 2010 (UTC)
"Lack of impractical exposure" doesn't have to mean tank-like heavy armor. Just sensible covering that fits well. Arshay Duskbrow 22:26, 7 October 2010 (UTC)
Hate to be further rain on your parade, Arshay, but Guild Wars 2 is somewhat of a fantasy universe, where scenarios and people and evil and spells and environments are perfect, even their flaws are perfect. Thus why in fantasy games, most male heroes are muscular hunks, and females are slender attractive and rather exposed. If you're going for practical looking armour, you instantly become very limited in what you can conceivably put into an armour's skin. Besides, there are already plenty of very unexposing concept arts. Seems to me like you're just whining because people who want a bit of exposure in their fantasy worlds are being catered to, as opposed to being outright denied their piece of the MMO cake. Darke 00:45, 8 October 2010 (UTC)
Oh? Yet the people who want male exposure aren't being catered to here at all, as the comments on GW2Guru regarding this armor show. You seem to have missed the main point of my "whining", which is that the female and male versions are so dissimilar. If the male version had been as skimpy as the female one I'd have kept quiet about it. Arshay Duskbrow 02:40, 8 October 2010 (UTC)
Actually... I'm with Arshay on this one. I love the heels, I love the look of her outfit, and I think it's a very unique outfit (and I'm glad it's that "scantily clad" as it can be sort of the "little black dress" of Tyria; that rare piece that adorns her like a jewel). However, the man is wearing layers and layers of stuff, and while admittedly it takes a little while for guys to get used to the thought of being "scantily clad" as well, for all fairness it should be so. --AmannelleUser Amannelle Me.jpg 02:51, 8 October 2010 (UTC)
Considering your previous statement about not wanting exposure of males or females Arshay, cliché as it is to say, your argument is rendered pretty much invalid. To take things to a purely factual level, has male exposure in games drawn equal amounts of attention to a game as female exposure? Can you blame anet for not wanting to stray too far from this marketing path? Back to your original point: practicality. First you claim you want to have practical looking armour, now you wish for equal exposure between male and female sets of armour? That takes practicality and puts another knife in its' side. I can quite agree, practicality of armour is rare in online games, but you then have to take this down to a personally psychological level. In each culture there are rules of etiquette i suppose, as to the way one can/should/shall dress, talk, act, appear etcetera. In this fantasy world of Tyria, it just so happens that the culture is fine with women wearing light/revealing clothes in the Mediterranean-style areas of kryta (maybe even tropical?). I can only really say this from a European point of view, never having visited much of America myself, but do you think that a female who seemingly has no body issues, wants to go sweating and stalking around in full heavy armour in a region similar to coastal France, Spain, Italy et al? You might notice that male armours are considerably lighter too, but perhaps culture in kryta deigns that males should not be equally exposed. Drawing upon these cultural themes, look at the Norn in GW1. Up there in the icy cold, more often than not, women wear more armour than men! plenty a norn male goes topless in the freezing mountains, because they're Norn, have thick skins and have the ability to transform into some sort of hybrid. Culture therefore has adapted to allow much more "scanty" armour such has the occasional brassard, breastplate, set of pauldrons, whatever. again, we turn to Ascalon, and see "typical" medieval European dress sense, plenty of coverage (Elementalists excepted, I suppose).
Judging by the common personalities of Cynn, Orion, Elementalist Aziure & co. we can but assume they are somewhat show-off-ish, thus wear attire that's against perhaps the established norm, much like the anti-conformist subcultures throughout America and Europe set themselves apart with style of dress. In short, Anet have taken the opportunity to set some stark cultural differences, manifested in attire, and employed the age old tactics of exploiting the (up until recently) predominantly male player base. Before screams of sexism come crashing about, games have been, up to press, largely aimed at a male audience. I personally, don't agree with that, and I appreciate the growing female player base, but tally up the amount of women that wish to see half naked men on a regular basis ingame, and compare that to the number of men who wish to see half naked women on a regular basis ingame, and I think we can both agree that the figures for males wanting to see females is higher. Darke 13:04, 8 October 2010 (UTC)
I like this guy and agree with what he has said. Also, to emphasize what has been already stated, this is a fantasy world. In this world, heroes can take hundreds of stabs, slashes, bludgeons, burns, and all sorts of other injuries, yet they still live. In a world where injuries can be healed on a moment's notice, perhaps what would be considered practical in our world is unnecessary. --Emelend 13:14, 8 October 2010 (UTC)

Putting sexism aside for now, this armor, at least for the female version, has a ritualist look to it, which i think looks very good. bringing more GW looks into GW2. male version looks more like a dervish for me, but really anything with a hood looks like that.--173.35.170.170 14:33, 9 October 2010 (UTC)

In GW1 we had both scantly clad armor and full coverage armor for both guys and girls. I'm sure we will have the same in GW2. I wouldn't spend time worrying or arguing to much about what little we know now. --Moto Saxon 23:05, 11 April 2011 (UTC)

It's Dragonfly Armor[edit]

According to the artists blog, this is the Light Dragonfly Armor set. --Moto Saxon 23:05, 11 April 2011 (UTC)