Crystin Cox
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Crystin Cox
- Position
- Game Director, Lead Designer
- Department
- Design
Crystin Cox was a Game Director and a Lead Designer at ArenaNet.
She was the driving force of a reorganisation of the reward system, where she worked to make a clear division between Gem Store items and in-game rewards. She also led the development of the mastery system.
Work[edit]
- Monetization design
- Reward system
- Mastery system
Jobs[edit]
ArenaNet[edit]
- Game Director
- January 2017 – November 2018
- Lead Designer
- March 2012 – December 2016
Previous[edit]
- Producer/Project Lead (Nexon America)
- January 2010 - February 2012
- Associate Producer (Nexon)
- January 2009 - February 2010
- Associate Project Manager (Walt Disney Internet Group)
- January 2008 - January 2009
- Production Coordinator (NCsoft)
- April 2007 - December 2007
- Project Manager (Mattel)
- 2005 - 2007
- Quality Assurance Lead (Jakks Pacific)
- June 2004 - August 2005
- Quality Assurance Tester (THQ)
- May 2003 - June 2004
Trivia[edit]
External links[edit]
- Hidden Arcana: Developer Spotlight on Crystin Cox, GuildWars2.com
- Gliding in Central Tyria, GuildWars2.com
- Q&A: Making microtransactions work for players in Guild Wars 2, Gamasutra.com