User talk:Santax

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Welcome to GW2W. — Eloc 22:52, 21 December 2007 (UTC)

Eloc your plan to raise your mostlinked is epic, lol. --- Raptors / RAAAAAAAAAA!
His plan is to hone his welcoming skills here after I did it on his talk page, and make a grand finale of it when (if) Ryudo pokes his head in here. Calor (t) 19:10, 22 December 2007 (UTC)
I dunno...I'd probly get in a lot of shit if I welcomed Ryudo. — Eloc 04:52, 23 December 2007 (UTC)

well we couldn't ban it on the basis of it being a sock because someone else could have made it (for instance i could have made an account called sock of santax). But we could still ban for the purpose of them being a vandal (sorry the routers port forwarding seems to bugger up a lot stopping me using IRC)PheNaxKian(T/c) 19:30, 1 January 2008 (UTC)

Contents

[edit] Nice job

on the whole clearing up of those articles. -- Brains12Talk 19:37, 2 January 2008 (UTC)

Thanks. May as well get a headstart now and set a good example than attempt it when we have lots of lengthy, badly-written articles. I needed to get this done while Special:Allpages all fitted on one page :P --Santax (talk · contribs) 19:40, 2 January 2008 (UTC)
I think we need a big notice on the front page that says "No GW1 info allowed, anyone caught posting such will be hunted down, drawn and quartered." Solve that problem. :P Lord Belar 19:59, 2 January 2008 (UTC)
Yeah, I was saying to Tanaric on IRC a few days ago we might need to bring out the dreaded <blink> tag :P --Santax (talk · contribs) 20:07, 2 January 2008 (UTC)



GO AWAY. imo :P Lord Belar 20:18, 2 January 2008 (UTC)

Heh, a nice "nothing to see here folks, move along" notice might help Emily keep the wiki low profile :P --Santax (talk · contribs) 20:20, 2 January 2008 (UTC)
Or a hit squad. :P Lord Belar 20:23, 2 January 2008 (UTC)
Haha, I'll find one straight away :D --Santax (talk · contribs) 20:26, 2 January 2008 (UTC)

[edit] hah..!

Your "you have Nude Messages" actually fooled me.

God i'm a noob :p PLZ CLICK HERE ^Teo^ 12:40, 3 January 2008 (UTC)

It says Massages, not Messages Teo. — Eloc 22:49, 3 January 2008 (UTC)
Lol, nude messages. Lord Belar 23:31, 3 January 2008 (UTC)
lol Cress Arvein Image:User Cress Arvein sig.JPG 02:25, 10 May 2008 (UTC)
"WE LIKE LORE, AND WE DON'T CARE WHO KNOWS" I love this line!! Markus Clouser 18:05, 16 December 2009 (UTC)

[edit] Question.

Where's your source for siege devices and mechanical traps being built at the Iron Citadel? It's been awhile since I've read the Movement, so I'll have to let the control of it by the Iron Legion slide for now, but I definitely know that I don't recall any of the above information that I'm inquiring about being mentioned in either. Thanks, if and when you respond! Gmr Leon 08:41, 15 June 2009 (UTC)

I can answer that, somewhat. The Ecology of the Charr states that the Iron Legion specializes in "mechanical creations and siege towers". Though it doesn't say that they are constructed at the Iron Citadel. -- Konig Des Todes 11:20, 15 June 2009 (UTC)
Yeah..Nor does it state the Iron Citadel, although it very well may be, is owned by the Iron Legion. Gmr Leon 21:05, 15 June 2009 (UTC)
Er... that last part, actually it does some where (think that is in the Movement), but that is stated, I believe. -- Konig Des Todes 22:15, 15 June 2009 (UTC)

[edit] concept

Could you tag future concept art images with {{ArenaNet image|concept art}} please :) -- Pling \ talk 15:38, 20 August 2009 (UTC)

Okie dokie :) --Santax (talk · contribs) 15:39, 20 August 2009 (UTC)
Oh, and we seem to have a few of the concept images around already (they should be in the category already), so I'm not sure whether we need those 'duplicates' from the video. Obviously, it would be better if we kept the best ones, the most detailed or largest. -- Pling \ talk 15:42, 20 August 2009 (UTC)
The ones from the trailer are screencapped at the wrong resolution (1280x1024 rather than 1080p) and are missing edges or blurry due to the fact that they are moving in the trailer, so I think despite the capped ones being at a higher resolution, in the event of a conflict the "official" ones should be kept. --Santax (talk · contribs) 15:47, 20 August 2009 (UTC)

[edit] unused files

Why delete them? -- Pling \ talk 15:56, 21 August 2009 (UTC)

It helps to conserve server space and it's generally untidy to have them floating about the wiki, but if you don't mind them then I guess I can stop tagging them. --Santax (talk · contribs) 20:57, 21 August 2009 (UTC)
Deleting files, like deleting pages, simply 'hides' them, it doesn't technically delete them from the server. Considering that, I don't think there's any use in deleting them. If these ones are in a category, it seems to be mainly in user images, and that category is rarely ever tidy at any time; I can't think what else would be untidy by having unused images. -- Pling \ talk 21:26, 21 August 2009 (UTC)
Would you object if I took the deletion tags off? (I'll leave the ones that you uploaded yourself.) -- Pling \ talk 13:27, 23 August 2009 (UTC)
Not at all. --Santax (talk · contribs) 20:12, 23 August 2009 (UTC)

[edit] Source?

it was confirmed in an interview that more races have yet to be announced - Please link that interview --GrethortFile:User Gret Chii.jpg 11:32, 23 August 2009 (UTC)

I'm afraid I can't find it in any of the articles linked on the news page, it might have been on an ANet employee's talk page, we really need a references system like on wp. Try the editor who originally added the claim to the article? --Santax (talk · contribs) 12:08, 23 August 2009 (UTC)
It was said somewhere in this interview. The words were "The five playable races in the initial release of Guild Wars 2 are the asura, charr, humans, norn, and sylvari." The speculation of more races is due to "in the initial release." It was never confirmed. -- Konig/talk 19:13, 23 August 2009 (UTC)
I'm pretty sure that it was actually explicitly stated, somebody asked an ANet employee and the reply was that there were more playable races yet to be announced. --Santax (talk · contribs) 19:53, 23 August 2009 (UTC)
That may have been the plan at some point in time, but the recent interviews they speak clearly about what will be the five playable races at GW2. I don't think that note is worth keeping. Erasculio 20:03, 23 August 2009 (UTC)
Try this article instead. --Aspectacle 01:09, 24 August 2009 (UTC)
"Right now we've got five races announced, and we're not saying exactly how many, but that's not the total amount that we'll have, we're going to have more in the future": it matches the comment above about how the initial release will have five races, suggesting that in the future there will be more. However, for the initial release, five races it is (as described in the more up-to-date interview). Erasculio 01:35, 24 August 2009 (UTC)
Thanks Erasculio. :) I was going to be more verbose but I had to talk to someone.... damn work. :P --Aspectacle 01:58, 24 August 2009 (UTC)

[edit] Concept art images

We have been discussing here a change in the naming scheme of concept art pieces in order to make them more organized. What do you think? Erasculio 10:51, 29 August 2009 (UTC)

I'll add my thoughts to it, cheers for the link. --Santax (talk · contribs) 11:57, 29 August 2009 (UTC)

[edit] redirects

Redirects like File:User Plingggggg sig.png are caused by file moving - the redirect ensures that usages of the original filename use the same image as the new destination's filename. These kinds of redirects should generally be left as they are.

Also, I don't think broken redirects from users' files or user pages to their talk or user pages (as applicable) should be 'fixed' by removing the redirect. If you're concerned about getting them out of special pages, it may be better to create the target page instead, so the user still has their redirects set up as intended. --pling  20:49, 2 September 2009 (UTC)

Ok, noted, thanks. I won't move your sig when I go through doubleredirects, which'll be when the next dragon gets named :P --Santax (talk · contribs) 20:52, 2 September 2009 (UTC)

[edit] Change to File:Norn concept.jpeg

The image you uploaded is in fact not the same as the previous version. If you look at the female Norn, in the original titled "Eir" - the female Norn is wielding a bow. In the new, still unnamed, concept, the female Norn is wielding a sword. -- Konig/talk 01:08, 4 September 2009 (UTC)

Edit, there are other differences as well, like the poles in the background, and in "Eir" there is a dead tree or bush in the foreground. -- Konig/talk 01:10, 4 September 2009 (UTC)
I'll rv and reupload the second one then. --Santax (talk · contribs) 15:20, 4 September 2009 (UTC)

[edit] Source of new images?

A lot of them, such as File:Lifedraw003.jpg and File:Chickblue.jpg do not look like GW2, and even File:Norndudes.jpg is from EN. In fact, I recall seeing many of these from old independent works from Kekai. So where did you find these? -- Konig/talk 11:59, 26 December 2009 (UTC)

They're from the gallery of the recent interview with Kekai. I'm not sure about some of them, but there are ones that you can tell are GW2-related. --Santax (talk · contribs) 12:09, 26 December 2009 (UTC)
Imo, most of em are not gw2, why? cuz then they whould be up conceptart.org or anywere else. They are not confermed gw2 art and the one you belive is gw2 I belive is for some other project, can't remember which though. User:Huginn--Talk 13:50, 26 December 2009 (UTC)
Santax, I actually would say that is clearly not for GW2. Why? Because it is a "classic looking" dragon. Anet has stated time and time again that they are not wanting to have their dragons the typical kind of European Dragon for GW2. -- Konig/talk 23:15, 26 December 2009 (UTC)
I thought that at first, but they've actually stuck pretty close to the "traditional" dragon with some of their concepts, like this one. They're probably going for a different style of dragon for each one, but the stereotypical dragon could appear in concepts that aren't tied to any specific dragon, like the 'defeated dragon' one. --Santax (talk · contribs) 23:19, 26 December 2009 (UTC)
It's not a GW2 dragon ([1])-- Shew 23:50, 26 December 2009 (UTC)
Well that settles that then :P --Santax (talk · contribs) 23:51, 26 December 2009 (UTC)
I have found a very cool piece of GW2 concept art like the ones you have uploaded here, could you upload it for us, please? Erasculio 20:04, 28 December 2009 (UTC)
I can't tell if you're mocking me or just having a little joke, but considering that the last time you spoke to me you were very rude, I'd appreciate it if you didn't try getting all smart with me, Eras. --Santax (talk · contribs) 18:15, 29 December 2009 (UTC)

[edit] Stealing....

Hope you don't mind, but I'm stealing your nude messages sign. -- Konig/talk 05:19, 9 January 2010 (UTC)

Tis quite alright, I stole it from some other wiki in the first place :P you can have a snowman too ☃ --Santax (talk · contribs) 11:27, 9 January 2010 (UTC)

[edit] Capitalized Names

To let you know, in the Art of Guild Wars 2 book, the only race names not capitalized are Mursaat and Ogre - the later being the first word in a sentence though. -- Konig/talk 18:58, 12 February 2010 (UTC)

Ah, I don't own that :P I find it odd that non-"main" species are decapitalised, you'd think they'd reserve it just for the most prolific ones. I also find it odd that Mursaat is capitalised in that case. We really need clarification from ANet, but seeing as the art book is our only source on those races, yeah, we should keep them decapitalised. Thanks for bringing this to my attention :) --Santax (talk · contribs) 19:00, 12 February 2010 (UTC)
There is a case of asura being capitalized without being at the beginning of the sentence, so it might have been a typo for that and the one case of "Mursaat" being used. I think they are not capitalizing the race names now to have it in the same disambigiuity as "human" - after all, we don't capitalize that. -- Konig/talk 19:36, 12 February 2010 (UTC)
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